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Endzone 2 News

#1 | Regular Update | Improvements ☢️

Survivors!

today we release a regular update that brings improvements, Quality of Life features and bug fixes.
Ingame statistic data will start to be collected with this update so in order to have the statistics window display data some ingame time has to pass. Also this is the first version of a statistics window which will be further improved in future updates.

  • Statistics: A statistics window was added that gives detailed information about each resource in a settlement.



  • Settlers: Settlers now have different names.
  • Settlers: Settlers can now be renamed.
  • Vehicles: Vehicles can now be renamed.







  • Expeditions: Added help texts for expeditions. These will also trigger once in savegames if help texts have not been disabled.
  • Expeditions: The expedition overview now gives more detailed information about all available locations.



  • Expeditions: Added new greenhouse expeditions.
  • Tutorial: Added direction indicators for goals that require settling on a new zone or making an expedition
  • Game Options: Added a toggle to enable or disable movement barks for explorers and vehicles.
  • Game Options: Added a toggle to enable or disable camera edge scrolling.
  • Profession Overview: Profession Overview now displays the maximum number of assignable jobs.


  • Zones: Fixed ground types for different zones to make buildings like mines better placable.
  • Transportation Routes: Replaced drag & drop functionality in trade routes with a simpler but more stable interaction.
  • Transportation Routes: Transportation routes in their overview no longer display wrong resources when deleting a transportation route.
  • UI: Fixed flickering icons in zones.
  • Expeditions: Completing the wind turbine expedition now not only removes the fog of war in its radius but also correctly uncovers all ruins.


  • Expeditions: Improved different puzzles at expeditions to make them better understandable.
  • Expeditions: The hovering UI over ruins now reflects the progress of the expedition.
  • Transportation Routes: Deleting a transportation route now needs to be confirmed via a prompt.
  • Analytics View: The production analytics view now also reflects the most important warning for each building.
  • UI: Changed some icons for building warnings.
  • UI: Buttons below Minimap no longer overlap with the active frame of the minimap.
  • UI: Community buildings now show the number of affected buildings in their inspector.
  • UI: Event dialogs now have a clear indication to which settlement they belong.
  • Gameplay: Different balancing to production buildings. Especially upgraded buildings are now more beneficial.
  • Fields: Fields no longer require iron tools to be researched or built.
  • Mines: Mines are now more flexible in their placement.
  • Research: The technology that is currently being research is now highlighted in the tech tree.
  • Research: The notification displaying that something is currently research now also displays the current research's name in its tooltip.
  • Build Mode: Most buildings are now better visibile while placing them.
  • Buildings: Buildings now show first steps of their building process in order to make construction sites and blueprints better visible.


Your Teams from Gentlymad & Assemble | 0.8.9039.15944 #a4f085237



https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]



Hotfix | V 0.8.9032.31072 #8e3711fd1

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Settler Professions: Implemented a fix for savegames with discrepancy between assigned settlers and free workers.
Your Teams from Gentlymad & Assemble | 0.8.9032.31072 #8e3711fd1

[Sneak Peek] Regular Update | Improvements ☢️

Survivors,

Time flies, and our first Regular Update ☢️ is just around the corner! We're excited to give you a sneak peek of what we've been working on for the upcoming September update. Mark your calendars for September 30th, here is a short and sweet overview what to expect:

  • In-Game Statistics
  • Renaming Settlers and Vehicles
  • Expedition Improvements
  • Quality of Life Enhancements
  • General Gameplay and Settler Improvements
  • Stability Improvements
  • General Bug Fixes

For this first Early Access Update, we originally focused heavily on stability, bug fixes, and quality of life improvements. But after reading your feedback, we worked hard to implement two features ahead of schedule. We’re thrilled to announce that we’ve managed to squeeze in a first version of in-game statistics and the ability to rename settlers and vehicles!






And stay tuned - in October, you can look forward to Update #2 and our FIRST MAJOR UPDATE with MORE CONTENT including ELECTRICITY and UPCYCLING.
Make sure to check out our online roadmap to see what's coming in future updates.





[h2]ICYMI[/h2]
Talking about updates - in case you missed it we started an Early Access survey! It is still open and we kindly ask you to submit your feedback in this form to help us shape the Early Access.





Keep in mind, Endzone 2 - just like the original - is shaped by your feedback! Your input is key in helping us create the ideal post-apocalyptic city builder and colony sim that we all envision. 🌱



#1 REGULAR UPDATE | OVERVIEW


This overview is based on the current state of our internal test version and does not represent the final update notes! ☢️Contents are subject to change! ☢️

[h3]📈 Statistics:[/h3]
  • The new statistics feature gives you a comprehensive overview of all resources in a settlement!
  • Easily view and compare key values like stock levels and resource changes (per minute).
  • Track production, consumption, and stock levels of all resources over the past 11 days using graphs.
  • Access a history of recent deliveries/exports of resources through transport routes.

[h3]🗣️ Naming Settlers/Vehicles:[/h3]
  • Settlers now have individual names.
  • You can rename settlers.
  • Vehicles can also be renamed for better differentiation according to their purpose.

[h3]🚌 Expeditions:[/h3]
  • Expeditions now include helpful explanation texts when accessed for the first time (this also triggers in savegames).
  • The expedition window has been revamped to show more information about specific locations.
  • You can now see how many expeditions are available across the three sectors and how many have already been completed.
  • Improvements have been made to certain expedition puzzles to make them more intuitive.

[h3]🌱 General Quality of Life:[/h3]
  • Additional guidance in the introduction, including arrows pointing to the zone to be settled, will help players get started.
  • The production analysis view now highlights the most critical issue affecting a building.
  • Community buildings that influence nearby structures now display the number of buildings affected.
  • Deleting transport routes now requires confirmation through a pop-up dialog for added safety.
  • The research notification now shows what’s currently being researched.

[h3]🎮 Gameplay Improvements:[/h3]
  • Certain zones have been adjusted to make tasks like placing mines easier.
  • Various balancing tweaks, especially making upgraded buildings more rewarding.
  • Farms no longer require iron tools to be researched or built.
  • Mines now offer more flexibility in their placement.

Thank you for reading this far, for playing Endzone 2, submitting your feedback, and completing the survey. Your input helps us shape the game to better meet your expectations and enhance its overall experience. 🙂 See you on September 30th again! 🍂

Yours,
Gentlymad and Assemble




https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]



Hotfix | V 0.8.9028.22986 #d49420430

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Map Generation: More stability fixes
  • Gameplay: Settler radiation no longer increases even though the settlement has sufficient protection clothing stored.
  • Gameplay: Fixed an issue were settlers will still working in buildings even though they were already dead.
  • Gameplay: Fixed settlers not being automatically assigned to buildings when growing up or being unloaded from a vehicle.
  • Savegames: Save games are now handled more memory efficient
Your Teams from Gentlymad & Assemble | 0.8.9028.22986 #d49420430

Early Access Hotfix | Hotfix #5 | V 0.8.9020.20887 #8c6476289

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • UI: Fixed input fields of some sliders not accepting correct number of characters.
  • UI: Tooltips no longer overlap with the large map (e.g. in the Expeditions overview)
  • UI: Assigning resources to the resource bar in the HUD that are already assigned now swaps the resources.
  • UI: Fixed building construction and destruction UI not correctly reacing to the active state of the construction site.
  • UI: Fixed research goals not updating the UI correctly.
  • Vehicles: Fix for error when sending vehicles to different waypoints using shift.
  • Vehicles: Fixed a problem with the queue in vehicle workshops that made vehicles being stuck in the queue and not being produced anymore.
  • Map Generation: Fixed different errors when generating maps.
  • Gameplay: Fixed a bug with activating/deactivating production on buildings that are being upgraded
  • Audio: Stability fixes for picking the correct sector ambient.
Your Teams from Gentlymad & Assemble | 0.8.9020.20887 #8c6476289