0.10.3 Hotfix
[p]Commanders, thanks to your reports, we were able to identify and fix a critical issue with this patch.[/p][p][/p][p]Some unlocks, primarily Mercs from "rescue" missions, did not appear to be recruitable after you have completed the mission.[/p][p][/p][p]This hotfix makes sure that the state of the mission rewards updates correctly and shows newly unlocked Mercs, Gear, Weapons, etc. as "purchaseable" or "owned".[/p][p][/p][p]The navigation in the Room Construction Menu is currently a bit messy. This hotfix includes a little band-aid for that, but we already have an overhauled menu that just needs some more testing. [/p][p][/p][p]This and more UI & HUD improvements and fixes for these known issues are scheduled for an update next week:[/p]
[/p][p][/p][p]Lock, load, and loot, Commanders![/p]
- [p]The base stat upgrades don't show the derived bonuses, causing unintended confusion about the usability of these upgrades.[/p]
- [p]The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-related info is only available during an operation when picking your reinforcements.[/p]
- [p]During a run, skill trees don't display the current stats when selecting the current upgrade node.[/p]
- [p]The camera animations highlighting reward objectives and extraction points are still interrupting the gameplay flow too much. We're working a better solution to reduce these interruptions.[/p]
- [p]A few Gear & Merc skills don't scale as intended with the base stats, or don't display the information correctly.[/p]