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Patch Demo Branch, New Weapon Movesets, Passives, Items & Camera Fixes

Hello Demo Branch players!




With this build, players should be enjoying a much smoother experience. We have an ongoing battle with improving the way the Camera works. Especially while locked on in Combat. I firmly believe we are going in the right direction.

There's also gradual improvements to animations and gameplay balancing as well as updates to many enemies & weapons.

Here are the big changes to the current Live build:

  • New Passive Skill: Immolation
  • New Passive Skill: Electrovolition
  • Moveset Update: Royal Greatsword
  • Moveset Update: Dual Wield Swords
  • Added new Consumable to Demo
  • Added new Equipment to Demo
  • increased the visual fidelity and feel of Blocking
  • Increased the visual fidelity and feel of Parries
  • Added some missing Dialog
  • Added Cinematics to better tie the Story together
  • Improved overall Player experience with Lore Points
  • Velkiri Boss Update
  • Fixed: Some weapons wrongly added Burn Stacks to enemies
  • Settings: Added Color Blindness option
  • Settings: Added FPS Limit option
  • Even more Distance culling optimizations.
  • Expanded the simulated world
  • Level Design: Changes to make the world more coherent (Again ;))
  • Lock-On now follows enemies in a different way, framing gameplay a bit better (Like it was supposed LAST PATCH)

Note that that the Running Nekath event is not completable (to our knowledge).


Taû’tael