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Endzone 2 News

Hotfix | V 0.8.9116.25834 #e04a6d58c

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Savegames: Fixed error when loading savegames from previous versions that get upgraded with traders.
  • UI: Added stability fix for clicking on notifications.
  • Traders: Fixed error when asking traders to change their offers and trying to buy resources that were not offered before.
  • Vehicles: Fixed vehicles being stuck in production queue at vehicle factory.
  • Electricity: Different fixes for removing buildings in the energy grid.
  • Electricity: Fixed different errors in energy grid logic
  • Electricity: Map in Electricity window now correctly displays directly connected settlements.
  • Electricity: Destructing a connector will now correctly update the electricity network.
  • Terrain: Fix for recovering terrain details when dismantling buildings.
  • Expeditions: Fixed error when entering a code for number riddles.
Your Teams from Gentlymad & Assemble | 0.8.9116.25834 #e04a6d58c

#4 | Major Update | Traders & Hunting šŸ’øšŸ¹ NOW LIVE

Survivors,

This update brings exciting new additions and improvements to enhance your journey! Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview. We also added animals to zones and you can now research the Hunting Lodge, where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the ā€œWuselfaktorā€.

As we wrap up the year, we'd like to thank you for your incredible support—Wonderful Holidays, Merry Christmas and a Happy New Year! Here’s to an even brighter 2025, Survivors! šŸŽ„āœØ



Before going straight to the changelog, we'd like to share the official release trailer for the Traders & Hunting update—accompanied by a brand-new Endzone 2 track with vocals by Ella Sawchyn's German voice actress and singer Samina Kƶnig. Check it out here:

[previewyoutube][/previewyoutube]

    Please note: Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming hotfixes.

    Also, don't forget to opt-out of the PREVIEW build and change it back to the PUBLIC build.
  • Achievements: Added 2 new achievements.
  • Buildings: Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.




  • Buildings: Added the Sandmine building, so sand can be produced directly on a zone.
  • Electricity: Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.




  • Electricity: Added an electricity overview.
  • Electricity: Displaying energy network on the minimap.
  • Research: You can now use resources for research from all zones combined.
  • Settlers: Added animation sounds to settlers when working.
  • Soundtrack: Added 5 new tracks to the official Endzone 2: Soundtrack on Steam
  • Traders: Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
  • Traders: Added bargaining mechanic and special trader reputation missions.
  • Traders: Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
  • Traders: Traders will appear on the minimap once discovered.
  • Vehicles: Added a new vehicle designed to build power poles in the intermediate area.
  • Zones: Animals now spawn on zones in forest regions.


  • Audio: Fixed badlands music playing on a zone.
  • Audio: Fixed main menu music abruptly ending instead of fading out.
  • Audio: Fixed overlapping music tracks when starting a new game session while one is already running.
  • Buildings: Fixed error when canceling the deconstruction of a building.
  • Expeditions: Expedition overview no longer shows outdated information (e.g., requirements).
  • Expeditions: Fixed escape button behavior while a code riddle is open.
  • Expeditions: Fixed error with the military base that caused the UI to disappear.
  • Expeditions: Fixed labels not updating when spacebar was consistently pressed.
  • Expeditions: Fixed roof wrongfully disappearing in the library expedition.
  • Expeditions: Fixed several issues with the brewery expedition.
  • Expeditions: Fixed several issues with the endzone expedition.
  • Expeditions: Fixed several visual glitches in ruins and expeditions.
  • Expeditions: Fixed spoilers for several seeds in greenhouse expeditions.
  • Expeditions: Fixed trigger areas, several labels, and collision issues in the military base expedition.
  • Expeditions: Fixed wrong progress meter for several expeditions.
  • Localization: Several localization fixes.
  • Map: Fixed trees appearing on roads.
  • Maps: Fixed wrong bridges spawning.
  • Missions: Fixed an issue with mission storages.
  • Missions: Fixed potential error with unavailable data for missions.
  • Missions: Voice-over is no longer skipped when restoring the last selection.
  • Savegames: Several savegame fixes to prevent loading errors.
  • UI: Fixed wrong selection history for last selected vehicles.
  • Vehicles: Fixed several issues with wheels.
  • Vehicles: Fixed auto-transfer of resources.
  • Zones: Fixed ruin glitching over the zone border.


  • Audio: Tweaked several SFX volumes.
  • Expeditions: Added lockpicks back to several expeditions.
  • Expeditions: Added more loot to the military base expedition.
  • Expeditions: Added several crates that require lockpicks to open.
  • Expeditions: Changed dialog for code riddles to inform the player that they need to search for codes.
  • Expeditions: Ensured better clickability of interactables inside greenhouses.
  • Expeditions: The church expedition now has a unique safe code.
  • Expeditions: Tweaked location of several safe codes.
  • Expeditions: Tweaked several trigger areas.
  • Minimap: Increased minimap size.
  • Settlers: Builders now use more direct paths to construction sites for faster construction.
  • Settlers: Tweaked settler textures to appear brighter.
  • Settlers: Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
  • Vehicles: Trade route vehicles now stop smoothly when paused on their trade route.


Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3



[h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]





https://store.steampowered.com/app/2144640/Endzone_2/

[Players Beta Test] Major Update December

Survivors!

As mentioned in our Sneak Peek news, we aim to involve you more closely in our development process. Today, you have the opportunity to preview the upcoming Major Update called Traders & Hunting ahead of its official release on December 13th.

We would greatly appreciate it if you took the time to test it, helping us identify any potential bugs and providing first-hand gameplay feedback on the newly added features. Any feedback, big or small, is highly valued and greatly appreciated.



It's never been easier to activate Beta Branches on Steam. Check out this screenshot for an easy opt-in into the Players Beta Test for the upcoming update.


[h3]While in the game's main menu, just click the dropdown menu in the top righthand corner and choose PREVIEW. You're then being asked to quit the game in order to perform the necessary update. Then simply restart the game.[/h3]

[h3]If you no longer want to play the update preview, click the dropdown menu and choose PUBLIC.[/h3]



Happy beta testing! As for the update, we’d love to hear your thoughts and feedback—it helps us immensely. Thank you for your unwavering support!

Your Teams from Gentlymad & Assemble



[h3]We’d be happy to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]





[Sneak Peek] Major Update | Traders & Hunting šŸ’øšŸ¹

Survivors!

Before the Major update, called Traders & Hunting, is being released on December 13th already, we'd like to give you a sneak peek at the content of this update, so here we go.

Just like in our previous sneak peek, here’s some basic information about the main features of this update:



Using your vehicles to navigate the badlands will eventually lead you to a trader's shop. Be sure to pay them a visit and start trading by exchanging goods. You'll be amazed by what they have to offer—they’re always worth the trip.




The Hunting Lodge is an additional building for food production. As long as animals are present within its working radius, the Hunting Lodge will continuously produce food.



[h3]Spotlight: Rusty's Shop[/h3]

Each trader has their own unique Trading Post located somewhere in the badlands. The screenshot below showcases Rusty's shop, where you'll meet the feisty and good-humored trader Rusty Rolph, always ready with a snappy saying to brighten your day.


Bargaining with a trader can be tricky, so make sure to keep them satisfied with your offers. Otherwise, they might lose patience, and you'll risk damaging your reputation with them.



[h3]Spotlight: Hunting Lodge[/h3]

As mentioned in the introduction, the Hunting Lodge is a new building in Endzone 2 that supplies your settlement with food. What makes the Hunting Lodge unique is that its production remains consistent even during a drought—setting it apart from other food sources.

Wildlife will now spawn in zones to support food production. For now, there are two types of animals: deer and boars. However, be cautious not to overhunt them—they need time to recover and repopulate.




While we’re putting the final touches on the update to ensure it’s the best it can be, we’re also excited to involve you more closely in our development process. To do this, we plan to utilize Steam’s newly enhanced Beta Branch feature, which has become much more user-friendly for both developers and players.

We want to offer you—the heart of our community—the opportunity to test upcoming updates before they go live. Your feedback will be invaluable, helping us improve gameplay and catch any potential bugs before the official release. Best case scenario would be to have this ready ahead of the Traders & Hunting update's release on December 13, though we appreciate your understanding if we need a little more time.


    Little reminder since the Steam Awards are still going: If you want to cast your vote and chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.

    P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!


In the meantime, we’re excited to hear your thoughts, feedback, and ideas—particularly about the features mentioned in this posting.

Thank you for your ongoing support. Talk soon!

Your Teams from Gentlymad & Assemble



[h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]

Hotfix | V 0.8.9102.19972 #0dbea5d5b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Expeditions: Fixed issue where settler was unable to enter building in sandmine.
Your Teams from Gentlymad & Assemble | 0.8.9102.19972 #0dbea5d5b