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Dynasthir News

Dev Streams, every Sunday 19:00 GMT+1



Update on our Streaming Schedule!
We are doing dev streams currently every Sunday at 19:00 GMT+1

Come work together, hang out and chill!
twitch.tv/MireneyeTV

Much love!
-TwinlakeMinstrels

Dev Streams, every Tue/Wed 18:00 GMT+1



It's been busy!
2025 is looking to be a big year for Dynasthir!

We just hit affiliate on Twitch which means we can start having some serious fun on the stream!
We are doing dev streams currently every Tuesday and Wednesday at 18:00 GMT+1

Come work together, hang out and chill!
twitch.tv/MireneyeTV

Much love!
-TwinlakeMinstrels

Patch Demo Branch. For Speed!

Hello Players!




With this build we put our all into preparing for the upcoming Speedrun Compeition (13/05/2024). More about that if you look to our Events. This build also boasts two big updates to our NPC backend, which should improve FPS and frame pacing across the board & not only that! A lot of animations have gotten more polish!

Here are the big changes to the current Live build:
  • Balance patch to Damage, enemy Health & Boss Health
  • Move-set polish across many Player Move-sets
  • Player foot placement now works properly
  • Reworked Backstab backend logic
  • Possessed Boss should look a little bit more menacing (he might be)
  • Made a majority of stationary NPCs GPU bound instead of CPU bound
  • Optimization to Character Rendering
  • More Distance culling optimizations

Note
  • The Running Nekath event is not completable (to our knowledge)




Taû’tael

Patch Demo Branch. Camera.. Lights! Action!

Hello Demo Branch players!




With this build we put our all into improving how we frame the player and how we frame gameplay.
This has lead to increased clarity in combat and a much better experience. The game now also runs primarily in borderless mode. It was time we took down our borders anyways.

Here are the big changes to the current Live build:
  • Brand new Camera Behavior
  • Brand new Player Lantern
  • Visual UI Improvements
  • Fixed a bug where the game was not running in true Fullscreen
  • Replaced some expensive texture lookups with efficient math
  • More Distance culling optimizations

Note
  • The Running Nekath event is not completable (to our knowledge)




Taû’tael

Patch Demo Branch, It's a performance!

Hello Demo Branch players!




With this build we focused on some pre-spring cleaning leading to a smoother experience due to better memory handling. There are also new framerate cap options! You can now select 24 fps for a true cinematic experience :P

Here are the big changes to the current Live build:

  • Refactored many variable types for efficiency
  • Refactored some player logic for efficiency
  • Adjusted Player friction slightly
  • Default FPS cap set to 40 instead of 30
  • New FPS cap option: 24 FPS
  • Replaced some expensive texture lookups with efficient math
  • Distance culling optimizations


Note
  • The Running Nekath event is not completable (to our knowledge)
  • We have an ongoing battle with improving the way the Camera works. Especially while locked on in Combat. I firmly believe we are going in the right direction




Taû’tael