Patch 1.0.4 - Easier Difficulty Mode & Bug Fixes
[p]Hi Tacticians,[/p][p][/p][p]It's been 6 days since the 1.0 launch of Skygard Arena! A huge thank you to everyone who jumped into the game, whether you’re a new player or a returning veteran. Seeing so many of you diving into Skygard Arena and loving it means the world to us.[/p][p][/p][p]We’ve read every piece of your feedback, and today we’re rolling out a small update to address some of the issues you’ve shared:[/p]
[/p][p][/p][h2]Bug Fixes[/h2][hr][/hr]
[/p]
- [p]To make the single-player experience more accessible, we are adding the possibility to play every campaign mission on an easier difficulty: in Story mode, all enemies will deal reduced damage.[/p]
- [p]We are fixing a few bugs.[/p]
Full Patch Notes - Patch 1.0.4
[p][/p][p][/p][h2]Campaign - Addition of Story Difficulty[/h2][hr][/hr]- [p]When playing the campaign, players can change the difficulty setting at anytime in the Settings menu.[/p]
- [p]In Story mode, damage dealt by all enemies is reduced by 25%.[/p]
- [p]The difficulty in Regular mode is unchanged.[/p]
- [p]Players can switch between both difficulties at anytime, it will not affect their progression nor their achievements.[/p]
- [p]Fixed a bug that could cause three Relics (Elvish Boots, Ultimate Dynamo and Angelic Convertor) not to work properly if both players were playing them in PvP mode.[/p]
- [p]When playing Champei Wind Avatar with Dissonant Armlet, the Critical token is now given instantly when an ally walks on a Gust Trap.[/p]
- [p]When Bu Shin recovers his movement action by using Smoke Bomb, this consequence is now properly written in the combat log.[/p]
- [p]Fixed a bug with the preview of an elimination, that would happen if the target had just respawned and Vallya had cast Guardian Angel while the target was dead.[/p]
- [p]Fixed a bug that could cause a black screen to appear while loading some scenes.[/p]