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How Creative Assembly designed Alien: Isolation's terrifyingly clever xenomorph

December 21, 2020 Alien: Isolation is free on the Epic Games Store today, so we're digging into the archives to highlight our chats with the devs. This article was originally published January 9, 2014.


Alien: Isolation burst out of Creative Assembly's chest yesterday, splattering previews all over the internet and making us spill our collective cereal - here is my Alien: Isolation preview, in case you're interested in finding out more. The game plays, in the parts we've been shown at least, like Amnesia in space, with only a solitary, highly intelligent and free-roaming xenomorph forming the game's horror centrepiece.


Gary Napper, lead designer at Creative Assembly, and Jude Bond, lead artist, spoke to me about how to create a truly terrifying artificial intelligence, what they thought of recent games in the franchise and how Alien: Isolation hopes to sustain a level of tension from start to finish that doesn't result in heart-stopping fatalities. Come have a look at the words we said to one another.


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