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WAKFU News

Anti-Bot Efforts: Changes to the Kama Stone Service


[h2]New Restrictions on Turning Kamas into Ogrines[/h2]
Along the same lines as the recent change made by our DOFUS colleagues, we've decided to limit the purchase of Kama Stones using kamas (to get ogrines); allowing it only for accounts created before January 1, 2023, or accounts that have made at least one purchase in real currency (€, $, etc.) since their creation. This restriction goes into effect on November 26, the date this article is published.

In summary:
  • If your account was created before January 1, 2023, you can still get ogrines using kamas without spending money. 
  • If you have a more recent account, the account will have unlimited ability to purchase Kama Stones to access the various elements in the WAKFU shop after you've made a real currency purchase without needing to spend more money for cosmetics, Boosters, etc. 
This measure is intended to anticipate and counter an influx of bots from DOFUS, attempting to subscribe with ogrines by generating them on WAKFU. This will not only support the actions already taken on DOFUS, but also counter some of the issues exploited by bot networks and the sale of kamas.

Extensive analysis indicates that this change will have a major impact on these undesirable behaviors, greatly improving everyone's comfort in the game and the economic health on our servers.

[h2]Linking Ogrines and Items from the WAKFU Shop[/h2]
The second change impacting the service is our decision to link ogrines obtained via the purchase of Kama Stones and link all WAKFU shop items (consumables, costumes, adventurer boxes, Sadida bags) regardless of the currency used (linked or unlinked ogrines / real currency).

Please note that these changes are not retroactive; ogrines already obtained as well as any previous purchases will not be changed.

As a reminder, ogrines are linked if they come from the DOFUS Kama Exchange, the Steam shop and now the Kama Stone service.

The lack of a link enabled multiple actions that had a negative impact on the game by destabilizing its economy. For example, it was possible to unlink ogrines from the DOFUS Kama Exchange via WAKFU, to transfer kamas from one DOFUS server to another.

We also discovered that illegal networks were generating kamas on WAKFU, then transforming them into DOFUS kamas to resell them.

We understand that some players may prefer the previous functionality, but this decision will prevent many behaviors from harming the game. We believe this is the best solution for the long term.

These measures also pave the way for the potential reactivation of purchasing Kamas Stones with real currency on Steam in a future update.

Summary of the Livestream on November 6, 2024: End-of-Year Update Pushed Back


[h2]Update 1.86 Report[/h2]

The 1.86 Update will let you explore a new island in the World of Twelve and meet Nox, the antagonist from the WAKFU series. This update was originally announced for the end of 2024 in the KrosmoNote and at the Ankama Convention. However, we've decided to postpone the update until the beginning next year.

Despite the considerable amount of work and effort by our teams, we came up against a number of issues in the production phase that led us to postpone this content expansion. We're sorry we haven't been able to keep our promise. We would nevertheless like to emphasize that we are moving this update in part to be sure we deliver a finished, bold product with this very special island. New dungeons, new quests, and exciting encounters will be waiting for you at the beginning of next year and we can't wait to tell you all about it!

[h2]Interfaces[/h2]

In addition to the new expansion, the 1.86 update will include game interface improvements.

The community has long been requesting upgraded interfaces and we took that request seriously this year. After extensive preparations, we're happy to have launched a new, complete, and accessible Marketplace on WAKFU. We had the chance to develop this project with the community and we want to thank you again for having given your feedback so we could refine the interface's user experience.

Even though the polls about proposed visual style of the new interfaces were very positive, we decided to work on a new, more artistic proposal with the help of our partner, Figs. The Marketplace's current theme is great and has an interesting simplicity, but we wanted to take it a step further. We want to give you a more striking visual style with a strong identity that represents the game. Figs was inspired to suggest a return to the stone that is so emblematic of WAKFU with its frescoes, its physicality, and its blue energy.

Here are some before-and-after comparisons (these models are not representative of the final in-game interfaces):


We've approved this new direction, which we feel is better and more personal, so we're going to change the in-game rendering and modify the theme.

We're also planning to revisit the entire build system in order to simplify it and make it more effective. We've been iterating the system since the last time we presented this interface and here's our current progress (again, this is just a mockup):


And finally, here's the quest book. For now, the interface isn't nearly as advanced and won't be included in 1.86, but we wanted to show you what we're putting together.


[h2]Play Time[/h2]

We know play time has been an important topic in the community for a while and we've decided to make several changes. Some will be available soon, others will arrive in the months and years to come.

Approved for November:
  • Increased playing time at start of turn based on the character's resources
  • Half a second for each AP / MP
  • No dynamic increase in the event of AP / MP gain or loss during the turn
  • The issue with delayed seconds linked to the velocity bonus has been fixed

Under Study:
  • Added fast dashes on all classes (when moving more than four cells)
  • Pre-calculation of movements (ability to cast spells from the next destination cell, before a movement or a movement spell has occurred)
  • Faster animations on certain spells for certain classes
  • Longer play time for certain types of combats

The whole team wants to thank you for your patience, your feedback, and your investment and we hope to see you soon to discuss the next part of this project more.

If you'd like to watch the recording of this stream, it's available now on our Twitch channel!

Give Savara a Try and Let Us Know What You Think!

Writing a new page in the history of the Krosmoz is always as exciting as it is intimidating. On one hand, opening the universe and using its characters to share new adventures is highly motivating. On the other hand, there's always a bit of apprehension about whether you'll love it or be disappointed.



Therefore, to help us make a game that you'll truly want to make yours, we'd love a bit of help from you. Come fight the monsters in the game and tell us if you like it!

Nothing could be easier. Head to Savara's Steam page today and rush this first version of the game!

You'll be able to visit the hub, play the first level, and test three types of weapons.



Try it, decide what you think of it, and above all give us your feedback on Savara's Steam forum.

Your opinion matters! The Doryah Games team will read your feedback and take it into account when making improvements to the game.

While you're there, add Savara to your wishlist to keep following the adventure and support us! Your encouragement gives us strength! Thank you ever so much (in advance)! Long live Iop, long live you, long live Savara!

https://store.steampowered.com/app/3021630/Savara/

Trool Fair: Is Now Online!

New stuff and surprises – if it could make your coffee too, Update 1.85: The Trool Fair would be just about perfect! Well, don't get your hopes up, because lousy pigs will fly (without you giving them an uppercut) before that happens… Hurry up and check out what's waiting for you in the game!



We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.85 is online, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:

The revamp of the Enutrof class;
Purchase offers;
Account entity decorations;
Trool Fair enhancements;
WAKFU HD;
And many other surprises for you to check out in the changelog… or directly in the game!

READ THE CHANGELOG

ENJOY!

Trool Fair: Get Ready!



Have you noticed? Over the years, WAKFU's content has only gotten richer. Here's what the next update has in store:

Enutrof class revamp 
Purchase offers 
Account entity decorations
Trool Fair enhancements
WAKFU HD

And many more surprises to discover later!

[h2]Log in and play the game on Tuesday, October 1st, to check it all out![/h2]