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Bryce Tiles News

Water tile shader fix for recent GPUs

[p]If you've played Bryce Tiles and the water tiles haven't appeared, I've just pushed a fix on all platforms for it. Now all water tiles should show correctly on all GPUs and OSs.[/p][p][/p]

NEW Short N Sweet Bonus Campaign, minor fixes + 40% Steam Autumn Sale discount!

[p]Sorry it's been a while without an update, but here's some fun fixes and a new official campaign from our in-house designer (who also did ALL of the levels for the game) JJJJ (also known as J)! 17/08/2025 version 1.0.22[/p]
  • [p](level editor) rover mode spinbox prefix translation fixed[/p]
  • [p](level editor) sandcastle flag prop visual offset corrected[/p]
  • [p]par times and par pushes double colon (::) fixed in English[/p]
  • [p]custom campaigns now export theme icon data for level select[/p]
  • [p]added legacy theme/trophy icons for 1.0.21 (and earlier) exported custom campaigns[/p]
  • [p]turned off annoying tooltips from level select[/p]
  • [p]new Short N Sweet campaign added to bonus campaigns folder[/p]
[p]JJJJ will also upload it to the Workshop in case you like to play your custom campaigns from there! Don't forget, there's a BTLevExtractor in the game folder if you want to load them into BTMaker and modify the levels or use them as a basis for your own fun campaigns! [/p][p][/p][p]40% off for Steam Autumn Sale! If you haven't already bought Bryce Tiles, now is a great time to add it to your collection![/p][p][/p][p]Also, please leave a review if you haven't already, I'd really love to get up to 50 reviews eventually! And maybe, see where we go from there![/p]

40% Steam Autumn Sale discount + NEW Short N Sweet Bonus Campaign and minor fix!

[p]Sorry it's been a while without an update, but here's some fun fixes and a new official campaign from our in-house designer (who also did ALL of the levels for the game) JJJJ (also known as J)!

17/08/2025 version 1.0.22[/p]
  • [p](level editor) rover mode spinbox prefix translation fixed[/p]
  • [p](level editor) sandcastle flag prop visual offset corrected[/p]
  • [p]par times and par pushes double colon (::) fixed in English[/p]
  • [p]custom campaigns now export theme icon data for level select[/p]
  • [p]added legacy theme/trophy icons for 1.0.21 (and earlier) exported custom campaigns[/p]
  • [p]turned off annoying tooltips from level select[/p]
  • [p]new Short N Sweet campaign added to bonus campaigns folder[/p]
[p]JJJJ will also upload it to the Workshop in case you like to play your custom campaigns from there! Don't forget, there's a BTLevExtractor in the game folder if you want to load them into BTMaker and modify the levels or use them as a basis for your own fun campaigns! [/p][p][/p][p]40% off for Steam Autumn Sale! If you haven't already bought Bryce Tiles, now is a great time to add it to your collection![/p][p][/p][p]Also, please leave a review if you haven't already, I'd really love to get up to 50 reviews eventually! And maybe, see where we go from there![/p]

Level editor, Steam™ Workshop® support, localization and more!

[p]Sorry for the huge delay, it took a while to get all of this update ready! Since we last spoke: [/p]
  • [p]Localization for 12 languages has been added! By human translators, but if you see any anomalies, please send a bug report.[/p]
  • [p]Level editor with integrated Steam™ Workshop® uploader is now live! There's an out-of-date PDF you can use to get started with, but I'll be making a new one soon with the new technique. Thanks to the testers who helped enormously with finding those hard to reach bugs, it's now as close to gold as I can make it for the time being... again, please report any bugs you come across![/p]
  • [p]All-new campaign by JJJJ included! You can import it from the new bonus_campaigns folder included in the game install location, or you can play it from Steam by subscribing to it from the workshop![/p]
[p]Here's the full list of fixes and stuff:[/p][h3]20/07/2025 version 1.0.17[/h3]
  • [p](level editor) can't test/export level if Bryce or Doubler start on hazards or exit[/p]
  • [p](level editor) can't test/export level if immovables or enemies start on hazards, walkways or exit[/p]
  • [p](level editor) can't test/export level if movable items start on hazards[/p]
  • [p](level editor) various enemies visual offset correct in editor[/p]
  • [p](level editor) doors/pushpads now require matching amount (1 pushpad = 1 door, 1 double pushpad = 2 doors, etc)[/p]
  • [p](level exporter) shows which level an error occured[/p]
  • [p]backgrounds bigger coverage for large maps (tried to get infinite backgrounds to work but couldn't)[/p]
  • [p]some plus+ block tiles removed that incorrectly covered ground[/p]
  • [p]some plus+ block tiles added to plug up unintentional oobs[/p]
  • [p]moveables on coals now have particles[/p]
  • [p]localization added for 12 languages[/p]
  • [p]settings page redone for localization, easier navigation and maginally cleaner aesthetic[/p]
  • [p]level editor UI redone for localization[/p]
  • [p]btlevextractor added to game folder[/p]
  • [p]improved functionality of Steam Workshop uploader[/p]
  • [p]fixed import level bug if consecutive workshop btpaks loaded[/p]
  • [p]screenshot option added to level editor test menu[/p]
  • [p]back to level select added to escape menu[/p]
  • [p]gamepad mouse now works in level editor (not preferable, though)[/p]
  • [p]added clear trophies to bthackr[/p]
  • [p]new official campaign in bonus_campaigns folder[/p]
[p]There's a slight bug with uploading to workshop from Mac... in that it might crash and hang and die, but don't worry cause the campaign actually seems to upload and I don't know why yet, let's find out soon![/p][p][/p][p]Thanks again for your patience, support and love for Bryce Tiles, it's the little game that could and I'm happy that everyone who's played it and enjoyed it keeps coming back for more! [/p][p][/p][p]Also, check out Bryce World, the first ever custom campaign uploaded to workshop! It's really awesome and challenging, huge thanks to Lepidoptera for making this![dynamiclink][/dynamiclink][/p][p]Here's to more updates soon, more new custom campaigns and more fixes for those 🐛🐛🐛![/p][p]Subreddit: [/p][p]https://www.reddit.com/r/BryceTiles/[/p][p]Discord: [/p][p]https://discord.gg/5DVu6dh[/p][p][/p]

Bryce Tiles 1.0.16 Patch

Sorry it's been a while since the last update, I've been trying to get the word out on the streets about Bryce Tiles' existence! If you've bought the game and not left a review yet, please throw a couple of words down, I'd really appreciate it! Until then, keep having fun playing the campaigns, discovering the secrets of Bryce Tiles and making your own levels!

Hopefully the level editor will be ready for full release soon, JJJJ has currently got it in full dogfooding testing mode and is working on a Workshop Exclusive™ campaign... stay tuned for more on that! If you want to test the level editor and workshop integration, simply run the game with -leveleditor launch option.

Bug reports! Please send any here:
https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform

[h3]Friday Patch-Em-Up 1.0.16 Changelog[/h3]
  • another fix for collectables showing in menu correctly
  • fixed some gaps in plus+ mode

Level Editor usage: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/

Subreddit: https://www.reddit.com/r/BryceTiles/
Discord: https://discord.gg/5DVu6dh

Thanks again for having fun with the game, and see you in the next update!