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Flagships update released for Space Rangers HD

Version 2.1.1980


Additions:

- New Coalition war ship class added: Flagship. Flagships have some unique abilities, available to player through dialog options;
- New artifact added: Rals. It grants rocket weapons 15% chance to fire twice during one turn. Additional salvo will also require ammo;
- New format for Prolonger info about ships in a system was implemented;
- The additional progress bar was added to show current session progress for achievements that should be unlocked during one campaign session;
- Using «sell all» option for cargo hold or storage now displays total cost for items to be sold;
- New features for modders added.

Bug fixes:

- Fixed a bug which could cause a ship guarded by a female special agent to stuck on a planet.

Balance changes:

- Artifactor now allows to access Bioworld artifact information while it is stashed in a cargo hold;
- Transfactorial Beacon penalties were greatly reduced;
- Bioworld artifact gives a 50% chance to increase maximum number of allowed stimulators at the medical centers and also provides info on the experience penalty caused by radiation sickness;
- Quark bombs and fuel canisters explosions now have a chance to detonate nearby objects;
- Pirate non-acrynic hulls durability reduced by 10%;
- Subsequent applications of Lirecron weapon on one target gives less stackable effect.


Версия 2.1.1980


Добавления и нововведения:

- Добавлен новый класс военных кораблей коалиции: флагманы. Они обладают рядом уникальных способностей, доступных игроку через диалог;
- Добавлен новый артефакт Ралс, позволяющий ракетному оружию делать два залпа подряд с вероятностью 15%. На дополнительные залпы тратится аммуниция;
- Изменен формат вывода информации о кораблях в системе при использовании Пролонгера;
- Для достижений, которые требуется выполнить в течении одной партии, теперь показывается дополнительный прогресс бар, показывающий достигнутое в текущей партии значение;
- При использовании кнопок продажи всего содержимого трюма или склада теперь выводится суммарная стоимость продаваемых вещей;
- Добавлены новые возможности для моддеров.

Исправления ошибок:

- Исправлен баг, из-за которого в некоторых случаях корабль, охраняемый спецагенткой, мог застрять на планете.

Изменения баланса:

- Артефактор теперь позволяет пользоваться информационными функциями Биомира, когда тот находится в трюме;
- Штрафы от применения трансфакторного маяка значительно ослаблены;
- Биомир с вероятностью 50% увеличивает максимальное количество предлагаемых на МЦ стимуляторов, а также предоставляет информацию о величине штрафа к получаемому опыту при лучевой болезни;
- Взрывы кварковых бомб и цистерн с топливом теперь имеют шанс подорвать расположенные поблизости предметы;
- На 10% снижена прочность пиратских неакриновых корпусов;
- Электромагнитные помехи Лирекрона теперь дают меньший суммарный эффект при повторном наложении.

Flagships update released for Space Rangers HD

Version 2.1.1980


Additions:

- New Coalition war ship class added: Flagship. Flagships have some unique abilities, available to player through dialog options;
- New artifact added: Rals. It grants rocket weapons 15% chance to fire twice during one turn. Additional salvo will also require ammo;
- New format for Prolonger info about ships in a system was implemented;
- The additional progress bar was added to show current session progress for achievements that should be unlocked during one campaign session;
- Using «sell all» option for cargo hold or storage now displays total cost for items to be sold;
- New features for modders added.

Bug fixes:

- Fixed a bug which could cause a ship guarded by a female special agent to stuck on a planet.

Balance changes:

- Artifactor now allows to access Bioworld artifact information while it is stashed in a cargo hold;
- Transfactorial Beacon penalties were greatly reduced;
- Bioworld artifact gives a 50% chance to increase maximum number of allowed stimulators at the medical centers and also provides info on the experience penalty caused by radiation sickness;
- Quark bombs and fuel canisters explosions now have a chance to detonate nearby objects;
- Pirate non-acrynic hulls durability reduced by 10%;
- Subsequent applications of Lirecron weapon on one target gives less stackable effect.


Версия 2.1.1980


Добавления и нововведения:

- Добавлен новый класс военных кораблей коалиции: флагманы. Они обладают рядом уникальных способностей, доступных игроку через диалог;
- Добавлен новый артефакт Ралс, позволяющий ракетному оружию делать два залпа подряд с вероятностью 15%. На дополнительные залпы тратится аммуниция;
- Изменен формат вывода информации о кораблях в системе при использовании Пролонгера;
- Для достижений, которые требуется выполнить в течении одной партии, теперь показывается дополнительный прогресс бар, показывающий достигнутое в текущей партии значение;
- При использовании кнопок продажи всего содержимого трюма или склада теперь выводится суммарная стоимость продаваемых вещей;
- Добавлены новые возможности для моддеров.

Исправления ошибок:

- Исправлен баг, из-за которого в некоторых случаях корабль, охраняемый спецагенткой, мог застрять на планете.

Изменения баланса:

- Артефактор теперь позволяет пользоваться информационными функциями Биомира, когда тот находится в трюме;
- Штрафы от применения трансфакторного маяка значительно ослаблены;
- Биомир с вероятностью 50% увеличивает максимальное количество предлагаемых на МЦ стимуляторов, а также предоставляет информацию о величине штрафа к получаемому опыту при лучевой болезни;
- Взрывы кварковых бомб и цистерн с топливом теперь имеют шанс подорвать расположенные поблизости предметы;
- На 10% снижена прочность пиратских неакриновых корпусов;
- Электромагнитные помехи Лирекрона теперь дают меньший суммарный эффект при повторном наложении.

New huge update released - Dominions

Additions:
- New pirate base type – Dominions were added. They have a lot of special features and available for visiting only when player sticks to the pirate clan. Some functions were transferred from pirate bases to Dominion;
- New micromodule type that increases items wear was added (side effect – during pirate subplot progress it is possible to receive micromodules with levels not matched to their description);

Balance changes:
- AI skill selection algorithm was improved;
- AI algorithm for getting micromodules was improved;
- AI now less likely would change his equipment to worse, even if it attract him with low cost and small size;
- Acryn and micromodules for rocket weapon now split their bonus to every missile in salvo;
- Botter and Optimizer micromodules now provide reliability bonus, scanner bonus of Beta Patch micromodule was increased;
- Low level droid characteristics were increased, micromodule-related repair bonuses were rebalanced;
- Rarity and cost of slot opening micromodules was rebalanced;
- Rocket micromodules and acrynes base power was increased;
- Lirecron’s EMP effect now ignores armor;
- Esodapher now always deals maximum damage;
- Ships destroyed by Turbogravitron’s splash now generate splash themselves;
- Caphasitor damage in arcade battles was reduced;
- Junior droid now reduces main droid wearing two times (three times with compability);
- Keller and Terron equipment was improved (effect takes place only with new game starting);
- Drug addiction mechanic was reworked – now illness doesn't have “Incurable” period.

New cheats:
- MADEINCHINA (equipped items transformed to unknown race);
- EXTRAONE (double all cargo bay items, excluding tranclucators and some script items);
- ROBOTFORCE (seven tranclucators of different races);
- RANGERSDREAM (spawns nodes around players);
- SKILL cheat now can be applied to modernized bases, tranclucators and scanned ships;
- New modding functional was added, including some for working with interface;
- Improved script errors logging was added.

Bug fixes:
- Fullscreen drawing and screenshots in planetary battles was fixed;
- Rare crash during ship guard missions was fixed;
- Errors caused by 16-bit color mode set at desktop was fixed;
- Few small memory leaks were fixed;
- Bug with random code executing after visiting hangar at military base, which just jumped was fixed;
- Bug with putting player into prison during Khan rank special mission with military camouflage cover was fixed;
- Few logic bugs in text quests were fixed;
- AI rangers behavior while collecting large amounts of nodes was fixed;
- Entries export from flight log to text file was fixed;
- Incorrect HWEAPON cheat effect applied to weapon with micromodules was fixed;
- Now selling all goods from cargo bay/storage pops us warning message to confirm selling tranclucators and illegal goods;
- Warning message about necessity for additional driver tuning was added for Asus Xonar family soundcards owners;
- Bug with rare delay of the mission status icon refresh was fixed;
- Fixed various text mistakes and mistypes.

New huge update released - Dominions

Additions:
- New pirate base type – Dominions were added. They have a lot of special features and available for visiting only when player sticks to the pirate clan. Some functions were transferred from pirate bases to Dominion;
- New micromodule type that increases items wear was added (side effect – during pirate subplot progress it is possible to receive micromodules with levels not matched to their description);

Balance changes:
- AI skill selection algorithm was improved;
- AI algorithm for getting micromodules was improved;
- AI now less likely would change his equipment to worse, even if it attract him with low cost and small size;
- Acryn and micromodules for rocket weapon now split their bonus to every missile in salvo;
- Botter and Optimizer micromodules now provide reliability bonus, scanner bonus of Beta Patch micromodule was increased;
- Low level droid characteristics were increased, micromodule-related repair bonuses were rebalanced;
- Rarity and cost of slot opening micromodules was rebalanced;
- Rocket micromodules and acrynes base power was increased;
- Lirecron’s EMP effect now ignores armor;
- Esodapher now always deals maximum damage;
- Ships destroyed by Turbogravitron’s splash now generate splash themselves;
- Caphasitor damage in arcade battles was reduced;
- Junior droid now reduces main droid wearing two times (three times with compability);
- Keller and Terron equipment was improved (effect takes place only with new game starting);
- Drug addiction mechanic was reworked – now illness doesn't have “Incurable” period.

New cheats:
- MADEINCHINA (equipped items transformed to unknown race);
- EXTRAONE (double all cargo bay items, excluding tranclucators and some script items);
- ROBOTFORCE (seven tranclucators of different races);
- RANGERSDREAM (spawns nodes around players);
- SKILL cheat now can be applied to modernized bases, tranclucators and scanned ships;
- New modding functional was added, including some for working with interface;
- Improved script errors logging was added.

Bug fixes:
- Fullscreen drawing and screenshots in planetary battles was fixed;
- Rare crash during ship guard missions was fixed;
- Errors caused by 16-bit color mode set at desktop was fixed;
- Few small memory leaks were fixed;
- Bug with random code executing after visiting hangar at military base, which just jumped was fixed;
- Bug with putting player into prison during Khan rank special mission with military camouflage cover was fixed;
- Few logic bugs in text quests were fixed;
- AI rangers behavior while collecting large amounts of nodes was fixed;
- Entries export from flight log to text file was fixed;
- Incorrect HWEAPON cheat effect applied to weapon with micromodules was fixed;
- Now selling all goods from cargo bay/storage pops us warning message to confirm selling tranclucators and illegal goods;
- Warning message about necessity for additional driver tuning was added for Asus Xonar family soundcards owners;
- Bug with rare delay of the mission status icon refresh was fixed;
- Fixed various text mistakes and mistypes.