0.10.1 Patch Update
Commanders, apologies for the glitches and issues with the new story missions. This patch is bringing some important fixes and various improvements to these missions.
We also moved the new Traits with their respective Dashes to the "Talents" category where they belong, and the UI shows more information about the mission objectives alongside some adjustments to fix a few partially broken missions.

We continue to work on further polishing that update and have some exciting things to come!
Here's the full list of changes and in this patch:
We continue working on these known issues and are looking to release another patch update very soon:
The patch update 0.10.1 is coming to both the full game and the demo version at the same time.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!
We also moved the new Traits with their respective Dashes to the "Talents" category where they belong, and the UI shows more information about the mission objectives alongside some adjustments to fix a few partially broken missions.

We continue to work on further polishing that update and have some exciting things to come!
Here's the full list of changes and in this patch:
- Vampire, Trumpeteer, and Arsonist Talent Traits have replaced the vampiric, flatulent, and blazing Traits.
- Treasury and Genome Lab missions are now working as intended and received updates to their objectives and build costs.
- Scorch' mission was changed to indicate the correct mission stage in the map overview.
- Mission Dialogues trigger more reliably and show additional information about mission objectives and rewards.
- The initial 3 Traits unlock correctly with the Genome Lab now.
- Room Blueprints no longer show up with white images as mission rewards.
- Added a few new radio messages from Mercs to indicate more clearly which mission the captured Payload belongs to.
- Improved some of the stuttering visible in the helicopter loading screen.
- Fixed an instance where you could get stuck when switching between upgrade card & skill tree views during level-ups.
- Improved the animation sequencing for the objective highlight camera transitions (still looking to replace them).
- Adjusted and improved various UI sprites.
- Fixed the display of Missions in the Pause menu.
- Auto-hiding the missions list in the Bunker HQ once you scroll down.
- Fixed the room construction popup showing misleading information.
- Fixed an issue with healing crit procs not working.
- Reduced HP for the Elite Peashooter miniboss.
- Fixed an audio issue with Payload objectives and add an indicator to show the movement direction of the Payload (will receive further improvements & variants).
- Fixed some damage number & HP bar visibility issues in HUD.
- Fixed some issues with auto-scrolling and layouts of lists.
- Improved UI for item/loot rarity.
- Mission stages only show information about the currently active mission.
- Fixed the sorting of missions to show more relevant ones first.
- Improved map generation algorithm.
- Gear items now correctly unlock with the MVP missions for the respective Mercs.
- Fixed some instances where mission dialogues were showing the wrong Merc.
- Singularity Launcher is now unlockable again.
We continue working on these known issues and are looking to release another patch update very soon:
- Sometimes the mission titles in the Bunker HQ "lose" part of their name. We're investigating this, as it appears to only happen after a run or new session.
- The base stat upgrades don't show the bonuses that are derived from them, causing unintended confusion about the usability of these upgrades.
- The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-related info is only available during an operation.
- During a run, skill trees don't display the current stats when selecting the current upgrade node.
- The opening animation at the start of a stage is delayed (exiting the loading screen too early).
- The camera animations highlighting reward objectives and extraction points are still interrupting the gameplay flow. We're soon releasing a different solution.
- Various Gear & Merc skills don't scale as intended with the base stats, or don't display the information correctly. We're currently looking to fix this with high priority.
The patch update 0.10.1 is coming to both the full game and the demo version at the same time.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!