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Patch Demo Branch. For Speed!

Hello Players!




With this build we put our all into preparing for the upcoming Speedrun Compeition (13/05/2024). More about that if you look to our Events. This build also boasts two big updates to our NPC backend, which should improve FPS and frame pacing across the board & not only that! A lot of animations have gotten more polish!

Here are the big changes to the current Live build:
  • Balance patch to Damage, enemy Health & Boss Health
  • Move-set polish across many Player Move-sets
  • Player foot placement now works properly
  • Reworked Backstab backend logic
  • Possessed Boss should look a little bit more menacing (he might be)
  • Made a majority of stationary NPCs GPU bound instead of CPU bound
  • Optimization to Character Rendering
  • More Distance culling optimizations

Note
  • The Running Nekath event is not completable (to our knowledge)




Taû’tael