Silence of the Siren - The Iron Mole Update
Hi everybody, we're happy to bring you the next Early Access content update of Silence of the Siren!
This version brings new maps, content and various fixes and improvements.
In the meantime, the team is also working on the "next big thing", the map and campaign editor and the first version of random map generator. Enjoy the update and stay tuned! :)
Content
Features and improvements
Fixes

This version brings new maps, content and various fixes and improvements.
In the meantime, the team is also working on the "next big thing", the map and campaign editor and the first version of random map generator. Enjoy the update and stay tuned! :)
Content
- Iron Mole Mode as a new difficulty setting that only allows one save per map and replaces enemy hazard rating by a rough estimate of actual unit counts
- 10 new items
- 2 new skirmish maps: Multiverse Madness and Doom of Eden
- New neutral units: Molvarks, slightly familiar mole beasts and Trifids that spawn their seedlings
- New campaign level select screen

Features and improvements
- Added the option to retry battle from victory and loss dialogs, disabled retry battle from pause menu and from end battle dialogs during tutorial
- Units in unit list in combat get highlighed when targeted by an attack or an ability
- Friendly units on the map get highlighted in blue instead of orange, handshake cursor on friendly neutral armies
- Overall UI polish (layouts, backgrounds, unnecessary scrolling, one-frame glitches, smooth fade-in of dark background behind base panels, exploration map building tooltips)
- Improved buying abilities panel in the Academy
- Improved the different crosshair combat cursors
- Added a few missing UI sounds to different buttons
- Implemented switching to lower resolution energy field mesh and less dense energy field particles with the low quality terrain option
- Added difficulty info to the load dialog
- Added custom combat log message for bloodlust giving an extra move
- Vortex mines end moves
- Worm's 'buried' status effect can be dispelled
- Added a few new status effect icons
- Added missing info about status effects to a few unit ability descriptions, added more info about unit types affected, improved orbital bombardment description and changed empty base text to be more clear about no garrisoned units; changed vanquishers to cause shock instead of bleeding
- Re-enabled the "player lost" message when AI kills itself during its turn
- Updated credits

Fixes
- Fixed controllers with stick drift causing the ingame camera to move
- Fixed skipping turn in battle could be sometimes activated during Custodian's end of turn ability, causing the next unit to skip its turn
- Fixed traveling between bases via gateways was skipping the teaching of abilities from the destination academy
- Fixed using resource beacon from the commander card in base would exit the base but keep the commandercard there open
- Fixed special academy panels would stay active after switching to another base
- Fixed buying and selling items at a base wasn't refreshing the state of the item buttons and army upgrade buttons
Fixed lost war machines are not shown in the combat results - Fixed commanders marked as dead when losing at the Warrior Monk Temple
- Fixed small random armies with only one unit in each stack would end up with zero units on easy difficulty
- Fixed a long pause between Bountyhuntress' casting special ability and teleporting
- Fixed a few issues with long texts in the layout of the right panel: AI turn, player name, end of turn button
- Fixed data fragments and data fragment chests were allowed to be used by max level commanders (level 30 or map-specific max level)
- Fixed commander auto-garrisoning at the end of turn would override active commander at the start of next turn
- Fixed shield war machines get a turn when the commander has a war hawk skill
- Fixed a rare campaign blocker: keys held by enemies who died against player's bases or guarded mines got lost
- Fixed equipped deep scanner causing discovered objects to rebuild their graphics with every commander move
- Fixed overlapping paths and tracks from the scout skill would glitch out
- Fixed camera not centered on active commander at the start of the turn (this got broken by another fix in the update)
- Fixed base statistics texts wrapping in German
- Fixed wrong resistances of 50-Cals and Crowd Suppressors
- Fixed a rare case of insane AI enemy army growth related to the radiant discount building you can build at UNSS bases
- Fixed resources gained from a scripted event at the end of combat wouldn't get correctly added to the numbers displayed in the top panel
