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  3. Biggest Update to date! V 0.9 is here

Biggest Update to date! V 0.9 is here

Patch Notes - Version Beta 0.9


New Feature:

[h2]You can now revive using your Demon Horns.[/h2]




[h2]Reworks & Improvements:[/h2]

[h3]Physics Improvements:[/h3]

Fireball enemy bodies are now pushed with the force of the last shot.
Large larva bodies now have physics.
Improved physics for enemy body impacts: they no longer bounce like footballs.
Improved explosion physics: damage increases the closer the target is to the epicenter, and pushes enemies based on their distance from the epicenter. The player needs to be very close to the explosion to take damage.

[h3]Cemetery Gates Rework:[/h3]

Removed one of the purposeless gates.
Better weapons distributed in the initial area.

[h3]Weapon Improvements:[/h3]

Buffed grenade launcher: more bullets and larger explosion radius.
Improvements to all explosive weapons.
Upgrades to most weapons.
Buff to Azau's dash.
Buff to Azau's knife.
Buff to Big Iron: more damage, faster bullets, greater knockback.
Buff to various other weapons.
Reworked bullet physics on enemies: bullets now push enemies according to shot speed.
Bullets push enemies farther.
Applied bullet physics to flying enemies: flyers now recoil from shots.

[h3]General Improvements:[/h3]

Striker can now be upgraded at Caishen.
Damage numbers now appear with explosions.
Prices of doors and weapons shown in green when affordable. In red only when not.
Animation when earning more points.
Pop-up animation for hit indicators on enemies.
Floating text indicating the amount of points earned.
New players start the game with 10 Demon Horns.

[h3]Bug Fixes:[/h3]

Fixed the bug causing OctoHead projectiles to move strangely when hit and when dying.
Fixed the bug with controller input when selecting the language on the first game launch.
More than 3 runes in the inventory no longer get cut off.

[h3]Gameplay Adjustments:[/h3]

Easy mode temporarily removed.
Faster pacing: new hordes start more quickly.
Different types of enemies now spawn at the beginning of the game.
More points awarded per kill.
Rain effect during multiple waves of 5. OctoHead now spawns in waves 5, 10, and 15.
Renamed Extra Ammo Rune to Extended Mag for better clarity.