Raining Blood 1.0.9
[h2]ðĐļ Raining Blood â Update 1.0.9[/h2][h3]ð§Ž Rune Adjustments[/h3][p]Balance tweaks and internal adjustments were made to the following runes:[/p]
- [p]Ammo[/p]
- [p]Ammo ++[/p]
- [p]Assassin Blade[/p]
- [p]Blood Pulse[/p]
- [p]Blurred Soul[/p]
- [p]Broken Truce[/p]
- [p]Charisma[/p]
- [p]Collector's Compulsion[/p]
- [p]Critical Strike[/p]
- [p]Critical Swap[/p]
- [p]Cutting Mist[/p]
- [p]Damage for What?[/p]
- [p]Deep Pockets[/p]
- [p]Diluted Shot[/p]
- [p]Discipline of Pain[/p]
- [p]Double Tap[/p]
- [p]Economical Shot[/p]
- [p]Elemental Rift[/p]
- [p]Endless Combo[/p]
- [p]Enhanced Focus[/p]
- [p]ð Double-check added when resetting the skill tree: your total skill points now always correctly match your player level.[/p]
- [p]ðïļ Bells no longer get stuck inside pillars.[/p]
- [p]ðĄïļ Players now receive healing when buying a melee weapon, if they have the rune that triggers healing on weapon purchase.[/p]
- [p]ð Chalice achievement check added to prevent the bug that made it unobtainable.[/p]
- [p]âïļ New option in the settings menu to reduce the number of blood particles.[/p]
- [p]ðŠĶ Stronger starting weapons in the Cemetery Gates map to make early gameplay smoother.[/p]
- [p]ð§ Azaz's starting points increased to 600, and his max HP was raised to 7.[/p]
- [p]ð Adjusted health values for the Psychopath and the Final Boss to better balance the late-game challenge.[/p]