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Bryce Tiles News

Bryce Tiles 1.0.10 Patch

The repairs of the level editor, it goes on, because I rushed it out with a bunch of stuff broken, oh well! Now you can make and test secret level themes (if you've unlocked them) cause before I completely forgot to finish that part of the exporter.

I'm having trouble reproducing a bug that's been reported a couple of times where the floor tiles are offset from the objects in test mode, if you have a .btlev file that does this, please upload it in the bug reports form: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform

[h3]1.0.10 Changelog[/h3]
  • attempt #5 to stop move_child from erroring (lazy hack to fix ysort flicker)
  • (level editor) oblivion prop correctly positioned in editor
  • (level editor) removed titles and endscreen from test mode
  • (level editor) oblivion and rover levels actually test and build now
  • (level editor) background no longer pops when changing theme

The level editor handbook once more (quickstart guide basically): https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/

The Mac build has been confirmed to working well on Silicon and Intel chips and not flagging anything when run through Steam (or even directly from the .app as far as I can tell) but if you own a Mac and have any issues, please send me a report!

I'll continue to fix all the bugs and roughness until this game is flawless so don't hesitate to break and send me the remains, it's really helpful!

Bryce Tiles 1.0.9 Patch

Just pushing a patch to fix a bunch of bugs with the level editor, testing levels should work now, there shouldn't be any crashes when saving and you can use the escape menu during a test level. As always, please try and break this thing apart, the level editor is held together with bubblegum (always has been, always will) so any weirdness or issues you come across or user interfacing annoyances, don't forget to fill in the bug report, it's really appreciated! Here's the link: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform

[h3]Magical One Point Oh Nine Changelog[/h3]
  • fixed staircase bug during secret
  • new game plus now only triggers if musical chaos campaign
  • (level editor) fixed test mode actually working
  • (level editor) fixed crash when leaving test mode
  • (level editor) fixed escape menu not working in test levels
  • (level editor) cursor hides when hovering menu
  • (level editor) edge no longer scrolls if window unfocused

I want to add some info about using the level editor to the manual/hint guide (which I will get finished real soon, it's just taking forever to get around to) but for now, the quick-start guide to saving, exporting, running levels and workshop is here, as always: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/

Also, I updated the Mac build yesterday with a fully working version that launches from Steam, at least on my Macbook Pro I bought exclusively to test Bryce Tiles out on. If you use a Mac (or have a Mac or a friend that uses a Mac) please let me know if you have any issues with Gatekeeper or Mac-only issues during play.

Thanks again for playing and helping me fix all the bugs, you people are so much better at trying to bust this game apart than I am so it's really appreciated!

Bryce Tiles 1.0.8 Patch

Another patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.gle/9YmGkL8X7vV32CJPA

Blocked doors would spam an open sound on each move, that should be fixed now (leave a block or enemy on an open door and unpress the pushpad, if it keeps making a sound, I haven't fixed it)

I made a tiny fix to the level editor so the exporter (which broke right before release) now should work, but it's still very much in beta mode, so if you'd like to test the level editor, just add the line -leveleditor to the launch options in Steam (or add to a shortcut):



Here's the Level Editor Handbook I threw together in the early hours of the morning (around 4) so if it's a bit rough, my apologies: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/view?usp=sharing

Please test the level editor/exporter out and test out the Workshop uploader! I'll enable Workshop visibility on the store page (so you can download other people's campaigns) once there's no confirmed breaking bugs or other embarrassing issues. For now, you can make levels, export campaigns, upload and download from your subscriptions and your own uploads and play campaign files directly from your disk. You can also send .btpak files to friends to play.

[h3]Changelog 1.0.8[/h3]
  • doubler game scale now works (only for positive scalings due to keeping both players on screen)
  • (quite possibly) fixed doubler exit button mash bug
  • (very probably) fixed blocked door sound spamming
  • fixed level editor export crash, test the beta mode with -leveleditor launch option

Once again, thank you so much for playing Bryce Tiles and hope you have fun discovering all the secrets that lurk beneath its surface!

Bryce Tiles 1.0.7 Patch

Sorry I didn't get the bug report bugs fixed sooner, Google is so great at sending me automatic emails for everything it can besides the one time I really needed it. There might be a bug or crash with the Steam stats getter, but I'm not sure if it's a big deal or not, it seems to always send and receive the stats for me so just report if your speed/push trophies aren't being counted up (you get a stat update every 20 levels I think).

Double Rumble should actually work now and not crash on exits, and some other weird things I managed to fix by hacking together solutions that least breaks the 4 years of duct-taped game.

Made it to 10 reviews! 30 is the next stop I think? If you haven't reviewed yet, please leave one as I'm trying to prove to myself and the world of indie game devs that:
  1. Yes, you can promote and market a game after it's released.
  2. No, it doesn't matter if you do almost zero promotion and marketing before the release.


[h3]1.0.7 changelog[/h3]
  • fixed gap in doubler_2
  • hacked in fixed crash when pressing any key during doubler stairwalk
  • fixed black bars persisting when resizing window during intros/cutscenes
  • fixed runner appearing unsubmerged from quicksand if triggering timer
  • made runner timer elegantly appear/disappear
  • pressing alt+f4 no longer triggers menu input

Bryce Tiles 1.0.6 Patch

Sorry it's been a while since the last patch, I wanted to get everything working and tested before I submitted it. After some feedback I wanted to fix some issues, add some more secrets and achievements in and tidy up some of the old issues. The settings page is now back to how it was before, the GUI scale has the immediate visual feedback when you change the slider again but I cleaned up the placement a little so it's not as tough to navigate as it was (still tough though). Main menu scaling actually works now I've had a little time to work on it (I didn't just before launch). Trophies now store and show in the level select, which is nice if you're trying to get a personal completionist run. If you have a Mac, please give the Mac build a test, I'm working on getting myself set-up with something so I can test myself, but for now there is at least a build available.

Next up I'll try and get the level editor and workshop support working, I had to remove all of it for release as I just didn't have time to get it working, but hopefully now I can dedicate a little more time to that. If you've bought Bryce Tiles and enjoyed it, I'd really appreciate a review to help try and get the word out! More updates coming soon and thanks again for playing, after 4 years it's really nice to see everyone enjoying playing!

12/05/25 version 1.0.6
- restored old settings page style, improved positioning of options
- improved input handling (now simultaneously held key presses override previous keys)
- improved main menu gui scaling
- removed diagonal joysticks (didn't work anyway)
- added push and time trophies to level select page
- added mac build to steam (not sure it runs properly yet)
- added windowed x2 and x3 sizes (they don't save on quit yet)

05/05/25 version 1.0.5
- new OOB secrets and achievements

04/05/25 version 1.0.4
- fixed rover, additional campaign and bonus/final achievements
- made settings page easier to see (stretch to screen, ignore gui scaling)
- fixed oblivion-mode level 100 being unwinnable (oblivion crates now won't spawn on pushpads)
- launch option -clearach will clear steam achievements (no warning so only use if you really need to)

02/05/25 version 1.0.3
- new achievement and secret