Patch Notes, V8.9.5.0
Ûnsae
[p]In pursuit of a better experience. We have taken a look at combat, consistency of lore & NPCs. What this means for you is a more coherent world (in its own way of course) with improved combat feel and exploration. We are, like always tweaking and balancing as we go. In addition we have addressed some of the previously known issues.[/p][p]Current Patch V 8.9.5.0[/p][h3]COMBAT[/h3]- [p]Added camera shake to player light attacks[/p]
- [p]Added additional sounds to Outlaw (common type) attacks[/p]
- [p]Tweaked global hit-stop[/p]
- [p]Tweaked camera shake on player heavy attacks[/p]
- [p]Tweaked enemy parry behavior[/p]
- [p]Removed redundant code execution from enemy parries[/p]
- [p]Fixed two wardrobe malfunctions[/p]
- [p]Tweaked NPC interaction at the bar in Torgate in preparation for additional Skill-Tree functionality[/p]
- [p]Tweaked NPC interaction at refugee camp above Torgate[/p]
- [p]Tweaked NPC visuals at Waycastle[/p]
- [p]Added two NPC interactions to Fathoms[/p]
- [p]Fixed enemy along the Kiall beach not dropping special item[/p]
- [p]Fixed color of enemy alongside Kiall Coast[/p]
- [p]Fixed shop display locations in Fathoms[/p]
- [p]Fixed sequence break allowing going directly from chapter 1 to chapter 2[/p]
- [p]Fixed collision on big main branch leading to the Nekath home tree[/p]
- [p]Added some additional rewards for exploring the Main Road[/p]
- [p]Added collision to Ropes so they can now be traversed[/p]
- [p]Removed collision from vertical rope near the Main Road[/p]
- [p]Tweaked Fathoms visuals[/p]
- [p]Removed red trees from Fathoms[/p]
- [p]Added green trees to Fathoms[/p]
- [p]Added two codex entries[/p]
- [p]Tweaked item descriptions on multiple items for coherency[/p]
- [p]Re-enabled Controller support through Steam[/p]
- [p]Added item: Brew[/p]
- [p]Added Brew to Bar[/p]
- [p]Fixed broken visual of recently added gear[/p]
- [p]Fixed broken visual on certain roofs[/p]
- [p]Tweaked ambience for Old battlefield[/p]
- [p]Tweaked ambience for Wilden townhall[/p]
- [p]Glyph functionality mis-match in rebinding Flicks[/p]
- [p]Music levels of certain pieces not tied to any slider[/p]
- [p]Severity slider for Color Blindness resets to full
[/p][p]- Ulfgang & Mireneye [/p]