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DeAnima News

Demo Updated to v0.36.3

[p]The demo has now been updated to the latest version - v0.36.3.[/p][p]New Features:[/p]
  • [p]3 new rings! Ring of Compulsion, Ring of Urgency, and Ring of Detection. [/p]
  • [p]3 new scrolls! Scroll of Destroy Chests, Scroll of Monster Rebirth and Scroll of Enrage Monster.[/p]
  • [p]2 new wands! Wand of Invisibility and Wand of Sating.[/p]
  • [p]A new special room: Accursed Chamber! [/p]
  • [p]A new trap: Polymorph Trap.[/p]
  • [p]Ring of Teleportation is no longer based on low health - whenever you take a hit there is a chance it will activate.[/p]
  • [p]Added Corpse Intrinsic effects - positive and negative effects of eating a corpse is now linked to the type of monster. [/p]
  • [p]Added new conduct called Vigilant which shirks close-ranged combat, including bare hands (Replaces Jock conduct).[/p]
  • [p]"In the Dark" conduct has been renamed to Tenebrous.[/p]
  • [p]Corpses can now be destroyed by wand projectiles.[/p]
  • [p]Substantial improvements to Altar deity logic.[/p]
  • [p]Throwing now hits monsters instantly. [/p]
  • [p]Added dedicated key to throw a random monster.[/p]
  • [p]You now hold down SHIFT for Fast Play Mode.[/p]
  • [p]Fayora now charges 50 gold per identification.[/p]
  • [p]Skeptic conduct updated to include being skeptical of wishes.[/p]
  • [p]When you eat a Medusa corpse, it now causes instant death by petrification![/p]
  • [p]Corpse throw damage now varies depending on the monster type. [/p]
  • [p]All monsters now have an associated "vault item".[/p]
  • [p]Improvements to character role starting items based on playtesting and feedback. [/p]
  • [p]Redesigned the Game Kills screen. [/p]
  • [p]Various improvements to the tutorial based on demo and playtest feedback. [/p]
  • [p]Praying too soon at the Divine Conduit now makes your deity furious.[/p]
  • [p]Major performance improvements all round! [/p]
  • [p]Major map improvements including a much larger full-map and higher resolution. [/p]
[p]Plus hundreds of bug fixes and difficulty balancing tweaks. See full patch log on Discord for more details.[/p]

Playtest Extended Until Monday, 22nd September, 2025!

[p]Thank you to everyone who has participated in the playtest so far. For those of you who haven’t had time to try it out yet, good news - I’m extending it until Monday 22nd September, 2025! [/p][p]
To join:[/p]
  1. [p]Head to the Steam Page and request playtest access.[/p]
  2. [p]Once you have access, descend to Floor 10, find The Crown then retreat back up to Floor 1 to escape the dungeon and beat the game![/p]
  3. [p]Please share your feedback on Discord.[/p]
[p][/p][p]Important notes:[/p]
  • [p]Wishlist the game if you haven't already.[/p]
  • [p]The playtest build only contains a part of the game but, unlike the demo, it’s much more representative of the full gameplay experience.[/p]
  • [p]Compared to the demo (Floors 1-6, 4 character roles), the playtest includes 8 character roles to unlock and opens up the dungeon so that you can test the entire main experience (beating the game by escaping with The Crown).[/p]
[p][/p][p]All feedback is welcome but the focus of the playtest is difficulty. Specifically:[/p]
  1. [p]Is the early game (Floors 1-5) too brutal or too easy?[/p]
  2. [p]How many times can you escape? [/p]
  3. [p]How long does it take to escape? [/p]
  4. [p]What Character Role did you use the most?[/p]
  5. [p]Are there any Character Roles that feel OP?[/p]
[p]
Thanks for taking part and I hope you enjoy your descent into the Dungeon of Dread![/p]

Playtest is Live!

[p]The playtest for DeAnima is now live and everyone can take part! The playtest will run until 10th of September so you have plenty of time to try it out![/p][p][/p][p]To join:[/p]
  1. [p]Head to the Steam Page and request playtest access.[/p]
  2. [p]Once you have access, descend to Floor 10, find The Crown then retreat back up to Floor 1 to escape the dungeon and beat the game![/p]
  3. [p]Please share your feedback on Discord.[/p]
[p]
[/p][p]Important notes:[/p]
  • [p]Wishlist the game if you haven't already.[/p]
  • [p]The playtest build only contains a part of the game but, unlike the demo, it’s much more representative of the full gameplay experience. [/p]
  • [p]Compared to the demo (Floors 1-6, 4 character roles), the playtest includes 8 character roles to unlock and opens up the dungeon so that you can test the entire main experience (beating the game by escaping with The Crown). [/p]
[p][/p][p]All feedback is welcome but the focus of the playtest is difficulty. Specifically:[/p]
  1. [p]Is the early game (Floors 1-5) too brutal or too easy?[/p]
  2. [p]How many times can you escape? [/p]
  3. [p]How long does it take to escape? [/p]
  4. [p]What Character Role did you use the most?[/p]
  5. [p]Are there any Character Roles that feel OP?[/p]
[p]Thanks for taking part and I hope you enjoy your descent into the Dungeon of Dread![/p]

New Expanded Demo! (v0.24.1)

[p]In preparation for Steam Next Fest in October, the demo has been expanded! New additions include: [/p]
  • [p]New Character Roles to unlock - as well as the Rogue, you can now unlock Barbarian, Wizard and Paladin in the demo![/p]
  • [p]New floors to explore - the demo now ends on Floor 6, giving you two more floors to explore and new enemies to discover![/p]
  • [p]New Leaderboard - are you worthy of the Hall of Fame?[/p]
  • [p]Many performance improvements and difficulty balancing tweaks.[/p]
  • [p]Added in-game item descriptions to inventory.[/p]
  • [p]When a new codex entry appears and the “Press Tab” prompt shows up, it now automatically takes the player to the relevant section and highlights the codex entry.[/p]
  • [p]Many more bug fixes - join the discord server to check out the full patch notes.[/p]

Demo updated to v0.22.9

[p]The demo has now been updated to the latest version - v0.22.9. [/p]
  • [p]Major performance improvements.[/p]
  • [p]Many improvements to difficulty balancing.[/p]
  • [p]Added new Cursing Trap.[/p]
  • [p]Aether Crystal now needs to be activated and has a random number of uses.[/p]
  • [p]Added optional in-game FPS counter.[/p]
  • [p]Added 90 FPS and 120 FPS options to Display Settings.[/p]
  • [p]Scroll of Monster Massacre now always selects a monster type that is present on the current floor.[/p]
  • [p]Shops now have a random amount of stock. [/p]
  • [p]Redesigned Hall of Fame (top 10 entries only).[/p]
  • [p]Improved game activity log - now page-based and shows the log for the entire run. [/p]
  • [p]Traps are now more likely to spawn on crown and amulet levels.[/p]
  • [p]Traps don't activate if you are invisible.[/p]
  • [p]Traps can no longer be bypassed.[/p]
  • [p]Fixed bug where wishing for "scroll of remove curse" didn't work.[/p]
  • [p]The Vortex jumps upwards when you are escaping or ascending.[/p]
  • [p]Fixed bug where thralls would sometimes attack peaceful monsters.[/p]
  • [p]Fixed bugs with cages where liberating a monster wasn't decreasing the peaceful chance.[/p]
  • [p]Fixed bug where enemies seeking revenge didn't hunt you down until they saw you.[/p]
  • [p]Fixed bugs with Ring of Loss not firing often enough.[/p]
  • [p]Ring of blast now breaks surrounding cages.[/p]
  • [p]You are invincible as soon as you enter the Vortex now.[/p]
  • [p]Rift map icon now disappears when Rift closes.[/p]
  • [p]Vortex no longer claims food.[/p]
  • [p]Potion of Healing now replenishes health to half of Max HP.[/p]
  • [p]Healing Trap now cures all ailments as well as restoring your health.[/p]
  • [p]Many more bug fixes - join the discord server to check out the full patch notes.[/p]