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Endzone 2 News

[Sneak Peek] Major Update | Traders & Hunting 💾đŸč

Survivors!

Before the Major update, called Traders & Hunting, is being released on December 13th already, we'd like to give you a sneak peek at the content of this update, so here we go.

Just like in our previous sneak peek, here’s some basic information about the main features of this update:



Using your vehicles to navigate the badlands will eventually lead you to a trader's shop. Be sure to pay them a visit and start trading by exchanging goods. You'll be amazed by what they have to offer—they’re always worth the trip.




The Hunting Lodge is an additional building for food production. As long as animals are present within its working radius, the Hunting Lodge will continuously produce food.



[h3]Spotlight: Rusty's Shop[/h3]

Each trader has their own unique Trading Post located somewhere in the badlands. The screenshot below showcases Rusty's shop, where you'll meet the feisty and good-humored trader Rusty Rolph, always ready with a snappy saying to brighten your day.


Bargaining with a trader can be tricky, so make sure to keep them satisfied with your offers. Otherwise, they might lose patience, and you'll risk damaging your reputation with them.



[h3]Spotlight: Hunting Lodge[/h3]

As mentioned in the introduction, the Hunting Lodge is a new building in Endzone 2 that supplies your settlement with food. What makes the Hunting Lodge unique is that its production remains consistent even during a drought—setting it apart from other food sources.

Wildlife will now spawn in zones to support food production. For now, there are two types of animals: deer and boars. However, be cautious not to overhunt them—they need time to recover and repopulate.




While we’re putting the final touches on the update to ensure it’s the best it can be, we’re also excited to involve you more closely in our development process. To do this, we plan to utilize Steam’s newly enhanced Beta Branch feature, which has become much more user-friendly for both developers and players.

We want to offer you—the heart of our community—the opportunity to test upcoming updates before they go live. Your feedback will be invaluable, helping us improve gameplay and catch any potential bugs before the official release. Best case scenario would be to have this ready ahead of the Traders & Hunting update's release on December 13, though we appreciate your understanding if we need a little more time.


    Little reminder since the Steam Awards are still going: If you want to cast your vote and chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.

    P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!


In the meantime, we’re excited to hear your thoughts, feedback, and ideas—particularly about the features mentioned in this posting.

Thank you for your ongoing support. Talk soon!

Your Teams from Gentlymad & Assemble



[h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]

Hotfix | V 0.8.9102.19972 #0dbea5d5b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Expeditions: Fixed issue where settler was unable to enter building in sandmine.
Your Teams from Gentlymad & Assemble | 0.8.9102.19972 #0dbea5d5b

Hotfix | V 0.8.9100.25534 #cc142476b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • UI: Hotfix for settler inspector being updated when it was already closed which led to an error.
  • Selection: Hotfix for an error that occurred when restoring the last selection after leaving the hub view (research, expedition overview etc.).
  • Voice Over: Voice over of reselected entity is no longer skipped after some miliseconds when selection is restored after leaving the hub view.
Your Teams from Gentlymad & Assemble | 0.8.9100.25534 #cc142476b

#3 Regular Update | Improvements, Bugfixes & More

Survivors!

It's time for our bi-monthly Regular Update! Today's update includes Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, we focused on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.

Before we get to the detailed changelog, here's an important note:
  • Some voice overs are currently missing from the game as they are still pending re-recording.
  • Lock picks will not have a usecase anymore in this version. This will potentially be addressed with the next update.
  • Missions: The start of the game now features a (skippable) cutscene that introduces the world and basic objectives in a more immersive way.

  • Missions: The game now starts next to an Endzone.
  • Expeditions: Added new Endzone expedition.
  • Expeditions: Added Military Base expedition with new riddle type.
  • UI: UI now tries to restore selections after another UI was displayed.
  • Menu: Added Endzone ruin set to the main menu.


  • Buildings: Adjusted the layout of production progress to fit larger numbers.
  • Buildings: Fixed flickering upcycling ruins icons.
  • Buildings: Fixed field of influence resetting its center when the respective building is upgraded.
  • Buildings: Fixed label for paused construction site info.
  • Buildings: Fixed pharmacy not displaying buffs in the buff analytics view.
  • Buildings: Fixed the wrong UI being displayed for certain buildings.
  • Buildings: Paused construction sites no longer show missing builders notifications.
  • Buildings: World tasks can no longer be placed as blueprints since they don't have construction costs.
  • Camera: Fixed a bug related to animated cameras.
  • Expeditions: Fixed total progress display for several nodes.
  • Expeditions: Loot to go ruins again show their inventories in the inspector.
  • Map: Fixed missing road sections for 1-anchor ruins.
  • Minimap: Fixed minimap pings not resetting correctly when switching between sessions.
  • Missions: Fixed bad coloring in the event overview and events in the HUD.
  • Missions: Fixed the wrong location being displayed in dialog when settling on a new zone.
  • Options: Fixed the UI not displaying the system keyboard layout display string for key bindings.
  • Research: Fixed errors caused by missing technologies.
  • Savegames: Fixed incorrect energy values in existing savegames.
  • Session: Fixed knowledge points being calculated incorrectly when unlocking bridges from the session options.
  • Settlers: Fixed a broken health tooltip.
  • Statistics: Fixed a case-sensitive comparison in the search field.
  • Statistics: Fixed the wrong RPM trend being displayed in statistics.
  • UI: Camera can no longer be moved while an overview UI is open.
  • UI: Cleaned up several icons.
  • UI: Efficiency tooltips no longer mention workforce as a factor for buildings without workforce.
  • UI: Fixed errors in the entity tooltip.
  • UI: Fixed logic for selecting multiple units using Ctrl.
  • UI: Fixed a pause info issue where the displayed button wouldn’t update if the key mapping was changed.
  • UI: Fixed performance issues related to the health and happiness tooltips.
  • UI: Fixed resource transfer errors when using Ctrl.
  • UI: Fixed rotation cursor occasionally becoming stuck.
  • UI: Fixed selection-area logic for multi-selecting units with Ctrl.


  • Buildings: Adjusted the global workforce slider to accommodate larger numbers.
  • Expeditions: Overhauled the expedition overview UI to display requirements, inventory, and special items directly.
  • Missions: Events can now be canceled while they are running.
  • Missions: The event overview now displays the acceptance text if no introduction text is set.
  • Radiation: Settler radiation is now clamped. It can no longer surpass the difference between ground radiation and the settler's protection level.
  • Research: Added an "All Settlements" option to settlement rotation, which is now selected by default when opening the research window.
  • Settlers: Added visuals to represent settler health.
  • Settlers: Reworked the calculation for zone health and zone happiness.
  • UI: Added a delay to number inputs.
  • UI: Clicking text links that open the build menu now moves the camera to the correct zone if the event is bound to one.
  • UI: Clicking technology outputs in zone notifications now opens the build menu if the camera is over an occupied zone.
  • UI: Improved feedback when a zone inventory is full.
  • UI: Updated several icons.
  • UI: Settler behavior values now update every second.
  • Research: The Farm can now be researched earlier.




And if you haven't already cast your vote for the Steam Awards, here's a quick reminder: if you chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.

P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!



Your Teams from Gentlymad & Assemble | 0.8.9098.33447 #1a1bcdabc



https://store.steampowered.com/app/2144640/Endzone_2/

[h2]A hub for all things Endzone: Discord & Community News đŸŒ±[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

Nominate Endzone 2 for Best OST

Fellow Survivors,

The Steam Autumn Sale and Steam Award Season is in full play.

You have the freedom to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even
the Sit Back and Relax Award just in case you weather the post-apocalypse like a boss—we celebrate every vote and cherish your support.

And, since we can only highlight one category for nominations ourselves, we thought it was time to spotlight Endzone 2's highly praised soundtrack.

Ever since the release of Endzone - A World Apart, your ears have been treated to the post-apocalyptic tunes crafted by our in-house music producer, Jonas Albrecht.


If you’re loving the booming beats of the official Endzone 2 OST, , we’d be thrilled if you cast your vote for the atmospheric Endzone 2 music in the Best Soundtrack category.

And—just in case— you haven't heard it yet, you can check out a fine selection of Endzone 2 tracks on Spotify.

Or simply sit back and enjoy the hauntingly beautiful Endzone 2 rendition of Down By The Riverside on YouTube (vocals by Samina König, the German voice of Ella Sawchyn).

[previewyoutube][/previewyoutube]
We couldn’t be more grateful to everyone who has followed and supported our journey since the first Endzone game launched back in April 2020.

Thank you for being part of this adventure—we’re excited for you to see and experience the future of Endzone 2, a future we’re shaping together with you.

P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!



[h2]A hub for all things Endzone: Discord & Community News đŸŒ±[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!