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Dynasthir News

Home stretch

Ûnsae
[p]
We are currently working on what will be the last version of our demo. The one that will eventually be open for the public. No more closed doors working away in the shadows; exposed for all to see.

But it is and has not been our only focus. Concurrently we have been working on the upcoming chapters of the game. It's coming along well, more on that soon!

We have also been looking more into Steam Deck. It's a tough nut. According to the internet it's only 400% less powerful than our PC Hardware Target ːsteamthumbsupː[/p][p]
But maybe, just maybe we can get it running at locked 30. In our testing it will be a real challenge. And I can tell immediately it will be something we will have to work towards after the initial PC release.

The game has never felt better, now it is just a matter of getting it in your hands, so you can feel for yourself.

I'm as always concerned that it doesn't look good enough or doesn't perform well enough. It's something I will always be working towards. It's true until the game is release & it will be true for a long time after.

Your patience has paid off; big news soon!
Beyond patience, will you persist?


[/p]

Dynasthir is changing!



This is the last update in our traditional style! From here on out we are making a sokoban dating sim with plenty of danmaku. Consider this your last look at Dynasthir as it was before this sudden and unexpected decision. Even internally we are super surprised by this, but that's just how it is.

And of course this means there will be a OG Gameboy version. Do not for a moment think we are forgetting all you hardcore RPG Gameboy fans out there. Big N's got our back on this, I'm sure!



Finally, here is a very early concept render of one of the new characters for our lovely sokoban dating sim.


Puzzle away!

Dev Streams, every Sunday 19:00 GMT+1



Update on our Streaming Schedule!
We are doing dev streams currently every Sunday at 19:00 GMT+1

Come work together, hang out and chill!
twitch.tv/MireneyeTV

Much love!
-TwinlakeMinstrels

Dev Streams, every Tue/Wed 18:00 GMT+1



It's been busy!
2025 is looking to be a big year for Dynasthir!

We just hit affiliate on Twitch which means we can start having some serious fun on the stream!
We are doing dev streams currently every Tuesday and Wednesday at 18:00 GMT+1

Come work together, hang out and chill!
twitch.tv/MireneyeTV

Much love!
-TwinlakeMinstrels

Patch Demo Branch. For Speed!

Hello Players!




With this build we put our all into preparing for the upcoming Speedrun Compeition (13/05/2024). More about that if you look to our Events. This build also boasts two big updates to our NPC backend, which should improve FPS and frame pacing across the board & not only that! A lot of animations have gotten more polish!

Here are the big changes to the current Live build:
  • Balance patch to Damage, enemy Health & Boss Health
  • Move-set polish across many Player Move-sets
  • Player foot placement now works properly
  • Reworked Backstab backend logic
  • Possessed Boss should look a little bit more menacing (he might be)
  • Made a majority of stationary NPCs GPU bound instead of CPU bound
  • Optimization to Character Rendering
  • More Distance culling optimizations

Note
  • The Running Nekath event is not completable (to our knowledge)




Taû’tael