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Patch 0.9.15f2 - Patch/Hotfix

Commanders, we're terribly sorry for some bugs that caused some annoying problems for some of you after the latest major update 0.9.15 "Green Hell".

This patch is solving many issues and brings some additional improvements:
  • Fixed the Override Dongle causing the capture speed to slow to a crawl and breaking your run.
  • Fixed an issue that caused an infinite loading screen for various players at game start.
  • Fixed the effect for the shrapnel-on-crit-kill procs.
  • Fixed the display of stats and modifiers for Gear, Traits, and the Commander stats list.
  • Improved the formatting for many stats & modifiers that were showing unnecessary information.
  • Added various "hidden" stats to the Commander stats list to continue surfacing information about how base stats and bonuses work. This is meant to be improved further in the future.
  • Fixed some instances of Onslaught stages not spawning enough enemies to reach the kill threshold required to spawn the reward objective and extraction point in the new Farmine Inc. map.
  • Fixed an issue that prevented lv. 1 Mercs from being saved correctly during an operation.
  • Fixed a scaling issue with some projectiles.
  • Fixed an instance of the new "Knight" enemy units not de-spawning their shields upon dying.
  • The grave objective is no longer generated if you didn't lose any salvageable loot in the previous operation.
  • The pause menu can no longer be opened during various popups to prevent soft-locking the game during animations & transitions.
  • Improved stat display for the generic level-up upgrades and fixed the Base Effect Duration upgrade to display the correct values.
  • Re-enabled generic upgrades for attack speed and crit chance.
  • The Decay status effect is now triggering always for Acid weapons and the Melter Beam but remains a crit proc for others, e.g. Spark's specialization.
  • Fixed the description for the Storage room.


Thanks a lot for your reports and intel on bugs, we are working on fixing these known issues in the upcoming days:
  • Some prior existing synergies have been disabled for the moment. We are looking to introduce them again with the upcoming patches for this major update.
  • The Armory & Barracks don't show the base stats information for Gear and Mercs, so various synergy-related info is only available during an operation.
  • Related to this, the Pause menu and Operation Overview screen do not show a lot of info at the moment where the Gear, Mercs, and other panels should show some relevant info about your current squad. This has high priority but please allow us some time to fix it for good.
  • The level-up & upgrade popups cause a notable delay/lag due to some rogue layouting code. We're also working on this with high priority.
  • The opening animation at the start of a stage is delayed (exiting the loading screen too early).
  • We're working on more balancing adjustments to create a smoother unlock experience, primarily for Mercs & Rooms, and more exciting challenge progression throughout the operations.


As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.



Lock, load, and loot, Commanders!