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Endzone 2 News

Hotfix | Hotfix #36 | V 1.0.9356.17132 #1751c0f45

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Raiders: Raider attacks now correctly end when tribute was payed or raiders were not defeated.
  • Raiders: Tribute window now correctly closes when pressing ESC.
Your Teams from Gentlymad & Assemble | 1.0.9356.17132 #1751c0f45

Hotfix | Hotfix #35 | V 1.0.9350.14701 #12543567d

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Pathfinding: Added some safety checks to avoid errors due to invalid data.
  • UI: Fixed an error that occurred when clicking the focus button in a raider dialog.
  • UI: Access point no longer displays items in the default resource tab.
  • UI: Dismantle button for buildings in the badlands no longer displays refunded resources in its tooltip.
Your Teams from Gentlymad & Assemble | 1.0.9350.14701 #12543567d

Hotfix | Hotfix #34 | V 1.0.9343.30407 #f5efe27ad

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Buildings: Fixed floating visual glitches when placing buildings.
  • Trading Posts: Another stability fix for leaving trading posts.
  • Vehicle Repair: Fixed an error that occurred when damaged vehicles reached a vehicle factory for repairs.
Your Teams from Gentlymad & Assemble | 1.0.9343.30407 #f5efe27ad

Hotfix | Hotfix #33 | V 1.0.9343.26534 #dd824c268

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Buildings: Destroyed buildings now have their correct visuals after loading a savegame.
  • Buildings: Fixing broken building logic that happened due to issues in the repair and destroy logic.
  • Expeditions: Moved safe code in the dense forest expedition to a better location.
  • Expeditions: Fixed floating balcony in village ruin.
  • Electricity: Making sure that an energy network does not try to consume more energy from a resource mine that produces electricity than available.
  • Hospitals: Increased max patients to 100.
  • Road Build Mode: Road build modes now immediately displays construction costs for 1 segment when started in the context inspector.
  • Schools: Increased max children to 50.
  • Trading Posts: Fixed an error that could happen when entering a trading post.
  • UI: Potential fix for an error that made header elements of the inspector stack upon each other indefinitely.
  • Vehicles: Fixed vehicles getting stuck on terrain.
Your Teams from Gentlymad & Assemble | 1.0.9343.26534 #dd824c268

Hotfix | Hotfix #32 | V 1.0.9341.22031 #777133dfc

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement.
  • Buildings: Vulcanizer debuff range now matches its displayed radius.
  • Buildings: Monument for defending against raiders now uses correct mesh.
  • Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected.
  • Raiders: Destroyed raider bunkers no longer display a floating weapon.
  • Sandstorm: Fixed several issues with sandstorms damaging buildings.
  • Savegames: Fixed an error occurring during loading save games on certain map seeds.
  • Settlers: Fixed possible error when settlers try to visit empty mine slots.
  • Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game.
  • UI: Proximity buffs are now correctly displayed as active or inactive during build mode or on selected buildings.
  • UI: Fixed error that that occurred when generating the map preview in the main menu.
  • UI: Added a sanity check for seed selection toolbar being visible outside of build mode which led to an error when used in this situation.
  • UI: Fixed delete button visuals on transportation route waypoints.
  • Vehicles: Fixed error that occurred when drag selecting a group of vehicles while vehicles are being destroyed.
  • Vehicles: Hotfix for an error that occurred when vehicles on transportation routes were trying to find their next access point to go to.


  • Game Options: Allowing a larger range for camera movement and rotation speeds.
Your Teams from Gentlymad & Assemble | 1.0.9341.22031 #777133dfc