Update 0.9.5 - New opening cinematic and much more!
[p]Hello Tacticians![/p][p][/p][p]We are getting closer to the official release of Skygard Arena on September 18th! [/p][p]We just released a new update which further improves the game with:[/p]
- [p]A new fully voiced opening cinematic[/p]
- [p]Steam achievements[/p]
- [p]German localization[/p]
- [p]Several adjustments to the difficulty of the campaign[/p]
- [p]The rework of a few Champions' spells[/p]
- [p]UX improvements and bug fixes.[/p]
Patch notes - v0.9.5
[p][/p][h2]New opening cinematic👀[/h2][p][/p][p]Let Na Jima tell you the origin story of Skygard, introduce you to its five factions and set the stakes before the Tournament begins![/p][p]Watch the new opening cinematic on Youtube.[/p][p][/p][h2]Steam Achievements 🏆[/h2][p][/p][p]Complete 22 achievements across both Campaign and Arena modes! [/p][p]Will you manage to 100% the game?[/p][p][/p][h2]German Localization 🇩🇪[/h2][p][/p][p]Skygard Arena is now available in German! Feel free to share your feedback regarding German localization on Discord and we will review it promptly. [/p][p][/p][h2]Difficulty Adjustments - Campaign[/h2][p][/p][p]We have decided to reduce the overall difficulty of the campaign, to let as many players as possible progress through the story, play diverse missions and enjoy the game. Players looking for some extra challenge can still try to achieve the secondary quests, which are no easy feat![/p][p][/p][p]Mission #5[/p]- [p]Enemy Champions' health points: 240 --> 200.[/p]
- [p]Changed the starting position of one of the enemy Champions, making it easier to target them on round 1.[/p]
- [p]Boss' health points: 750 --> 660.[/p]
- [p]Changed the starting position of an enemy unit.[/p]
- [p]Number of ultimate charges on the map: 4 --> 5.[/p]
- [p]Removed one starting enemy unit.[/p]
- [p]All waves spawn one round later (on rounds 3, 5, 7, 9...).[/p]
- [p]The round limit for the Quest Blitz is now 10 rounds instead of 13.[/p]
- [p]Removed one enemy unit in each wave.[/p]
- [p]Guards' health points: 250 --> 200.[/p]
- [p]Boss' primary action damage: 40 --> 35.[/p]
- [p]Boss' secondary action damage: 25 --> 20.[/p]
- [p]Tokens applied by boss' secondary action: 2 Blind --> 1 Blind.[/p]
- [p]Smite (primary action): extra damage per unique token on target = 15 --> 10.[/p]
- [p]Supreme Verdict (ultimate action): no longer replaces positive tokens by their opposites. Now applies Lifedrain token.[/p]
- [p]With Me! (primary action): Vallya now charges toward her target (1-3 range) before dealing damage and gaining 1 Impact token.[/p]
- [p]For the Kingdom (ultimate action): now grants Besieger to all allies.[/p]
- [p]Added a tooltip explaining how shield points work, which is automatically displayed when hovering on a spell or an item mentioning shields.[/p]
- [p]In mission #4, the mission description now displays the current wave and the total number of waves: 1/3, 2/3 or 3/3. [/p]
- [p]The correct character model for Vallya Commander is now used in the intro and outro scenes of mission #12.[/p]
- [p]Improved the intro scene of mission #8.[/p]
- [p]Improved the outro scenes of missions #7 and #10.[/p]
- [p]Improved the display of damage preview on health bars.[/p]
- [p]Fixed a bug that would delay the respawn of a Champion in PvP if the Champion playing just before the respawning Champion was eliminated during the respawn turn.[/p]
- [p]When capturing a Pillar, "0/0" is no longer displayed above the Pillar.[/p]
- [p]The Edit Team and Back buttons now work properly in Arena mode after clicking on Play again at the end of a game.[/p]
- [p]Using Drain Bot on a target with shield now properly grants shield points to the closest ally.[/p]
- [p]The current number of charges on Relics with charges (Next!, Inquisitorial Rosette and Ascending Bow) is now displayed properly. [/p]