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Dynasthir News

PLAY DYNASTHIR ON STEAM NEXT FEST: 10/13!

Ûnsae!
[p]Our crescendo is upon us; We've tried to build momentum for this day! Lets see to it, that it pays off!
We have worked restlessly and we continue to do so to get Dynasthir as near as we can to the image we have in our minds ahead of its November 14th release! It's our ambition to continue working on & support it after, until its able to take that shape. This will happen in the form of themed content patches. More on these later!

Thank you for being on this amazing journey! The wait is soon over but for now, you can enjoy our demo, alongside everyone else! We can't wait to bring down the walls to the rest of our world and show you all the other things we have been cooking.
[/p][p]The world is almost upon us! Will you rejoice?

Signed, [/p][p][/p]

Patch Notes V8.0.4.2 & a message!

Ûnsae
[p]Because of our tight schedule we are shifting our focus fully to the development of the full game. Except for fixing atrocities and general fixes that we apply to the game as whole this will be the last patch for the demo.

Current Patch V 8.0.4.2[/p]
  • [p]Fixed: Inventory can no longer be opened while in dialog[/p]
  • [p]Fixed: Spline based weather zones were reset but they have been remade[/p]
  • [p]Added missing visor to main menu character during fresh loads without a save file[/p]
[p] Known Issues[/p]
  • [p]Tabbing in & out of game may cause issues, suspected Win11 only?[/p]
  • [p]Tabbing in & out of skill-tree may displace mouse location on skill-tree[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.4.0

Ûnsae
[p] Current Patch V 8.0.4.0[/p]
  • [p]Overhauled button input clarity in Wilden Collapsed Mine[/p]
  • [p]Overhauled settings menu clarity[/p]
  • [p]Overhauled Skill-tree movement[/p]
  • [p]Added tool-tipping Stats on Tree[/p]
  • [p]Added Adrenaline skill descriptions[/p]
  • [p]Fixed Crystallized Essence Duplication[/p]
  • [p]Fixed activating packages inside of Inventory[/p]
[p] Known Issues[/p]
  • [p]Tabbing in & out of game may cause issues, suspected Win11 only?[/p]
  • [p]Tabbing in & out of skill-tree may displace mouse location on skill-tree[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.3.0

Ûnsae
[p] Current Patch V 8.0.3.0[/p]
  • [p]Update to Fathoms cinematic[/p]
  • [p]Update Stat Icons to reflect updated Skill-Tree icons[/p]
  • [p]Update to window element location on the Skill-Tree [/p]
  • [p]Update some old item icons[/p]
  • [p]Update to Foci menu visuals to match new icons[/p]
  • [p]Added Equip to Key-binds[/p]
  • [p]Added experimental Skill-Tree movement rework[/p]
  • [p]Fixed gamepad Lock-on [/p]
  • [p]Fixed hay collision[/p]
  • [p]Fixed NPCs floating off when dying from Kicks[/p]
  • [p]Fixed typos in Wilden[/p]
  • [p]Fixed doors not blocking archers line of sight[/p]
[p] Known Issues[/p]
  • [p]Tabbing in and out of game may cause issues, suspected Win11 only?[/p]
  • [p]Activating packages in Inventory requires a reopen of the Inventory
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.2.0

Ûnsae
[p] Current Patch V 8.0.2.0[/p]
  • [p]Fixed extreme stutter caused by corrupt cloth physics[/p]
  • [p]Fixed Achievement name mismatch[/p]
  • [p]Fixed; Encounter Activation Zones no longer has collision with rain[/p]
  • [p]Fixed Mine lower Lever[/p]
  • [p]Adjusted Cursor on Bloodline to center screen[/p]
  • [p]Adjusted fire SFX levels and size, quieter & smaller[/p]
  • [p]Added RichText images for weapon stat scaling in Inventory
    [/p]
[p] Known Issues[/p]
  • [p]Tabbing in and out of game may cause issues, especially on multiple monitors[/p]
  • [p]Lock-on flicking targets may not work on gamepad[/p]
  • [p]Activating packages in Inventory requires a reopen of the Inventory
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]