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Early Access Update #8 - Better UX!

Greetings, Tacticians!

As we released the revamped campaign last week, many of you who had already played the campaign tried to play the new version. We realized that the user experience to replay a mission could be clunky; so we are releasing a small update to fix this and improve your experience!

These UX improvements will also be useful for the next major feature that we have planned, Quests! Check out our roadmap to learn more.

Enjoy!

Team Gemelli

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Patch notes - v.0.7.3


[h2]Campaign - User Experience[/h2]
  • After completing a mission that you had already completed, you are now taken to the firecamp of this mission, instead of the firecamp of the most advanced mission that you had ever completed. This allows you to progress smoothly in a new playthrough and to follow the story.
  • The timeline screen of the campaign now includes two arrows that enable you to move back and forth in the campaign and easily select a mission.
  • The mission selection screen now includes a Camp button which enables you to join the camp of this mission and play its dialogues.
  • The Back button on the timeline screen of the campaign now takes you to the camp that you visited last, instead of the firecamp of the most advanced mission that you have ever completed.


[h2]Campaign - Dialogues[/h2]
  • Improved several story dialogues in French and English
  • Improved the color coding of tutorial dialogues in the first mission


[h2]Bug fixes[/h2]
  • Each camp scene in the campaign now comes with its own specific music, as intended
  • Fixed a bug that could cause victory conditions to carry over to the next mission when quitting a mission
  • Fixed various bugs that could appear when navigating between missions in the campaign timeline