Early Access Update #12
[p]Greetings, Tacticians![/p][p][/p][p]Skygard Arena just received its 12th update since the start of Early Access![/p][p][/p][p]This update brings lots of general user experience improvements, some performance optimization, several balancing changes for Raine, Aiden, Bu Shin and Aerica, and a bunch of bug fixes.[/p][p][/p][p]Enjoy the new patch and see you in the Arena![/p][p][/p][p]The Skygard Arena Dev Team[/p][p][/p][p][/p][hr][/hr]
[/p][h2]Improvements to the Single-Player Campaign[/h2]
PATCH NOTES - v0.8.2
[p][/p][h2]General User Experience Improvements[/h2]- [p]Optimized the game to reduce vRAM usage.[/p]
- [p]Added a sound effect when selecting a Relic in the Champion editor.[/p]
- [p]In Relics’ descriptions, improved the font colour of the ultimate action when it is referenced.[/p]
- [p]Adjusted the speed of the camera rotation when rotating the camera with the mouse wheel.[/p]
- [p]Improved and clarified the description of several Spells and Tokens.[/p]
- [p]Improved the visuals for the Champions’ portraits in the teambuilder.[/p]
- [p]Improved the intro dialogues of mission 2.[/p]
- [p]Once you have gone through the teambuilder tutorial before mission 3 once, this tutorial will no longer appear when launching mission 3.[/p]
- [p]Added a tutorial dialogue about Teleporting between Ally Pillars in mission 3.[/p]
- [p]The model of Na Jima Skirmisher persona is now used in the Camp through Act 2 of the Campaign.[/p]
- [p]Improved the intro and outro scenes in mission 8.[/p]
- [p]Fixed a bug that could cause weird UI elements to appear on the loading screen of campaign missions.[/p]
- [p]Fixed the description of a couple of Quests which were using “turns” instead of “rounds” and conversely.[/p]
- [p]Re-balanced the volume of the music in intro scenes, the teambuilder and outro scenes.[/p]
- [p]On the Rewards screen, when you unlock a Persona, the first Relic unlocked with this Persona now appears immediately below the Persona.[/p]
- [p]When you complete a mission for the first time, you will now see an animation with a moving golden start next to the Quests button to let you know that you can pick up stars in the Quests section.[/p]
- [p]In the teambuilder of a campaign mission and during dialogue scenes, clicking on Quit in the options menu will now properly lead you to the Home screen instead of closing the game.[/p]
- [p]Improved the user experience when coming back into the game to play the Campaign mode.[/p]
- [p]When an action both consumes and applies tokens, consumption happens first and application happens second.[/p]
- [p]Example: using Earth Squash with Champei equipped with Resonant Gong on a target who already has an Exposed token will consume the Exposed token, increase damage dealt and then apply another Exposed token.[/p]
- [p]Impact tokens now deal regular damage instead of pure damage.[/p]
- [p]Tweaked the damage formula, which is now:[/p]
- [p]\[Spell base damage x Attacker Damage Multiplier (Critical Strike, Dazed token, any relic boosting spell damage…) + Additional Flat Damage (from Impact tokens)] x Defender Damage Multiplier (from Exposed token, Barrier token…)[/p]
- [p]In particular, Impact tokens are now affected by both Exposed and Barrier.[/p]
- [p]Dealing damage with Aerica's sentry is now counted as a separate effect. In particular, using Switcheroo on a Champion to displace them into the sentry's surveillance line now first consumes the Barrier token with Switcheroo and then applies the full damage from the sentry's surveillance attack.[/p]
- [p]Word of Penance (secondary) : this action no longer has a different effect on allies and enemies. The effect is now: Deals 25 damage and applies 3 Regeneration tokens to target.[/p]
- [p]Inquisition (secondary): can be cast on an enemy holding any token → can be cast on an enemy holding a negative token.[/p]
- [p]Inquisitorial Rosette (Relic): +15% → +10% damage per charge.[/p]
- [p]Renewal (secondary) : can no longer be cast on enemies. Applies Unhealable for 3 rounds instead of 2. Still heals by 50 HPs.[/p]
- [p]Twin Roses (ultimate): ultimate charges cost = 6 → 8.[/p]
- [p]The Bond effect no longer copies Statuses, except when it’s clearly stated otherwise (for only one status at the moment: unhealable).[/p]
- [p]The color of the Bond VFX is now Blue if it was applied by one member of your team, and Red if it was applied by a member of the enemy team. [/p]
- [p]Sceptre of Overheal (Relic) → Sceptre of Vitality (new Relic): Damage dealt by the spells of each Champion on Raine's team are increased by 10% for each Regeneration token on them.[/p]
- [p]Shadow Trap (secondary) - Reworked: [/p]
- [p]Summons a Shadow on target cell.[/p]
- [p]At the start of his next turn, Bu Shin teleports on the Shadow.[/p]
- [p]If a unit steps on the Shadow, it is destroyed. When the Shadow is destroyed, Bu Shin gains Impact 2.[/p]
- [p]Smoke Bomb (secondary): token applied to enemies: 2 Blind tokens → 1 Blind token. He still gains 1 Impact token for each enemy hit and regains his movement action.[/p]
- [p]Tormentor (Relic) → Looter Dagger (new Relic): When Bu Shin slays an enemy Champion, he gains 3 ultimate charges and 1 Impact token.[/p]
- [p]Night Fang (Relic): now increases by 30% both damage from Bu Shin's spells and Bu Shin's Impact tokens.[/p]
- [p]Elvish Boots (relic): Whenever Aerica or an ally teleports through a Pillar or the Relay Beacon they also gain 3 → 2 ultimate charges.[/p]
- [p]Final Hour (relic): Daerio's ultimate action slays the enemy target -> deals 9,999 pure damage.[/p]
- [p]Fixed a bug that prevented Daerio from capturing a Pillar with his refunded Primary Action after eliminating an enemy with his primary action.[/p]
- [p]Fixed a bug that prevented a Champion from fully disappearing when eliminated by Daerio Duelist equipped with Final Hour.[/p]
- [p]Fixed a bug that could cause the game to soft-lock when playing against the Experimental AI, if the AI was considering using the Teleport action or Champei’s Switcheroo action.[/p]
- [p]Fixed a bug that could cause the game to crash when using Bond against the Experimental AI.[/p]
- [p]Fixed a bug that could cause ultimate orbs not to respawn if Aerica, Champei or Bu Shin were being played.[/p]
- [p]Fixed a bug that could prevent your team from spawning at the start of a PvE mission in certain circumstances.[/p]
- [p]The Ascending Bow relic now properly shows up as a relic which influences Na Jima's primary action and ultimate action when you hover on one of these actions.[/p]
- [p]When Vallya Vanguard is equipped with Judgement Hammer, the prompt correctly says Choose a Champion instead of Choose an Ally.[/p]
- [p]Fixed a bug that prevented the camera from moving when using the mouse while auto-focus was on.[/p]
- [p]Hovering on the Night Fang Relic (Bu Shin Shadow) no longer shows the tooltip for Impact tokens.[/p]
- [p]Fixed a bug that would delay the update of the spells’ description when changing Personas quickly in the teambuilder.[/p]
- [p]Fixed a bug that would cause a zone on the right-hand side on the screen to be unclickabke during battle.[/p]