Z.O.N.A Project X VR - Ghost Town
Work on creating new locations for the game is in full swing. My goal is to embody the atmosphere of a post-apocalyptic world in such a way that the player can truly feel it.
■ We have improved the weapon handling mechanics in the game, making it more convenient and intuitive.
■ The artificial intelligence of some monsters has also been optimized. Previously, if a monster began to attack, it was impossible to dodge its strike, resulting in the player losing a life. Now, the player can avoid attacks by retreating.
Some of these changes can already be seen in the attached video, including a demonstration of the new location.
[previewyoutube][/previewyoutube]
■ We have improved the weapon handling mechanics in the game, making it more convenient and intuitive.
■ The artificial intelligence of some monsters has also been optimized. Previously, if a monster began to attack, it was impossible to dodge its strike, resulting in the player losing a life. Now, the player can avoid attacks by retreating.
Some of these changes can already be seen in the attached video, including a demonstration of the new location.
[previewyoutube][/previewyoutube]