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Update 1.57: The Mineral Tower is online!

It's time to du-du-du-duel! A fresh wind blows on the PvP horizon, territory conquest is back in focus and a mysterious tower emerges... Update 1.57 is online! 



Whether you like to fight fellow players or monsters, this update has something for you!

To warm things up, we present to you the Mineral Tower and its special gameplay. To reveal all of its secrets, you will have to face formidable challenges! 

As for the Battlefields, we decided to open them next week in time for the school Kwismas holidays! 

Sit back, relax, and refresh your memory with our update summary and changelog!

See you in the World of Twelve!




Update 1.56: The Night of the Were-Ouginak is online!

Do you hear the dull groans and metallic clicking in the distance? Do you hear the shovels striking the ground? You do? Then it's a sure thing: the new update is online! It's playtime!



Give the Ouginaks a warm in-game welcome, and explore the Enutrof's capacities now that those old dogs have learned a few new tricks!

Discover the new combat mechanics explained in the devblog.

Refresh your memory with the changelogs

Update 1.55: Zinit - Part 4 is online!

While Ogrest does have an obnoxious tendency to dominate center stage, he's not the only guest in Update 1.55 – far from it. Sure, he may be the main course. But the side dishes are nothing to sneeze at either: rebalancing, redesigns, rewards, and interfaces… There's no shortage of new features to sink your teeth into!


For the complete menu with all the juicy details, check out the changelog!

But if you're really starving for a taste, here's a little appetizer
  • Pet redesign
  • New interface for professions
  • Fusion of the three Weapons Master professions
  • New rewards in end-of-season chests
  • Redesign of the Riktus, Crackler, and Field Plants families
  • A new spell mechanic that the Srams are going to love…


All in all, it should be enough to keep you busy until your next trip up Mount Zinit!

Welcome to the new update!

https://www.youtube.com/watch?v=_YMb_GL1M4E

Note that Mount Zinit Part 1, 2, 3, and 4 is accessible if you have a Booster Pack.


 

Update 1.54: Zinit - Part 3 is online!

Drop everything you were doing or planning on doing as Zinit - Part 3 is online! A new chapter has been added to the Mount Zinit quest. Don't settle for just reading about it, take part! 



There's not just one, not just two, not just three, not... Well, you get it, there's a whole bunch of reasons to jump in the game! You can expect:
  • Two new monster families: Dreggons and Ethernals. Find out more in the dedicated devblog.
  • A modification of recipes based on the "Astrub model", with associated environmental quests, as well as a review of the characteristics of items from level 36 to 156. More details in the devblog.
  • A general revamp of the Booster Pack system.
  • And as icing on the cake: the third chapter of the Mount Zinit quest!
 In addition, some places may even seem familiar at first to you...

To know more about the new changes and modifications of this update, we invite you to keep an eye on the changelog!

Come and join us in-game now!
 
https://www.youtube.com/watch?v=V3-1K-HPDc0

Note that Mount Zinit Part 1, 2 and 3 will only be accessible for players with an active Booster Pack.  

Update 1.53: Mount Zinit - Part 2

Discover the content of Update 1.53. The Mount Zinit Part 2 update will be available on Thursday, May 4th! 




Mount Zinit Part 2


Have you already wandered through the first part of Mount Zinit and arrived at the mysterious ship embedded in the mountain’s lower slope? Do you spend your evenings pondering what’s behind the silo? There’s a whole new adventure awaiting you in part two of Mount Zinit!

On the program:

  • 3 new zones to explore.
  • 1 quest to discover.
  • 3 new monster families to fight.
  • 3 dungeons to get through.
  • New objects to retrieve and to make.
 The new content is for players of level 150 to 200!

Mount Zinit -  Part 2 Devblog

 
The maximum level for professions unlocked
 
Increase your professional skills beyond level 100 thanks to modifications in this new update. The highest resources are now at level 125 and the highest recipes at level 130. It’s still possible to gain experience points over level 130.

The experience required at each professional level has been reduced. Players keep all their experience from before the update, which allows you to gain a few professional levels.

 
Transition to Zinit: Xelorium and Moon Island


The "Astrub Model” applies in the Xelorium and Moon Island zones. To summarize, this means that in these zones:
  • Environmental Quests (EQ) are divided into 4 categories: solo, dash, competitive and collaborative. Collaborative quests let you trigger hordes and invasions. An archmonster has just appeared in the zone too. EQ allow you to obtain the Souper-Glou, a crucial resource for all the equipment recipes!
  • The dungeons are more dynamic. The level of monsters varies, which influences their characteristics and Initiative.
  • Obtaining items based on their rarity has been modified.
  • Equipment can be improved through the professions.

To learn about all the details of the “Astrub Model” changes, click on this link: here.
 
Character creation interface
 
The character creation interface has been slightly modified to add more information for new players. Stars indicate the level of difficulty to master a character class and pictograms with descriptions tell players about the class’s roles (damage, support, tank, etc.).

These changes are mainly for new players arriving in The World of Twelve for the first time.


The Mount Zinit Part 2 update will be available on Thursday, May 4th

Note that Mount Zinit Part 1 and 2 will only be accessible for players with an active Booster Pack. 
 

Watch the trailer
https://youtu.be/HuPZR5e05tE