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Endzone 2 News

[Community Life Update] Dev Q&A, Discord news & rewards!

[h3]Fellow Survivors![/h3]

The winds of change (and, okay, maybe a few unfriendly sandstorms) are whipping through the Endzone, and we’ve got fresh community updates for you!

To those who've been with us from the start, and those who've helped build this community—thank you for sticking by us and helping shape this space.

And if you’re a fresh face in our post-apocalyptic world—welcome! There’s plenty here for everyone to dive into and make their mark!




[h2]Dev Q&A—Ask Us Anything! 🎙[/h2]

Got questions about Endzone 2? Where it’s at, or where it’s headed? Now’s your chance to ask!

We’re gathering questions for an upcoming Q&A blog post, and we want to know what’s on your mind and what you're wondering about!
Whether you’re curious about gameplay, future updates, or anything in between—this is your moment to get answers from the dev team.

Post your questions below here or in our dedicated Discord channel, and we’ll do our best to answer as many as possible and feature them in our upcoming blog!




[h2]Earn rewards by participating to our Question of the Week! 🎁[/h2]

A few weeks ago, we introduced Questions of the Week a.k.a. QotW on our Discord—and now we're excited to give it a special shout-out here on Steam for those of you who might be interested!

Each week, we’re asking YOU, our community, new questions where you can share your experience, opinions, memories, or even your best tips around Endzone. Aaaand with every new question comes the chance to earn rewards—like a Steam key!



[h3]Our current QotW is:

What’s your #1 tip for a player getting started in Endzone 2?[/h3]

Head over to ⁠this channel to share your wisdom!
Every tip, every lesson, every survival tactic counts! Dispense your knowledge with those new to our struggle—their future depends on it. And you might even get a gift...

So come and join the conversation! As we roll out more questions and rewards, keep an eye on our QotW channel to ensure your answers get seen (and rewarded?!).




[h2]A hub for all things Endzone: Discord & Community News 🌱[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

Updated Roadmap for December

Survivors!

Following our established update schedule, we’ll be releasing a Regular Update at the end of November, followed by another Major Update in early December—yes, early December—you read that correctly! :)

We’ve also updated the official Roadmap with information on December’s update.

First, the November update brings numerous bug fixes, tweaks, and smaller QoL improvements. We’ve especially focused on balancing Radiation, as it has caused a lot of trouble recently. The session start has also been reworked for better immersion and world-building, not to mention the addition of new expeditions.

Now, on to the highlights of December’s Major Update.

  • Traders: Meet familiar faces from Endzone - A World Apart to trade goods and take on their unique quests.
  • Hunting: Wildlife now roams the world of Endzone 2, providing a new food source through newly introduced hunters.
  • Electricity+: The Electricity feature is being upgraded, allowing global distribution across all zones.
  • Content: Additional side missions and new expeditions will be available with the update.

We’ll share more in-depth information as the update’s release approaches. Stay tuned!

Your Teams from Gentlymad & Assemble



https://store.steampowered.com/app/2144640/Endzone_2/

[h3]Join us on Discord to connect directly with the team and fellow survivors! It's the best place to share your thoughts, feedback, and ask questions.
Come on over and introduce yourself!

It's our main platform, and your input would be really valuable there!
So come say hello :)[/h3]



Hotfix | V 0.8.9074.26661 #4603a04ab

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • System: Fixed issue related to in progress data changes.
  • Settlers: Fixed bug related to the distribution of workers.
  • Options: Camera controls are again remappable in the options.
  • Options: Fixed control options not showing correct keys based on the user's keyboard layout.
  • Options: Fixed pause info not updating correctly in ui if mapping changed.
  • Vehicles: Fixed error when transferring resources directly from unit's ui by holding ctrl.


  • Buildings: Improved feedback for zone inventory being full when transferring resources holding ctrl.
  • Buildings: World tasks can no longer be placed as blueprints.
Your Teams from Gentlymad & Assemble | 0.8.9074.26661 #4603a04ab

Hotfix | V 0.8.9068.28726 #d10365ac7

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Tutorial: Turtorial now unlocks Power Pole under any circumstance.
  • Tutorial: Fixed specific missions not triggering, because they wrongfully assumed the tutorial was still ongoing.
  • Expeditions: Fixed unreachable car in one of the warehouse POIs.
  • Sessions: Always unlock all (new) baseline buildings on session load.
  • Settlers: Prevent invalid increase of Workers.
  • Settlers: Prevent negative worker amount.
  • Zones: Fixing inconsistent zones where more people are assigned to buildings than adults.
  • Zones: Fixing building ruins potentially spawning on fields.
  • Minimap: Fixed minimap pings staying active when starting a new session.
  • Audio: Fixed wrong behavior were audio effects would not be stopped properly.


  • UI: Better method for readable percentage strings.
Your Teams from Gentlymad & Assemble | 0.8.9068.28726 #d10365ac7

Hotfix | V 0.8.9067.28954 #dfc1c645c

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Bulidings: Fixed a bug when displaying the production tooltip for buildings that produce or require energy.
  • Buildings: Fixed error when demolishing buildings with unfinished power poles in the vicinity.
  • Buildings: Fixing cells for buildings that require cells for production not being placable in some cases.
  • Buildings: Fixing storage in radius check for several buildings.
  • Buildings: Fixing storage ruin not having correct values.
  • Buildings: Fixed bug with energy creation.
  • Missions: Fixed possible error for random event.
  • Tutorial: Fixed error at the end of the tutorial (bridge event).
  • UI: Fixed error when outputting invalid percentage based values.
  • Savegames: Production buildings now get the correct energy values in older savegames.
Your Teams from Gentlymad & Assemble | 0.8.9067.28954 #dfc1c645c