What's next: from big maps to tight arenas, Coop up to 4 players.
We started to work on significant rework and improvements. In short, we decided to make gameplay more about battles on tight arenas than wandering around the big maps.
This will have many benefits. For example:
- Instead of wandering through the forest, it will be possible to choose which item you will go to the next arena for. In each playthrough, the player will make more interesting decisions, and his attention will be more focused.
- The gameplay will become more about battles instead of "running away" from monsters. Without winning the current arena, you will not be able to advance to the next one.
- It will be possible to expand the cooperative from 2 to 4 people. In the current model, it would not be easy to introduce it without abusing the ability to close portals quickly.
- Learning will be more accessible because it can become entirely contextual.
This will have many benefits. For example:
- Instead of wandering through the forest, it will be possible to choose which item you will go to the next arena for. In each playthrough, the player will make more interesting decisions, and his attention will be more focused.
- The gameplay will become more about battles instead of "running away" from monsters. Without winning the current arena, you will not be able to advance to the next one.
- It will be possible to expand the cooperative from 2 to 4 people. In the current model, it would not be easy to introduce it without abusing the ability to close portals quickly.
- Learning will be more accessible because it can become entirely contextual.