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Raining Blood 1.0.9

[h2]ðŸĐļ Raining Blood – Update 1.0.9[/h2][h3]🧎 Rune Adjustments[/h3][p]Balance tweaks and internal adjustments were made to the following runes:[/p]
  • [p]Ammo[/p]
  • [p]Ammo ++[/p]
  • [p]Assassin Blade[/p]
  • [p]Blood Pulse[/p]
  • [p]Blurred Soul[/p]
  • [p]Broken Truce[/p]
  • [p]Charisma[/p]
  • [p]Collector's Compulsion[/p]
  • [p]Critical Strike[/p]
  • [p]Critical Swap[/p]
  • [p]Cutting Mist[/p]
  • [p]Damage for What?[/p]
  • [p]Deep Pockets[/p]
  • [p]Diluted Shot[/p]
  • [p]Discipline of Pain[/p]
  • [p]Double Tap[/p]
  • [p]Economical Shot[/p]
  • [p]Elemental Rift[/p]
  • [p]Endless Combo[/p]
  • [p]Enhanced Focus[/p]
[h3]⚙ïļ Gameplay & Systems[/h3]
  • [p]🔁 Double-check added when resetting the skill tree: your total skill points now always correctly match your player level.[/p]
  • [p]🛎ïļ Bells no longer get stuck inside pillars.[/p]
  • [p]ðŸ—Ąïļ Players now receive healing when buying a melee weapon, if they have the rune that triggers healing on weapon purchase.[/p]
  • [p]🏆 Chalice achievement check added to prevent the bug that made it unobtainable.[/p]
  • [p]⚙ïļ New option in the settings menu to reduce the number of blood particles.[/p]
  • [p]ðŸŠĶ Stronger starting weapons in the Cemetery Gates map to make early gameplay smoother.[/p]
  • [p]🧠 Azaz's starting points increased to 600, and his max HP was raised to 7.[/p]
  • [p]💀 Adjusted health values for the Psychopath and the Final Boss to better balance the late-game challenge.[/p]