Development Update 8/16/24
Hey look! Another TOTS Devlog. Are you sick of reading these yet? Because I'm not sick of writing them!
In this devlog, I'm going to talk about my artstyle, how it's changed since Annie and the Art Gallery, and how I'll be dramatically improving TOTS' art!
If you haven't noticed already from all the promotional material, I'm using a somewhat different artstyle than what I used in AATAG. It's the eyes, obviously. Since around this time last year, I've switched to drawing eyes that are much more expressive and more anime-like as opposed to more western-cartoon ish.
O-Obasan, you're really creeping me out! Please go through my company!!!
I started making AATAG when I was very new to drawing and art. I started working on AATAG in August 2021, just 7 months after starting to draw digitally, with absolutely no prior experience in any other medium. Some of the old art in the game really shows this: The poses are really stiff, the characters have blank expressions, and there's no sense of weight or motion.
The other problem I had was my outright refusal to use any references for anything. Besides the inspirational drawings, none of the art for AATAG used any references for poses or backgrounds. At the time, I thought using references was basically just plagiarism and copying, but now I know better.
Does this pose look familiar?
I'm using plenty of references for both poses and backgrounds, and I think it's really helping my art. A common complaint I heard about AATAG was the art, and I feel like I've improved a lot!
That's pretty much it for this dev post. I want to end off with some quick updates on how the game is doing. The music is around 75% done and I've gotten a significant amount of the art done since May. A lot of it is redoing the old animated dialogue poses into the new static ones with Miko's new design. It's a little hard to tell how many of these I need in the game... so I'm just doing a TON of them! The final game is looking to have around 150-200 of these.
Over the next few weeks, I'm going to focus on getting all of the puzzles working, then switch focus to polishing what's already there. Like I said before, I want to focus on making the game playable to get my morale up first and foremost.
Thanks for reading and sticking around! You should join my discord server to keep updated on all TOTS related happenings - https://discord.gg/ssJhqeZbDC
- jswessler
In this devlog, I'm going to talk about my artstyle, how it's changed since Annie and the Art Gallery, and how I'll be dramatically improving TOTS' art!
If you haven't noticed already from all the promotional material, I'm using a somewhat different artstyle than what I used in AATAG. It's the eyes, obviously. Since around this time last year, I've switched to drawing eyes that are much more expressive and more anime-like as opposed to more western-cartoon ish.
O-Obasan, you're really creeping me out! Please go through my company!!!I started making AATAG when I was very new to drawing and art. I started working on AATAG in August 2021, just 7 months after starting to draw digitally, with absolutely no prior experience in any other medium. Some of the old art in the game really shows this: The poses are really stiff, the characters have blank expressions, and there's no sense of weight or motion.
The other problem I had was my outright refusal to use any references for anything. Besides the inspirational drawings, none of the art for AATAG used any references for poses or backgrounds. At the time, I thought using references was basically just plagiarism and copying, but now I know better.
Does this pose look familiar?I'm using plenty of references for both poses and backgrounds, and I think it's really helping my art. A common complaint I heard about AATAG was the art, and I feel like I've improved a lot!
That's pretty much it for this dev post. I want to end off with some quick updates on how the game is doing. The music is around 75% done and I've gotten a significant amount of the art done since May. A lot of it is redoing the old animated dialogue poses into the new static ones with Miko's new design. It's a little hard to tell how many of these I need in the game... so I'm just doing a TON of them! The final game is looking to have around 150-200 of these.
Over the next few weeks, I'm going to focus on getting all of the puzzles working, then switch focus to polishing what's already there. Like I said before, I want to focus on making the game playable to get my morale up first and foremost.
Thanks for reading and sticking around! You should join my discord server to keep updated on all TOTS related happenings - https://discord.gg/ssJhqeZbDC
- jswessler
Miko loves reading in the library. Or probably just doomscrolling on her phone staring at the state of U.S. politics. Yes, that will be in the game.
Miko's office. That laptop looks a little funky, doesn't it?
Goddammit Miko where the HELL are we?!?!?!
New innovative 2020 technology coming to long hallways near you: Windows!
So what if I play Overwatch? Like, way too much. Please help me...
Big Sardine, little Sardine. They're Miko's favorite food!
The audio meter returns!!!
Lookin at you like AUUUUUUGGHGHH
Wow Miko, those blue empty picture frames do look really cool! You're such a talented pixel artist!
Alternatively: Breaking News: TOTS Script Found Dead in an Aerospace Major Dorm Room
Deep down, don't we all want to be fleshed out characters?
Yes, all the blocks have smiley faces on them. It's supposed to make you feel happy, among... other things.
Weirdly enough, most people I know in person fit into one of these emotes.