0.10.2 Patch Update
Commanders, we caught M.E.G.A. Corp. sabotaging our operations and conducted another successful "Operation: Bug Squash".
This patch fixed some additional issues with the unlock progression and some missions & UI.
We will continue testing and working on fixes for any issues we - or you - find! We are also currently testing and refining an improved model to show more info about the stats that are being affected by base attributes (e.g. Combat, Tactics, ...) and are adjusting some Gear, Weapons, and Traits to enhance your squad-build options.
Thanks a lot to all Commanders that provided intel and helped us fix some issues we haven't caught before ❤️
Here's the full list of changes and in this patch:
We continue working on these known issues and are looking to release another patch update very, very soon:
This patch update 0.10.2 releases for both the full game and the demo version simultaneously.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!
This patch fixed some additional issues with the unlock progression and some missions & UI.
We will continue testing and working on fixes for any issues we - or you - find! We are also currently testing and refining an improved model to show more info about the stats that are being affected by base attributes (e.g. Combat, Tactics, ...) and are adjusting some Gear, Weapons, and Traits to enhance your squad-build options.
Thanks a lot to all Commanders that provided intel and helped us fix some issues we haven't caught before ❤️
Here's the full list of changes and in this patch:
- Adjusted mission conditions for Weapons Lab, Gene Synthasizer, and Zombie Ray.
- Changed mission condition for Forcefield Gear item.
- Early Barrage impacts are spread a bit farther to make it easier to evade initially.
- Alert for the incoming Barrage is more noticeable.
- Fixed an issue with missions not saving their state reliably, causing duplicate dialogues or resets.
- Fixed glitches with enemy target indicators.
- Fixed issue with some mission names "losing" part of their text.
- Updated translations to include some missing texts in languages aside from EN & DE.
- Fixed Payload objective indicators pointing to the origin instead of the target.
- Payload objectives can now also spawn a different variant.
- Intro Animation is no longer cut off.
- Fixed various typos and incorrect labels.
We continue working on these known issues and are looking to release another patch update very, very soon:
- We're investigating a new report that some later-game maps & ops weren't unlocking correctly.
- The base stat upgrades don't show the bonuses that are derived from them, causing unintended confusion about the usability of these upgrades.
- The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-related info is only available during an operation.
- During a run, skill trees don't display the current stats when selecting the current upgrade node.
- The camera animations highlighting reward objectives and extraction points are still interrupting the gameplay flow. We're soon releasing a different solution.
- Various Gear & Merc skills don't scale as intended with the base stats, or don't display the information correctly. We're currently looking to fix this with high priority.
This patch update 0.10.2 releases for both the full game and the demo version simultaneously.
As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us improve the game.

Lock, load, and loot, Commanders!