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Patch Notes, V8.9.8.8, Most requested feature!

Ûnsae
[p]This marks a major rework of A LOT of our menu logic. We now have mouse navigation in all relevant menus!!! We are also discounting the game in the light of this update!

I'd still be cautious if you want to swap a lot between using gamepad and KB/M, there are certainly a few places where the game can get confused if you do. We didn't end up needing a setting for it instead we try to recognize whenever you are using another input device. All other input methods still available such as Arrow Keys or WASD to navigate menus (Yes this was difficult to maintain); alas it's finally here which brings us closer to our final vision. We also bring some additional goodies, mostly in terms of animation fidelity.[/p][p]Current Patch V 8.9.8.8[/p]
  • [p]Added Mouse control to all relevant Menus[/p]
  • [p]Major rework of the animation fidelity when blocking[/p]
  • [p]Fixed issue with unequipping weapons as it would not display if you hold block[/p]
  • [p]Fixed Struggler Great-sword (Real)'s visuals, size and holster[/p]
  • [p]Fixed rough navigation across certain rocky & jagged meshes[/p]
[h3] Known Issues[/h3]
  • [p]Micro-stutter due to shader cache miss[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks[/p]
  • [p]Music levels of certain pieces not tied to any slider[/p]
  • [p]Severity slider for Color Blindness resets to full[/p]
  • [p]Active guards death do not worsen world state if killed by the player[/p]
  • [p]Underside of balcony in Lower Waycastle can be seen through from below[/p]
  • [p]Food item in Torgate Tavern, not so clearly targetable or purchasable[/p][p] [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]