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Magic: The Gathering Arena News

JOURNEY TO MIDDLE-EARTH WITH THE LATEST MTG ARENA SET

[h3]The epic set of heroes and adventures is now on MTG Arena! You'll find packs, avatars, card style bundles, a full-art map lands bundle, and more to collect in the Store—and don't forget to check your in-game mail for three packs to get your started. [/h3]


[h2]THE LORD OF THE RINGS STORY DECKS [/h2]
Not sure where to start building a deck? We've curated seven themed decks with cards from The Lord of the Rings: Tales of Middle-earth™ as a fantastic way for players to start their journey in Middle-earth on MTG Arena!

Import narrative-inspired decks detailed in The Lord of the Rings: Tales of Middle-earth™ Story Decks article including six 60-card decks containing only The Lord of the Rings: Tales of Middle-earth cards usable in Alchemy and Historic and one Historic Brawl deck comprised of both The Lord of the Rings: Tales of Middle-earth and historic cards that synergize with Tom Bombadil as your Commander.

[h2]THE LORD OF THE RINGS CARD IMAGE GALLERY [/h2]
It is time to start collecting! Get to know all the new cards in the latest set with the complete The Lord of the Rings: Tales of Middle-earth™ card image gallery!


[h2]THE LORD OF THE RINGS MASTERY PASS [/h2]
You cannot pass…on the Mastery Pass! Experience the Tales of Middle-earth™ and earn avatars, packs and so much more along the way. The Lord of the Rings: Tales of Middle-earth Set Mastery goes up to Level 80. All players receive rewards through Level 54, while players with the Mastery Pass will receive rewards up to Level 70—and beyond!

[h2]THE LORD OF THE RINGS MECHANICS [/h2]
The latest set is packed with exciting new cards and a few marquee keywords and mechanics to review. Gather your Fellowship, pack your lembas, and learn more about the new The Lord of the Rings: Tales of Middle-earth™ mechanics before you play them out on the battlefield!

[h2]TALES OF MIDDLE-EARTH™ EVENTS [/h2]



[h2]SEALED[/h2]
Receive 6 packs, build a Precioussss 40-card deck, and
play against others!




[h2]JUMP IN![/h2]
Combine two themed half-decks, boil 'em, mash 'em
together, and play!




[h2]PREMIER DRAFT[/h2]
Select one card at a time from packs, rotating between
7 other players!



[h2]THE TWO (COMMAND) TOWERS[/h2]
Bring a 60-card Alchemy-legal Brawl deck to MTG Arena with a twist: Legendary creatures and planeswalkers are banned except those from The Lord of the Rings: Tales of Middle-earth™. Play and change decks as much as you want from July 7-13! Learn more in our MTG Arena Announcements.

[h2]THE LORD OF THE RINGS QUICK DRAFT[/h2]
Draft against AI with no waiting and no pick timers! Select one card at a time from rotating draft packs. The cards will be added to your collection, and you'll use them plus basic lands to build a 40-card deck. Play games and receive prizes based on how many games you win, now through August 1!

© 2023 Middle-earth Enterprises. The Lord of the Rings and Tales of Middle-earth are trademarks of Middle-earth Enterprises, LLC used under license by Wizards of the Coast LLC.

THE LORD OF THE RINGS: TALES OF MIDDLE-EARTH™ MECHANICS

[h3]It's time to embark on a different sort of journey as Magic presents characters, locations, and epic moments from the epic fantasy novels of J.R.R. Tolkien. The Lord of the Rings: Tales of Middle-earth™ is packed with exciting new cards and a few marquee keywords and mechanics to review. So, gather your Fellowship, pack your lembas, and let's head out to learn more about the new set.[/h3]

[h2]THE RING[/h2]
The Ring calls out, eager to bend mortals to its will. Several cards in the set have abilities that say "the Ring tempts you."



The first time the Ring tempts you during a game, you get an emblem named The Ring. There's a printed helper card you can keep in your command zone to remind you that you have The Ring and what it does. The Ring starts with only its first ability at the top, but it may gain the other abilities one at a time as it tempts you further.



Each time the Ring tempts you, two things happen. First, you choose a creature you control to become your Ring-bearer. If you have a Ring-bearer, you may choose to have that creature remain your Ring-bearer, or you may choose another creature you control to carry that burden. Ring-bearer is a new designation; it's not a creature type or an ability. The creature you choose remains your Ring-bearer until you choose another one, it leaves the battlefield, or another player gains control of it. Each player has their own Ring-bearer (and their own The Ring), and you can never have more than one Ring-bearer.

Second, The Ring gains its next ability, if it can. Once The Ring has all four of its abilities, it has reached its full power and won't gain additional abilities as the Ring tempts you in the future. Notably, The Ring will gain its next ability even if you didn't control any creatures as the Ring tempted you, meaning you didn't choose a Ring-bearer.

Spells and abilities may refer to your Ring-bearer. Most obviously, The Ring itself has abilities that affect your Ring-bearer. It immediately becomes legendary and can't be blocked by creatures with greater power. In time, The Ring's other abilities will provide valuable combat bonuses. Other cards, including Sauron, the Necromancer, refer to your Ring-bearer.



Some triggered abilities trigger whenever the Ring tempts you. These abilities will trigger if the Ring tempts you even if you didn't choose a Ring-bearer because you didn't control any creatures. However, some of these abilities will further specify that they trigger only if you chose specific creatures as your Ring-bearer, so be careful.

[h2]AMASS ORCS[/h2]
Sometimes you use magical incantations and arcane wizardry to get what you want. Sometimes you grab a bunch of orcs and beat everyone up. Amass is a returning mechanic, but with a twist.



To amass Orcs N, first determine if you control an Army creature. If you don't, create a 0/0 black Orc Army creature token. Then put N +1/+1 counters on an Army creature you control. If it isn't already an Orc, it becomes an Orc in addition to its other types.



Most of the time, the only Army creature you'll control will be a token you created using amass. However, Army is a creature type like any other, so you could control a nontoken Army, such as a creature with the changeling ability. If you happen to control multiple Army creatures as you amass, you pick one of them to get the +1/+1 counters.

In previous appearances, amass defaulted to Zombie. Those older cards will receive an update to now say "amass Zombies N." The only change to how those cards work is that now, if the Army creature you put +1/+1 counters on isn't already a Zombie, it becomes a Zombie in addition to its other types.

Combining older amass cards with ones from this set makes for some fun stories. If you amass Zombies, you create a Zombie Army creature token with some +1/+1 counters on it. If you later amass Orcs, that Zombie Army becomes an Orc Zombie Army and gets even more +1/+1 counters!

[h2]RETURNING MECHANICS[/h2]
If you're new to Magic, or perhaps returning after some time away, you may encounter some unfamiliar sights on your journey. This section touches on mechanics that appear only sparingly in this set, but it may help you know more about the road ahead.

[h2]FOOD TOKENS[/h2]
Several cards in the set create Food tokens.



A Food token is an artifact token with the ability "{2}, {T}, Sacrifice this artifact: You gain 3 life." Snacking, er . . . sacrificing them can give you a quick burst of life when you need it, and you may find other uses for them as well.

[h2]LANDCYCLING[/h2]
On cards, this activated ability will appear as plainscycling, islandcycling, swampcycling, mountaincycling, and forestcycling. If you have a card with one of these abilities in your hand, you can pay the listed cost (in this set, {1}) and discard the card. This allows you to search your library for a card with the appropriate basic land type, reveal it, put it into your hand, then shuffle.



Even the mightiest creatures don't matter if they're stuck in your hand while you don't have enough mana, so don't be afraid to go find the lands you need to power a potent endgame.

[h2]SAGAS[/h2]
Sagas are enchantments that represent epic stories and tales that play out one chapter at a time over a series of turns.



Each Saga enters the battlefield with a lore counter on it, causing the first ability—the chapter I ability—to trigger. As your first main phase begins, add another lore counter and the next chapter ability triggers. This continues until the last chapter ability has finished. Once that happens, you sacrifice the Saga.

[h2]HISTORIC[/h2]
Historic is a term that refers to artifacts, Sagas, and anything with the legendary supertype, all of which you'll find in abundance in this set.



Abilities may refer to historic permanents on the battlefield, historic cards in your graveyard, or historic spells. Knowing your history can ensure your future is one filled with victory.

[h2]STUN COUNTERS[/h2]
Wouldn't it be nice if your opponents' creatures just took a small break and didn't untap so maybe you could attack unfettered? Stun counters might be what you're looking for.

If a tapped creature with one or more stun counters on it would untap, instead, it stays tapped and one stun counter is removed from it. This can be because it's the untap step or because a spell or ability tries to untap the creature, but remember that a stun counter is removed only if the creature is tapped.

© 2023 Middle-earth Enterprises. The Lord of the Rings and Tales of Middle-earth are trademarks of Middle-earth Enterprises, LLC used under license by Wizards of the Coast LLC.

PREORDER THE LORD OF THE RINGS: TALES OF MIDDLE-EARTH™

[h3]Join Frodo and Samwise on their journey from the Shire! The Lord of the Rings: Tales of Middle-earth™ is coming to MTG Arena on June 20th. Prepare to join the Fellowship and preorder your bundle now![/h3]




[h2]GANDALF PASS BUNDLE[/h2]
Available at time of purchase:
  • Gandalf the White Card Sleeve
Available via voucher when the set is released:
  • Tales of Middle-earth™ Set Mastery Pass
  • 1x Gandalf the White Card
  • Gandalf the White Depth Art Card Style




[h2]ARAGORN PACK BUNDLE[/h2]
Available at time of purchase:
  • Aragorn, the Uniter Card Sleeve
Available via voucher when the set is released:
  • 50x LTR Set Boosters
  • 5x Golden Packs
  • 1x Aragorn, the Uniter Card
  • Aragorn, the Uniter Depth Art Card Style




[h2]THE ONE RING BUNDLE[/h2]
Available at time of purchase:
  • The One Ring Pet
  • Sauron, the Lidless Eye Card Sleeve





[h2]PLAY BUNDLE[/h2]
Available at time of purchase:
  • Burst Lightning Sleeve
Available via voucher when the set is released:
  • 2x Player Draft Token
  • 1x Sealed Token
  • 5x Play In Points



[h3]Join the Fellowship—or thwart them—in The Lord of the Rings: Tales of Middle-earth™. How will YOU play the story?[/h3]


© 2023 Middle-earth Enterprises. The Lord of the Rings and Tales of Middle-earth are trademarks of Middle-earth Enterprises, LLC used under license by Wizards of the Coast LLC.