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  3. #7 Regular Update | Improvements, Bugfixes & More

#7 Regular Update | Improvements, Bugfixes & More

Survivors, This update brings a [b]wave of polish and immersion[/b] to Endzone 2! Enjoy [b]new voice-overs for missions and expeditions[/b], and a [b]unique shared soundtrack while trading with all traders[/b]. We've made [b]quality-of-life improvements across the board[/b]—from better vehicle and UI interactions to enhanced visuals for schools, settlers, and build mode. [b]Numerous bugs[/b] have been [b]squashed[/b], including issues with savegames, modding, tooltips, and mission behavior. Mod support has been expanded slightly with localization override options. All of this ensures a [b]smoother[/b], [b]more atmospheric experience[/b] as you lead your settlement to survival! [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/2366561470be835a56cc4e8df467f98779495d78.gif[/img] [list] [*][b]Audio:[/b] Added a lot of new voice-overs for missions and expeditions. [*][b]Audio:[/b] All traders now share a unique soundtrack while trading. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif[/img] [list] [*][b]Audio:[/b] Fixed an issue where menu music could not be modded. [*][b]Audio:[/b] Voice-overs are no longer interrupted when accepting or cancelling a mission from the bulletin board. [*][b]Buildings:[/b] Fixed the Fish Farm changing orientation. [*][b]Buildings:[/b] Fixed jumps when placing a building in build mode. [*][b]Buildings:[/b] Fixed incorrect headline in building tooltip for energy storages. [*][b]Modding:[/b] Fixed some UI issues in the Mod Browser. [*][b]Savegames:[/b] Fixed an error when loading certain savegames. [*][b]Settlers:[/b] Fixed children standing inside benches when visiting the Town Center. [*][b]UI:[/b] Fixed visual bugs in the bulletin board UI. [*][b]UI:[/b] UIs above vehicles no longer disappear when certain events finish in the background. [*][b]Vehicles:[/b] Fixed buggy wheels clipping into the vehicle body when driving on bridges. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [img]{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif[/img] [list] [*][b]Buildings:[/b] The Field of Influence for Acres and Plantation buildings is now movable. [*][b]Buildings:[/b] Tweaked School visuals. [*][b]Localization:[/b] Localization can now be overwritten by mods. [*][b]Minimap:[/b] Minimap pings related to events now show tooltips when hovered. [*][b]Modding:[/b] Localization can now be overwritten by mods. [*][b]Resources:[/b] It’s now possible to destroy resources directly from a vehicle while at a trading post. [*][b]Settlers:[/b] Tweaked settler visuals. [*][b]UI:[/b] Tweaked button color for non-interactable buttons. [*][b]UI:[/b] Goals requiring positive production now also account for resources delivered via trade routes. [*][b]Vehicles:[/b] The current construction of a vehicle in vehicle workshops can now be canceled. [*][b]Vehicles:[/b] The vehicle menu now includes filters for “Vehicles on Transportation Routes” and “Available Vehicles”. [/list] [img]{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [i]Your Teams from Gentlymad & Assemble | 0.8.9216.27275 #f0edf1aa2[/i] [img]{STEAM_CLAN_IMAGE}/36095472/54a023f03a740c71dee4e51699201190f49488ef.png[/img] [h3]We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3] [url=https://discord.com/invite/worldofendzone][img]{STEAM_CLAN_IMAGE}/44535526/b3b674a1b3b1f3b00149a94f1455ec2e1ecbc150.png[/img][/url]