Update on our Streaming Schedule! We are doing dev streams currently every Sunday at 19:00 GMT+1
Come work together, hang out and chill! twitch.tv/MireneyeTV
Much love! -TwinlakeMinstrels
Dev Streams, every Tue/Wed 18:00 GMT+1
It's been busy! 2025 is looking to be a big year for Dynasthir!
We just hit affiliate on Twitch which means we can start having some serious fun on the stream! We are doing dev streams currently every Tuesday and Wednesday at 18:00 GMT+1
Come work together, hang out and chill! twitch.tv/MireneyeTV
Much love! -TwinlakeMinstrels
Patch Demo Branch. For Speed!
Hello Players!
With this build we put our all into preparing for the upcoming Speedrun Compeition (13/05/2024). More about that if you look to our Events. This build also boasts two big updates to our NPC backend, which should improve FPS and frame pacing across the board & not only that! A lot of animations have gotten more polish!
Here are the big changes to the current Live build:
Balance patch to Damage, enemy Health & Boss Health
Move-set polish across many Player Move-sets
Player foot placement now works properly
Reworked Backstab backend logic
Possessed Boss should look a little bit more menacing (he might be)
Made a majority of stationary NPCs GPU bound instead of CPU bound
Optimization to Character Rendering
More Distance culling optimizations
Note
The Running Nekath event is not completable (to our knowledge)
Taû’tael
Patch Demo Branch. Camera.. Lights! Action!
Hello Demo Branch players!
With this build we put our all into improving how we frame the player and how we frame gameplay. This has lead to increased clarity in combat and a much better experience. The game now also runs primarily in borderless mode. It was time we took down our borders anyways.
Here are the big changes to the current Live build:
Brand new Camera Behavior
Brand new Player Lantern
Visual UI Improvements
Fixed a bug where the game was not running in true Fullscreen
Replaced some expensive texture lookups with efficient math
More Distance culling optimizations
Note
The Running Nekath event is not completable (to our knowledge)
Taû’tael
Patch Demo Branch, It's a performance!
Hello Demo Branch players!
With this build we focused on some pre-spring cleaning leading to a smoother experience due to better memory handling. There are also new framerate cap options! You can now select 24 fps for a true cinematic experience :P
Here are the big changes to the current Live build:
Refactored many variable types for efficiency
Refactored some player logic for efficiency
Adjusted Player friction slightly
Default FPS cap set to 40 instead of 30
New FPS cap option: 24 FPS
Replaced some expensive texture lookups with efficient math
Distance culling optimizations
Note
The Running Nekath event is not completable (to our knowledge)
We have an ongoing battle with improving the way the Camera works. Especially while locked on in Combat. I firmly believe we are going in the right direction