1. Endzone 2
  2. News

Endzone 2 News

It's a wrap!

Survivors!

We are thrilled to announce that our Kickstarter campaign for Endzone 2 has come to a successful end! Thanks to your incredible support, we nearly doubled our initial goal of 30,000€, raising over 58,000€!



Thank you very much for your trust and your support!

We know you're excited to receive your rewards - and we're just as excited to deliver them to you. Currently we are in the process of setting up the PledgeManager, where you will be able to finalize your pledges, select add-ons and confirm your shipping details.

Please keep an eye on your inbox for an invitation to the PledgeManager, we aim to launch it in the upcoming weeks!

Once again, your overwhelming support and kind words are highly appreciated!

The Teams @
Gentlymad Studios & Assemble Entertainment

48 Hours Left & New Stretch Goal!

Fellow Survivors!

You made it!! The second Stretch Goal has just been unlocked and provides you with even more Expeditions! As you might already know, the Expeditions feature has been completely overhauled in Endzone 2!



The next Stretch Goal at 60k € extends the games soundtrack by adding even more tracks!



On top, the 75k € Stretch Goal has just been revealed. With this, the so-called Zone Items will be introduced in Endzone 2. These are collectible items that can be acquired through side missions or expeditions to enhance your settlements.



We can't thank you enough for your ongoing support for Endzone 2! And there are only 48h left for the campaign. Let's see where we'll end up.

So, stay tuned and keep spreading the word about our campaign!!

The Teams @ Gentlymad Studios & Assemble Entertainment

Developer Blog Post - Creating Our Settlers



- In this unforgiving world, we - the people - are the backbone of our survival. Our unique strengths, from scavenging to farming, are what keep our settlement alive. But each of us confronts the ever-present threats of diseases, relentless radiation, and the unforgiving natural environment, as we strive to secure a future for our community. Only together will we prevail. -



Creation of a Settler


The process of creating a settler involves meeting specific criteria, such as using a low-poly mesh and minimizing the number of bones for animation. Despite these constraints we try to enhance the details on a settler’s mesh. Unlike in Endzone 1, settlers will have fingers and even a nose tip this time. Well, it seems like now they even have to withstand the smells of a post-apocalyptic world.

- First version of our new mesh on the right and the old one from Endzone 1 on the left.

[h3]Level of Detail[/h3]
Later in the game a lot of your settlers will be visible at the same time when viewing your settlements from a distance. This is where Level of Detail (LOD) comes into play. We’ll create different versions of a settler model each with further reduced mesh resolution. We do this until we reach a very abstract version. It doesn’t really have to look like a settler anymore as the player won’t identify it from a distance.

- Increasing LOD-Levels from left to right, reducing the overall polycount with increasing distance of the camera

[h3]Animations[/h3]
At one point we’ll bring the settler to life through initial animations like the walk cycle. These tests are made before putting a texture on the settler to check if the mesh deforms correctly when animated and to do small adjustments to the mesh. If we would change the mesh after it was already textured it might require recreating the texture.



[h3]Textures[/h3]
To make our settler look nice, he gets a new coat of paint. To make sure that our artist can paint the model correctly, there is a first test. Step by step we’ll move towards the final result.



[h3]Visual Variety[/h3]
In order to make our settlers look more diverse, we give them different accessories, which we distribute as needed or randomly. For example, these can be different hair types, hats or tools.



[h3]Final Results[/h3]
Of course, all this only comes together once our settlers inhabit our city. Our settlers have to perform various tasks, such as transporting resources or fishing. From time to time they also hold a short chat in the settlement's center.



What do you think settlers should do in their leisure time? Should they visit a campfire to warm themselves up or would you prefer your settlers to have no leisure time at all? Let us know in the comments below!



https://store.steampowered.com/app/2144640/Endzone_2?snr=2_groups_partnerevents_



[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]



You did it - 100% Funded!

[h3]Fellow Survivors, THANK YOU for your great support! [/h3]

🚀 Next Stop: Stretch Goals!

With the initial funding goal achieved, we're looking at the first two Stretch Goals:

  • At €40k, the Challenges feature will be unlocked for Endzone 2.


  • At €50k, 10 additional ruins will be added to the overhauled Expedition feature for Endzone 2.


Keep the support coming - let's make Endzone 2 even bigger! Back us now and share the good news!

The thankful teams @
Gentlymad Studios
Assemble Entertainment


Halfway to Our Goal in Just a Week!

Fellow Survivors!

Amazing news, everyone! We're absolutely thrilled to announce that we've reached a staggering 50% of our funding goal in just about a week. This incredible milestone couldn't have been achieved without the unwavering support of our fantastic community—you truly are the backbone of this project!

We're thrilled to lift the curtain on our very first Stretch Goal: The Challenges! This exciting new feature will be unlocked once we hit the €40,000 mark. The Challenges will bring a whole new layer of engagement and fun to Endzone 2, and we can't wait for you to experience it. With the challenges you can compete against other players. We will add a leaderboard so you can see how well you and your friends are doing!

But wait, there's more! We're not stopping at just one piece of good news. To show our heartfelt appreciation and to make our campaign even more exciting, we're taking a significant step: We're reducing the price of our Composer Pack to just €250! That's right, now you can get all the amazing benefits of this exclusive pack at a more affordable rate. Don't miss out on this unique offer!

So let's keep this incredible momentum going! Together, we can reach new heights and make this project something truly special. Thank you for being a part of this amazing journey!

Your teams @
Gentlymad Studios
Assemble Entertainment

-------------------------------------------------------
https://store.steampowered.com/app/2144640/Endzone_2/