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Most requested features

Ûnsae
[p]During the course of development these two points have kept coming up again and again. And for good reasons, the input experience is important to players.

Glyphs
For a long time the task of implementing just one, safe for two sets of glyphs has seemed somewhat insurmountable with the rest of the game needing to be made and catered thereafter.

And you guys want a third!

I want to provide players a good solution to selecting whichever glyphs they prefer. It will have to wait until after release & it is a high priority for us to look into this proper. I can't promise exactly what the solution will look like, but hopefully it'll be easy enough for you to partake in.

For now we have sorted every glyph into their own .Pak file which means modding & replacing the Playstation glyphs is really easy. I hope we can provide an in game solution to make this easier. I'd love automatic detection. We might settle for a toggle.

Mouse movement in menus[/p][p]The whole menu system was built on top of a custom solution for retrieving inputs with a lot of little special cases. It's honestly a mess and a true testament to what technical debt can look like.

I don't know exactly what I can do here, without uprooting months and months of bad code that will ripple through the entire project requiring very thorough testing before it is ready for the public.

The first months this will not be a priority. It would simply block our ability entirely to push other updates as anything less than a surgical incision into the system to replace many little bits of code, would leave other systems prone to bugs.

I know it's not ideal. I hope adjusting to using KB WASD or arrow keys won't ruin your immersion. Because that is what it is. Your way of seamlessly interacting in the way you expect the game to work, helps bring you closer to just exist in that world.

And I promise to take a look at it. Just, know it will be a while before we can bring love mouse movement in menus the way it deserves.[/p][p] - Mireneye

[/p]