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Z.O.N.A Project X News

Time to stop resting, and let's get going :) We have a new update 1.00.42


Rest time's over, it's time to get back to work! Introducing our latest update 1.00.42.

[h2]What's New:[/h2]

☢️ Introducing the AS 'Val' - an exclusive weapon found in raids. Magazines from VSK-94 and AS 'Val' are compatible with these weapons, offering a variety of ammunition types and damage.
☢️ Added to the arsenal is the Rifle 27 'Ghost', known for its powerful single shot. Also available in raids.
☢️ New for AS 'Val' - a specialized ammunition box.
☢️ An ammunition box is also available for the 27 'Ghost'.

[previewyoutube][/previewyoutube]

[h2]Changes and Improvements:[/h2]

🔸 Updated reloading mechanism: now bullets from gun magazines can be transferred to an ammunition box. This long-awaited feature is activated by pressing the trigger on the controller holding the box.
🔸 Fixed the issue of accidentally switching weapons with the other hand. Previously, this happened when trying to grip with the second hand unsuccessfully. Now, switching weapons is only possible through a deliberate grip on the lower handle.
🔸 Improved grip zones on the VSK-94, making it easier to reload the weapon with a mounted collimator.
🔸 Fixed some technical issues related to the use of gas masks and thermal imagers when saving the game.

Remember, Stalkers: The Zone is constantly changing, and each venture into it is a new challenge. Stay alert and cautious. Good luck! Many more exciting adventures await you!

Hello, stalkers! We have an important update 1.00.41.


Hello, stalkers! We have an important update 1.00.41.

[h2]What's new:[/h2]



☢️ Raid system added. Now you can choose the raid you want in the briefing room. Available after completing the first level. Attention: during the raid, you won't be able to save, and everything you collect will remain there if you die! Therefore, I recommend saving in the briefing room before going on a raid.
☢️ Added a raid location "Abandoned Village".
☢️ Added a raid location "Military Town".
☢️ Added a raid location "Tunnels".
☢️ Added a new anomaly "Slime".
☢️ Added a new anomaly "Star".
☢️ Added a new anomaly "Whirlwind".
☢️ Added a new monster "Hell Hound".
☢️ Added a new faction "Doomsday", currently only encounterable in raids.

[h2]Changes and improvements:[/h2]

🔸 Now, when you use an injection, your hand is not tied to the syringe, and you can continue combat actions. This should eliminate the FPS drops that some players reported.
🔸 Injection slots in the pouch have been improved. Now it's easier to place or take an injection.
🔸 Added exit confirmation in the PDA when pressing the corresponding button.
🔸 Weapons now have a shooting range, depending on their technical characteristics.
🔸 Minor fixes and improvements.

[h2]Plans:[/h2]

⚠️ Adding the "Sortie" mode. In this mode, the location will be chosen randomly and will offer higher difficulty, especially in fights with Zone factions. If in raids you can replenish supplies, in sorties it will be harder to do so. In sortie mode, you will be able to obtain new types of weapons, which are also in development.
⚠️ Trading.
⚠️ Repair and more detailed weapon customization.

Remember, stalkers: The Zone is constantly changing, and each of your ventures into it is a new challenge. Stay alert and cautious. Good luck! Many interesting things are still ahead of you!

p.s. With your permission, I'll take a couple of days off and finally get some sleep. Working 14-15 hours a day on the update is getting a bit tough.

Raids and forays are imminent!



Greetings, everyone, the development of the first raid locations is nearing completion. Here's the question: should I offer you a choice, or leave your destination to chance. But even a choice won't guarantee certainty — each zone is teeming with its secrets, with artifacts and items scattered here and there. One sortie could cost you a headache and a cache of ammo, another could enrich you beyond belief! One path will lead you to an abandoned village, another to a military town, straight to the "Arc", where merciless radiation and psi-anomalies await you. And who knows where fate will take you!

Hello, Stalkers! We have a minor update 1.00.40


Hello, Stalkers! We have a minor update 1.00.40.

[h2]What's new:[/h2]

☢️ The briefing room available after each combat mission has been changed. Don't be alarmed, you can now walk around in it :) And most importantly — you can store ammunition and weapons in specially designated boxes. Now, you can take only what you need on a mission. Also, from this room, you'll have access to raids and sorties to the Zone's secret locations, where you can find new types of weapons and artifacts (this mode is still under development).

[h2]Changes and improvements:[/h2]

🔸 The player healing mechanism with injections has been optimized. There were complaints about FPS drops during healing — this should no longer occur. But since the bug is rare, if anyone experiences problems, please write on the Steam forum or in Discord — I read everything and try to respond immediately.
🔸 Some dialogues in the English localization have been corrected.
🔸 Minor fixes and improvements on some levels.

Remember, Stalkers: The Zone is constantly changing, and every foray into it is a new challenge. Be vigilant and careful. Good luck! There's still a lot of interesting things ahead for you!

Hello, Stalkers! We have a small update 1.00.39

Hello, Stalkers! We have a small update 1.00.39.

[h2]Changes and improvements:[/h2]

🔸 Improved translation in the German localization.
🔸 Refined the trigger zones for injections, which should eliminate issues with random triggering of injections.
🔸 Fixed bolts. In the previous update, the game's physics were partially changed, and unfortunately, I didn’t notice that anomalies no longer respond to bolts. Now everything is working as it should.