Patch 0.9.15f1 - Hotfix
Commanders, the latest major update 0.9.15 "Green Hell" is receiving some important fixes & improvements for the new UI and game systems:
We sincerely apologize for any inconvenience caused with this update. We are working on fixes and are looking to release another patch in the upcoming days.
Currently known issues we are investigating or already working on:
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!
- Increased Knockback on various weapons to align better with the improved physics simulation.
- Added Knockback to the Commander SMG as originally intended.
- Fixed a major issue that prevented procs from showing up in the skill trees & upgrade UI.
- Added a 2nd starting Beacon to the initial stage for each map to reduce the challenge in the very beginning.
- Fixed an issue that added 2 Scrap Metal to your inventory for each loot item you picked up.
- Fixed an issue with rooms not showing all modified stats in UI, or showing unnecessary info.
- Reduced lag spikes from spawning objectives.
- Fixed "Base Crit Damage" showing up as an empty line for Mercs.
- Fixed a few skill trees configurations that were not granting the right bonuses.
- Fixed a layout issue with the "purchase" popups.
- Removed the end-of-run inventory overview screen that sneaked its way back into the game after the loot component gameplay overhaul.
- Fixed an issue with the "room construction" popup that caused erratic behavior when navigating the list of blueprints with the mouse and would often cause unintended construction of a room when you only wanted to select it.
- Removed an UI element from the HUD that was only meant for testing purposes.
- Fixed the display for "charges" on the active skill icons in the HUD.
- Fixed the Storage Limit for components still applying even though it was meant to store a larger amount of building components.
- Fixed an issue with erratic scrolling in the Bunker HQ.
- Fixed blurry icons in some upgrade cards.
We sincerely apologize for any inconvenience caused with this update. We are working on fixes and are looking to release another patch in the upcoming days.
Currently known issues we are investigating or already working on:
- Some upgrades and stat modifiers, particularly Gear & Traits still show empty fields or incomplete information. We are working on this with high priority!
- The Commander stats in the Clone Bay also show incomplete information and missing icons. This is related to the issue above.
- Some prior existing synergies have been disabled for the moment. We are looking to introduce them again with the upcoming patches for this major update.
- The level-up popups cause a delay/lag, especially in the map overview.
- The opening animation at the start of a stage is delayed (exiting the loading screen too early).
- We're working on more balancing adjustments to create a smoother unlock experience and more exciting challenge progression throughout the operations.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!