Patch Demo Branch, New Weapon Movesets, Passives, Items & Camera Fixes
Hello Demo Branch players!

With this build, players should be enjoying a much smoother experience. We have an ongoing battle with improving the way the Camera works. Especially while locked on in Combat. I firmly believe we are going in the right direction.
There's also gradual improvements to animations and gameplay balancing as well as updates to many enemies & weapons.
Here are the big changes to the current Live build:
- New Passive Skill: Immolation
- New Passive Skill: Electrovolition
- Moveset Update: Royal Greatsword
- Moveset Update: Dual Wield Swords
- Added new Consumable to Demo
- Added new Equipment to Demo
- increased the visual fidelity and feel of Blocking
- Increased the visual fidelity and feel of Parries
- Added some missing Dialog
- Added Cinematics to better tie the Story together
- Improved overall Player experience with Lore Points
- Velkiri Boss Update
- Fixed: Some weapons wrongly added Burn Stacks to enemies
- Settings: Added Color Blindness option
- Settings: Added FPS Limit option
- Even more Distance culling optimizations.
- Expanded the simulated world
- Level Design: Changes to make the world more coherent (Again ;))
- Lock-On now follows enemies in a different way, framing gameplay a bit better (Like it was supposed LAST PATCH)
Note that that the Running Nekath event is not completable (to our knowledge).

Taû’tael