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Survivor Mercs News

Demo Patch - June 22, 2023

  • added a language setting to switch between DE & EN
  • removed Curveball's fire grenade skill tree until it is fixed (did not deal damage)
  • you can no longer pick up two powerups at the same time
  • increased the HP for mini-bosses so they no longer die as fast as before
  • reduced attack speed for Operator
  • changed UI panels for Blood Diamonds and DNA to look less like buttons
  • improved behavior and layout of various UI screens when playing with different screen resolutions
  • fixed issue with controller navigation in settings menu
  • adjusted invulnerability window for Commander in various situations and when capturing objectives
  • improved objective capture sound
  • added button UI sounds where they were missing
  • fixed hidden descriptions for Traits showing up in the purchase popup
  • adjusted Commander selection menu to improve navigation consistency
  • adjusted enemy Wimpy to have more than 1 HP to not die instantly from certain trait effects



Lock, load, and loot, Commanders!

🔴 LIVE DEMO & QnA!

Commanders, we are excited to do our first-ever live QnA session about Survivor Mercs!

We are playing the demo, talking about how it came into existence, explaining some of the features, and giving an outlook on the features that are coming in the near future for the Early Access launch.

[h3]Lock, load, and loot, Commanders! Play our demo and wishlist the game.[/h3]

To leave your feedback and get in touch with us directly, please join the community on our Discord server


Demo Patch - June 19, 2023

  • fixed an issue where you could get stuck in the loading screen
  • fixed overlapping text labels in Commander Selection menu
  • fixed Beacon objectives not dropping loot after you have no more options for reinforcements
  • fixed Pause menu layout breaking at certain screen resolution settings
  • changed Wishlist buttons to open the URL in the Steam overlay
  • reduced damage bonus for "Minimalist"



Lock, load, and loot, Commanders!

PLAY THE DEMO NOW!

Commanders!
We are excited to announce that we just released the Survivor Mercs demo!

In parallel to the demo publication, we also updated the gameplay trailer with new in-game footage from the current pre-release state of the game. The game's store page also includes some new screenshots and GIFs showing more of the gameplay. And we provided some more details about our plans for the Early Access phase.

[previewyoutube][/previewyoutube]

There is no confirmed release date, yet, but rest assured we will have more details in the near future.

You will find a dedicated sub-forum on Steam for the demo. But ideally, you are joining the community on our Discord server where we will be more active and are happy to receive your feedback and input!



Now go and enjoy the demo and don't forget to wishlist the game and follow to receive all updates and news.

Survivor Mercs Public Playtest Weekend #3 Happening Now!

Commanders, the 3rd Public Playtest Weekend for Survivor Mercs is happening now!

We are looking for your feedback to further improve the game. The past weeks were quite busy as we reworked and improved some core systems. This helped us improve performance already and will allow us even more improvements in the future - to hit that sweet, sweet stable 60 fps.

Here's your operations briefing of what to expect:

[h2]NEW: View Range[/h2]


We received a lot of comments about the Commander Traits with visual impairment. After careful consideration, we decided to retire some of these effects, as some of you suffered from nausea and generally had a bad experience with them.

Instead, we are introducing a fog-of-war / view range feature. Your Commanders have different view ranges and might even get specific view patterns in the future. Your Mercs also extend your view range slightly. This feature is still a very early version of what we imagine it to be. And we did not yet fully retire all other visual impairment Traits.

Expect it to become visually more polished in the future and actually have a more dramatic impact on the gameplay, e.g. by influencing how some of your Mercs perform or select their targets.


[h2]NEW: Merc Skill Trees[/h2]


The second big feature are skill trees for your Mercs.

You can now select between different skill lanes that you can level-up individually. This will allow you to build your squad into a certain direction during each operation. Some skill lanes are exclusive to each other, e.g. Shredder can load slug or buckshot ammunition. Other skill lanes might have prerequisites to open them up, e.g. Curveball can throw more grenades after you increase his Arm Training skill to a certain level.

Please note that the skill trees are not yet visualized. We are currently working on displaying them in the Barracks. But we didn't want to wait any longer to receive your feedback and see the squad builds you come up with.

[h2]Other Improvements[/h2]


You will note that the Commander Selection Menu has an improved navigation and is less confusing. You can now also revive your last fallen Commander with DNA or select up to 3 new, randomly generated clones. More features and improvements for this are already in development.

The Extraction Point is now available after you drop below 50% of your HP or after 4 minutes into the operation. But beware! Calling it in will alert the enemy and send some elite forces your way.

You will no longer receive Gear just from level-ups. Now you have to capture Beacon Objectives to call-in new Mercs or new Gear! But you can get some generic upgrades from a level-up that will increase your overall Commander's and squad's combat capacity.

Mercs receive a Survivor Bonus if they are at least level 10 when you extract, or when you defeat the final Boss. Each bonus grants a free level-up for one of their skills once you call them in.

You will discover a lot more new and improved things, and even if we fixed a ton of bugs, you might encounter some completely fresh ones!

The game's balancing is also a bit more on the difficult side of things at the moment. This is a constant, ongoing process but it is a deliberate choice since there are some features on the horizon, mainly Bunker upgrades and new content that will impact the balancing a lot.

We are looking forward to receiving your feedback on our Discord server and are forever grateful for your support in making Survivor Mercs better and better!

Now lock, load and loot, Commanders! Join the playtest on the Steam page of Survivor Mercs.

[h3]Kill your savegames![/h3]
Note: if you participated in the playtest before, please delete your savegame to prevent problems or hiccups with the new content and features.

Go to C:\Users\\AppData\LocalLow\Wolpertinger Games\SurvivorMercs and delete these files:
AppData.save
AppData.1.save
AppData.2.save