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Dynasthir News

Patch Notes V8.0.3.0

Ûnsae
[p] Current Patch V 8.0.3.0[/p]
  • [p]Update to Fathoms cinematic[/p]
  • [p]Update Stat Icons to reflect updated Skill-Tree icons[/p]
  • [p]Update to window element location on the Skill-Tree [/p]
  • [p]Update some old item icons[/p]
  • [p]Update to Foci menu visuals to match new icons[/p]
  • [p]Added Equip to Key-binds[/p]
  • [p]Added experimental Skill-Tree movement rework[/p]
  • [p]Fixed gamepad Lock-on [/p]
  • [p]Fixed hay collision[/p]
  • [p]Fixed NPCs floating off when dying from Kicks[/p]
  • [p]Fixed typos in Wilden[/p]
  • [p]Fixed doors not blocking archers line of sight[/p]
[p] Known Issues[/p]
  • [p]Tabbing in and out of game may cause issues, suspected Win11 only?[/p]
  • [p]Activating packages in Inventory requires a reopen of the Inventory
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.2.0

Ûnsae
[p] Current Patch V 8.0.2.0[/p]
  • [p]Fixed extreme stutter caused by corrupt cloth physics[/p]
  • [p]Fixed Achievement name mismatch[/p]
  • [p]Fixed; Encounter Activation Zones no longer has collision with rain[/p]
  • [p]Fixed Mine lower Lever[/p]
  • [p]Adjusted Cursor on Bloodline to center screen[/p]
  • [p]Adjusted fire SFX levels and size, quieter & smaller[/p]
  • [p]Added RichText images for weapon stat scaling in Inventory
    [/p]
[p] Known Issues[/p]
  • [p]Tabbing in and out of game may cause issues, especially on multiple monitors[/p]
  • [p]Lock-on flicking targets may not work on gamepad[/p]
  • [p]Activating packages in Inventory requires a reopen of the Inventory
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.1.0

Ûnsae
[p] Current Patch V 8.0.1.0[/p]
  • [p]Added Codex entry visual feedback[/p]
  • [p]Added Demo Achievements[/p]
  • [p]Adjusted New Mine entrance for better gameplay experience[/p]
  • [p]Fixed levers posting "Locked" visually when Unlocked[/p]
  • [p]Fixed Lock on hold button target flicker[/p]
  • [p]Fixed collision/landscape bug in Erd Fields underground[/p]
  • [p]Fixed triggering Wilden Church cutscene from outside hallway[/p]
  • [p]Fixed, exiting out of large hollowed out trunks[/p]
[p] Known Issues[/p]
  • [p]Extreme map streaming Stutter, likely connected to maps with enemies[/p]
  • [p]Tabbing in and out of game may cause issues, especially on multiple monitors[/p]
  • [p]Activating Packages in Inventory requires a reopen of the Inventory

    - Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes V8.0.0.0

Ûnsae
[p]
Current Patch V 8.0.0.0[/p]
  • [p]Removed some debug keys[/p]
  • [p]Possible destructible activation fix, still testing[/p]
  • [p]Dash into attack can no longer be performed without a weapon[/p]
  • [p]Improved some Bloodline Tooltip info[/p]
  • [p]Locked Elevators now provide visual feedback[/p]
  • [p]Fixed source location of sound for Himwae church interior in Wilden[/p]
  • [p]Activation of cinematic from outside Himwae church interior in Wilden [/p]
  • [p]Adjusted starter area vibes[/p]
[p] Known Issues[/p]
  • [p]Extreme map streaming Stutter, likely connected to maps with many enemies[/p]
  • [p]Tabbing in and out of game may cause issues, especially on multiple monitors[/p]
  • [p]Activating Packages in Inventory requires a reopen of the Inventory[/p]
  • [p]Lock-on Hold target flicker[/p]
  • [p]Bloodline Cursor location initialization[/p]
  • [p]Some strange collision behavior underground that launches the Player

    - Ulfgang & Mireneye [/p]
[p][/p]

DEMO OUT! (WITH NEW TRAILER)

Ûnsae
[p][dynamiclink][/dynamiclink]The Demo is out!
We gave it everything. And we have every intention to keep giving.

We know choices we have made along the way will resonate with a specific type of crowd. This is an open invitation for you to find out if you are one of them!

Our plan is now to polish things up as we head into Next Fest with this demo.

Note that we are doing simultaneous work on both the demo and the rest of the game.
Of course we will try to prioritize anything of importance that pops up. Just know that our focus is two fold.

Many thanks to the great Jullian Champenois, aka Disco Elysiums Kim, for narrating the trailer.

And to the amazing music by the amazing Riotbard of snowdaymedia.net

It shows off a lot of the love that has gone into the world and it's design. Endless paper notes and work on symbols and meanings.

We try to put meaning in everything we do as we work our way through thousands of assets. With a project of this scope we have taken every bit of help along the way we could. And for every time we have been tempted to cut corners we've then been inspired to turn the corner into a full roundabout.

I can tell you now, how happy we are to be here finally that we can talk to you now more openly about the world we've been cooking.

Dynasthir to us is more than a game. The amount of short stories written. The endless notes and sketches. The mechanics of the world that exist mostly in the form of a rough outline for it's ancient pen & paper roleplaying game roots. It's become part of our lives in a way hard to describe.

As the world around us was dying in 2019. We were already asking the question.. Will we persist?
And damn it, it seems like through every hardship. Here we are.

It's time to start the journey! The first chapter of Dynasthir beckons.

- Ulfgang & Mireneye
[/p]