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Endzone 2 News

Hotfix | Hotfix #32 | V 1.0.9341.22031 #777133dfc

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement.
  • Buildings: Vulcanizer debuff range now matches its displayed radius.
  • Buildings: Monument for defending against raiders now uses correct mesh.
  • Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected.
  • Raiders: Destroyed raider bunkers no longer display a floating weapon.
  • Sandstorm: Fixed several issues with sandstorms damaging buildings.
  • Savegames: Fixed an error occurring during loading save games on certain map seeds.
  • Settlers: Fixed possible error when settlers try to visit empty mine slots.
  • Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game.
  • UI: Proximity buffs are now correctly displayed as active or inactive during build mode or on selected buildings.
  • UI: Fixed error that that occurred when generating the map preview in the main menu.
  • UI: Added a sanity check for seed selection toolbar being visible outside of build mode which led to an error when used in this situation.
  • UI: Fixed delete button visuals on transportation route waypoints.
  • Vehicles: Fixed error that occurred when drag selecting a group of vehicles while vehicles are being destroyed.
  • Vehicles: Hotfix for an error that occurred when vehicles on transportation routes were trying to find their next access point to go to.


  • Game Options: Allowing a larger range for camera movement and rotation speeds.
Your Teams from Gentlymad & Assemble | 1.0.9341.22031 #777133dfc

Hotfix | Hotfix #31 | V 1.0.9337.26653 #a794b8682

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Events: Improved focus mechanism when clicking on highlighted targets in event goals that correspond to a quest item location.
  • Expeditions: Small Relay Station technology can no longer be unlocked on Expeditions as the building was abandoned during Early Access.
  • Tutorial: Improved ping mechanism for highlighting an expedition site to gain Knowledge during Tutorial
  • Audio: Fixed an error that occurred when vehicles were driving at the outer edges of the map.
  • UI: Energy can no longer be looted from ruins.
Your Teams from Gentlymad & Assemble | 1.0.9337.26653 #a794b8682

Endzone 2 Version 1.0 is out now!

[p]Survivors,

The full release of Endzone 2 is here – and with it comes a whole new challenge: Raiders have entered the wasteland! For the first time, enemy convoys threaten your settlements with coordinated zone attacks, devastating artillery strikes, and daring resource raids. Every encounter is a high‑stakes battledefend your people to claim victory, or watch raiders escape with your hard‑earned supplies.

Will you rise to defend your settlement – or fall to the raider menace?[/p][p][/p][previewyoutube][/previewyoutube][p]

[/p][p][/p][h2]We have a little gift for you[/h2][p]
As a heartfelt thank you for your incredible support during Early Access and beyond, we're giving away a special piece of the journey: the Endzone 2: Campfire Sessions Soundtrack. This special soundtrack features five atmospheric songs that have, until now, only been heard in our trailers.[/p][p]The soundtrack is free for everyone who owns Endzone 2—whether you've been with us from the start or just joined at release. It should appear automatically in your library (for some it's already there, for others it might take a day or two).[/p][p]The offer is available until two weeks after release, so make sure to claim your copy in time.

From all of us: thank you. ❤️[/p][p][/p][p][/p][p]
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Update Highlights Breakdown[/h2][p] [/p][h3]Raiders are back[/h3][p]→ Raiders now roam and terrorize the wastelands [/p][h3]Combat mechanics[/h3][p]→ To secure your settlement, vehicles can be equipped with weapons[/p][h3]New buildings[/h3][p]→ Bunker, Monument to Defense, Decontamination lab [/p][h3]New items[/h3][p]→ New items have been added to stand a chance against raiders[/p][h3]New and updated expeditions[/h3][p]→ Expedition that has new items to loot, and to further enhance infrastructures [/p][h3]Audio Update[/h3][p]→ New voiceovers, rabble sounds, attack barks and feedback lines[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Audio: Added new voiceovers, rabble sounds, and attack barks.
Audio: Added new VO feedback for vehicle destruction and spawning.
Audio: Implemented settler click barks for zone attacks.
Buildings: Added a bunker building that can be placed in the badlands using the Pioneer in order to defend territory against raiders. In order for bunkers to work they need to be equipped with a weapon item.
Buildings: Buildings in the badlands can now be repaired with Iron Tools using the Pioneer.
Buildings: Added a new monument that can be unlocked through a side mission that focusses on defeating raiders.
Buildings: Added Decontamination lab that produces decontamination kits.[/p][p][/p]
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[p]Expeditions: Added new expeditions where weapon items can be found.
Expeditions: Added a new expedition that provides electricity when completed.
Expeditions: Resource mines in the badlands now profit from electricity networks.
Items: Added various weapon items that can be found on expeditions or purchased at trading posts.
Raiders: Added 3 Raider characteres known from Endzone - A World Apart, each with own bunkers and vehicles.
Raiders: Raiders now attack settlements with artillery. A tribute can be payed to stop the attack or to lower the intensity.
Raiders: Raiders now steal your resources if they successfully attacked a settlement.
Raiders: Raider vehicles now roam the map in mid- to late-game, turning the wasteland into dangerous, shifting territory.
Raiders: Raider bunkers spawn across the map, creating new threats that challenge your movement and decision-making in the badlands.
Raiders: New achievements reward those who take the fight to the raiders.
Raiders: Added new VFX, including smoke, debris, and muffled impact effects that amplify the chaos.
Raiders: A new sub-tutorial helps you survive the raider threat... or at least understand what killed you.
Raiders: Added a new game goal that focusses on defeating raiders.
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[p]UI: Info for seed rating replaced with stars and new tooltip.
UI: Implemented notification for zone attack events.
UI: Added notification for destroyed interzone buildings.
UI: Added minimap ping for constructed vehicles.
UI: Added repair info to unit health bars.
Vehicles: Destroyed vehicles now leave a wreck that can be looted.
Vehicles: Most vehicles can now be equipped with weapon items in order to attack or defend.
Vehicles: The behaviour of vehicles can now be set to aggressive or defensive.

[/p][p][/p][p][/p][p]Buildings: Fixed sandmine crashes and power pole visibility.
Buildings: Decontaminators now profit from electricity.
Events: Tutorial zone reveal for invalid zones now triggers correctly.
Events: Fixed dialog for some events of the same type being not correctly displayed.
Expeditions: Fixed various gameplay and localization issues.
Gameplay: Fixed multiple minimap display issues and UI highlights.
Gameplay: Fixed lags when sending vehicles by improving pathfinding logic.
Localization: Fixed various localization issues.
Repair: Several stability and bug fixes for damaged buildings after sandstorms.

[/p][p][/p][p][/p][p]Expeditions: Camera now moves to new explorer position when explorer is teleported (e.g. in vents).
UI: Removed branch dropdown and feedback buttons from main menu.
UI: Improved HUD layout and LargeMap elements.
UI: The resource list in the HUD can now be expanded to have an overview of all resources.
UI: Notification sounds now have a delay to prevent sound spamming.
Radiation: Decontaminatiors now require decontamination kits to remove ground radiation.
Radiation: Removed Decontamination Kits from settler radiation protection.
Seeds: Caoutchouc is no unlocked from the beginning.
Vehicles: Vehicle physics adjusted to prevent overlapping.
Vehicles: Wheels of vehicles no longer move away from the chassis when moving on slopes.
Vehicles: Selectable vehicles now show group index for better identification.[/p][p]
[/p][h2]🔧 Get into 1.0 – And Let Us Know What You Think![/h2][p]We’re incredibly excited about the full release update and can’t wait to hear your feedback about the newly added Raiders. Share your thoughts, strategies, and screenshots on Steam Discussions or our Discord.

Survive smart. Survive strong. 🧠💪

💚 Your Teams from Gentlymad & Assemble | 1.0.9336.24144 #767b674ff

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Endzone 2 Leaves Early Access — Full Release on July 24!

[p]Hey Survivors,[/p][p]The moment we’ve all been waiting for is almost here — Endzone 2 is launching out of Early Access into full release (v1.0) on July 24, 2025! 🧨[/p][p][/p][p]Check out the new trailer here: [/p][previewyoutube][/previewyoutube][p][/p][p]After nearly a year of intense development, nine major updates, countless improvements, and your incredible feedback along the way, we’re finally ready to drop the “Early” from “Early Access”. And trust us — it’s been one hell of a journey.[/p][p][/p][p]You helped us test, tweak, and rebuild systems, survive harsh weather (in-game and out), and grow Endzone 2 into the massive, complex survival strategy game it was always meant to be. From the first expedition to the latest Settlement overhaul, every part of the game has been shaped by this amazing community. ❤️[/p][p][/p][h2]So what’s new in Version 1.0?[/h2]
  • [p]RAIDERS are back: better, meaner, and more immersive than ever.[/p]
  • [p]Vehicle Combat: we're introducing vehicle-based combat as a new gameplay mechanic![/p]
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[p]Additionally, here’s what you can expect from Endzone 2 in the final release (including the above):[/p]
  • [p]Multi-settlement Survival: discover and develop isolated zones, each with unique resources and threats.[/p]
  • [p]Trade & Expeditions: deploy and upgrade your settlement bus, establish trade routes, and send teams on risky expeditions.[/p]
  • [p]Dynamic Disasters: face radiation storms, droughts, toxic rain, and more.[/p]
  • [p]Tons of new content: electricity, education, upcycling, bulletin boards, hunting.[/p]
  • [p]9 Major Updates' worth of polish: tons of new content, improved QoL, performance, stability, and bug squashing galore.[/p]
[p][/p][p]Whether you're a veteran of the wasteland or joining us fresh, there's never been a better time to play.[/p][p][/p][h2]Save the Date: July 24, 2025[/h2][p]That’s when Endzone 2 officially leaves Early Access and becomes the full, final game we’ve been building together.[/p][p]Until then, keep surviving, keep sending us your thoughts (we’re always listening), and maybe… one last run through the desert before the storm hits?[/p][p][/p][h2]Little Reminder Ahead of the Release[/h2][p]Thanks for surviving the harsh wasteland with us. If you want to help make the colony even stronger, please think about sharing your thoughts with the community by leaving a review on our Steam page—it helps more than you know, thank you![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Your Teams from Gentlymad & Assemble[/h3][p][/p][h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.[/h3][h3]Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3][p][/p][p] Official World of Endzone discord server[/p]

Hotfix | Hotfix #30 | V 0.8.9307.25882 #c6de2284a

Survivors! today we release a small hotfix consisting of bugfixes and stability improvements.
  • MainMenu: Added credits and feedback button.
  • Transportation Routes: Fixing an error that potentially occurred when vehicles on transportation routes were trying to find their next access point to drive to.
  • Rendering: Stability fix for an error that occurred when trying to render entities with invalid animation id.
  • Expeditions: Fixed progress of expeditions sometimes being wrong after loading a save game. This happened with the wind generator and other expeditions.
Your Teams from Gentlymad & Assemble | 0.8.9307.25882 #c6de2284a