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Summary of the Livestream on November 6, 2024: End-of-Year Update Pushed Back


[h2]Update 1.86 Report[/h2]

The 1.86 Update will let you explore a new island in the World of Twelve and meet Nox, the antagonist from the WAKFU series. This update was originally announced for the end of 2024 in the KrosmoNote and at the Ankama Convention. However, we've decided to postpone the update until the beginning next year.

Despite the considerable amount of work and effort by our teams, we came up against a number of issues in the production phase that led us to postpone this content expansion. We're sorry we haven't been able to keep our promise. We would nevertheless like to emphasize that we are moving this update in part to be sure we deliver a finished, bold product with this very special island. New dungeons, new quests, and exciting encounters will be waiting for you at the beginning of next year and we can't wait to tell you all about it!

[h2]Interfaces[/h2]

In addition to the new expansion, the 1.86 update will include game interface improvements.

The community has long been requesting upgraded interfaces and we took that request seriously this year. After extensive preparations, we're happy to have launched a new, complete, and accessible Marketplace on WAKFU. We had the chance to develop this project with the community and we want to thank you again for having given your feedback so we could refine the interface's user experience.

Even though the polls about proposed visual style of the new interfaces were very positive, we decided to work on a new, more artistic proposal with the help of our partner, Figs. The Marketplace's current theme is great and has an interesting simplicity, but we wanted to take it a step further. We want to give you a more striking visual style with a strong identity that represents the game. Figs was inspired to suggest a return to the stone that is so emblematic of WAKFU with its frescoes, its physicality, and its blue energy.

Here are some before-and-after comparisons (these models are not representative of the final in-game interfaces):


We've approved this new direction, which we feel is better and more personal, so we're going to change the in-game rendering and modify the theme.

We're also planning to revisit the entire build system in order to simplify it and make it more effective. We've been iterating the system since the last time we presented this interface and here's our current progress (again, this is just a mockup):


And finally, here's the quest book. For now, the interface isn't nearly as advanced and won't be included in 1.86, but we wanted to show you what we're putting together.


[h2]Play Time[/h2]

We know play time has been an important topic in the community for a while and we've decided to make several changes. Some will be available soon, others will arrive in the months and years to come.

Approved for November:
  • Increased playing time at start of turn based on the character's resources
  • Half a second for each AP / MP
  • No dynamic increase in the event of AP / MP gain or loss during the turn
  • The issue with delayed seconds linked to the velocity bonus has been fixed

Under Study:
  • Added fast dashes on all classes (when moving more than four cells)
  • Pre-calculation of movements (ability to cast spells from the next destination cell, before a movement or a movement spell has occurred)
  • Faster animations on certain spells for certain classes
  • Longer play time for certain types of combats

The whole team wants to thank you for your patience, your feedback, and your investment and we hope to see you soon to discuss the next part of this project more.

If you'd like to watch the recording of this stream, it's available now on our Twitch channel!

Give Savara a Try and Let Us Know What You Think!

Writing a new page in the history of the Krosmoz is always as exciting as it is intimidating. On one hand, opening the universe and using its characters to share new adventures is highly motivating. On the other hand, there's always a bit of apprehension about whether you'll love it or be disappointed.



Therefore, to help us make a game that you'll truly want to make yours, we'd love a bit of help from you. Come fight the monsters in the game and tell us if you like it!

Nothing could be easier. Head to Savara's Steam page today and rush this first version of the game!

You'll be able to visit the hub, play the first level, and test three types of weapons.



Try it, decide what you think of it, and above all give us your feedback on Savara's Steam forum.

Your opinion matters! The Doryah Games team will read your feedback and take it into account when making improvements to the game.

While you're there, add Savara to your wishlist to keep following the adventure and support us! Your encouragement gives us strength! Thank you ever so much (in advance)! Long live Iop, long live you, long live Savara!

https://store.steampowered.com/app/3021630/Savara/

Trool Fair: Is Now Online!

New stuff and surprises – if it could make your coffee too, Update 1.85: The Trool Fair would be just about perfect! Well, don't get your hopes up, because lousy pigs will fly (without you giving them an uppercut) before that happens… Hurry up and check out what's waiting for you in the game!



We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.85 is online, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:

The revamp of the Enutrof class;
Purchase offers;
Account entity decorations;
Trool Fair enhancements;
WAKFU HD;
And many other surprises for you to check out in the changelog… or directly in the game!

READ THE CHANGELOG

ENJOY!

Trool Fair: Get Ready!



Have you noticed? Over the years, WAKFU's content has only gotten richer. Here's what the next update has in store:

Enutrof class revamp 
Purchase offers 
Account entity decorations
Trool Fair enhancements
WAKFU HD

And many more surprises to discover later!

[h2]Log in and play the game on Tuesday, October 1st, to check it all out![/h2]

Ankama Convention Announcements Rundown

The WAKFU team took advantage of the Ankama Convention to give everybody an update about the project during a special Ankama Live. This article summarizes all the news and announcements for WAKFU!

Looking Back


The first part of the past year has been chock-full of new features for WAKFU, so we've taken the opportunity to give you a quick rundown of the content added in our last three updates.

[h2]Update 1.82 - Wabbit Island[/h2]

[previewyoutube][/previewyoutube]
At the end of 2023, we completely overhauled the famous Wabbit Islandwith new families of monsters, redesigned zones, a new storyline, dozens of new pieces of equipment and more. This overhaul enabled us to address a number of issues that the team had identified, particularly the difficulties players were experiencing with the content in the 125-140 and 141-155 level ranges; it also let us artistically freshen up an island that was becoming dated.

To find out more, take a look at our "Backstage" video and our devblog!

[h2]Update 1.83 - Tal Kasha[/h2]

[previewyoutube][/previewyoutube]
Our March update introduced a new Ultimate Boss – Tal Kasha. Players were invited to take on a sizeable challenge and storm the Queen of the Cursed's pyramid. Continuing on from the Wabbit Island rework, we also added the conclusions to previously introduced quests and the infamous Ivory Dofus.

Meanwhile, Sadidas were overhauled to make dolls more central to their gameplay again, and to make them more fun and dynamic!

We also took advantage of this update to make some Quality of Life improvements, especially regarding how secure crafting and gratuities work.

[h2]Update 1.84 - Necroworld[/h2]

[previewyoutube][/previewyoutube]
The most recent update to date was the "Necroworld", a 3-player dungeon added to WAKFU at the beginning of July, with its boss, Toross Mordal!

And he wasn't alone: he brought Necromic Steles along with him. The changes to steles meant we could make a lot of the level ranges more attractive and worthwhile by introducing a new reward system. You can find all the details about this in our devblog on the subject.

As we announced during the KrosmoNote and in our 2024 new year's message, the interface overhaul project was also launched with a makeover for Marketplaces. More user-friendly, better performing, and more attractive, the new Marketplaces are a very encouraging first step toward the interfaces we'll be updating in the future.

Looking Ahead: Update 1.85


Update 1.85 was revealed a few days ago; here's a recap of what you'll be seeing in game soon.

[h2]A New Decoration System and Changes to the Trool Fair[/h2]

As we announced in our recent devblog, the Trool Fair will undergo a few changes to tie in with the DOFUS 20th anniversary celebration. You'll also be able to try out new attractions that will test your memory to the max.



These changes are an opportunity for us to add in some handy new rewards to go along with a brand-new haven bag decoration system.

These will now be able to be consumed to link to both the account and server, just like costumes. Players will then be able to put learned decorations in their characters' haven bags (and haven worlds) as many times as they like! It's a big step forward to let your creativity flow and open up housing customization options.

[h2]Enutrof Revamp[/h2]

The long-awaited revamp of the Enutrof class is now available to be tested in the Beta. We've introduced several major changes to make gameplay more deep and varied:
  • The deposit system has been freshened up, with new features and a fourth new sapphire deposit. You can still use them to remove resistances, but they can now also grant bonuses.
  • The Drhellzerker state gets more powerful with every turn an Enutrof remains in this form, and the range you had before using the transformation is offset by a bonus that gives you greater build flexibility for this class.
  • Spells and passives have been reworked and rebalanced to diversify the gameplay. There are more support and damage options to discover.

Enutrofs are also getting a makeover, with a brand-new look and new alternative animations in which they can fight with their shovels (which will be available in a later update). Here's a work-in-progress preview:
The Interface Revamp


One of the biggest subjects on the WAKFU news front is the interface revamp we mentioned earlier. These changes are going to be implemented gradually, so we'd like to give you a few details of what to expect.

Please note that the images shared below show work-in-progress interfaces or mock-ups, some of which were already presented during the last KrosmoNote.

[h2]Purchase Offers Arriving in 1.85[/h2]

Purchase offers, presented during the KrosmoNote at the start of the year, can also be tested in the Beta. This system complements the initial changes to Marketplaces in July, making trading easier and introducing a fresh approach to managing the game's economy.

You'll be able to issue and reply to bids for fast, precise transactions: see all the details in our devblog about this.


[h2]Adjustments[/h2]

Adjustments are a particularly complex system that can sometimes be hard to control. That's why we're planning to make the interface more intuitive and practical, notably by reducing the time it can take to create a build. We're also adding an overall view to allow you to easily compare statistics between builds.

Faster, simple, easier to read: this is what we're committed to doing with the interfaces in terms of adjustments.


[h2]The HUD[/h2]

The HUD (heads up display) is being improved to offer a wider angle from a higher point of view. Its overall appearance is also more modern, in line with the latest interfaces, which have already been reworked. In combat, the whole timeline no longer moves when a fighter takes their turn. Now, the timeline remains still, and the cursor moves toward the different fighters throughout the turn.


[h2]What's Next?[/h2]

We also want to separate the cosmetics inventory from the character inventory and add new features, such as the ability to save and apply cosmetic sets. This will increase the overall customization options for everyone.

Late 2024: Update 1.86


What better way to introduce our next big expansion than with a new teaser? Sit back and enjoy the show:

[previewyoutube][/previewyoutube]
[h2]New Expansion[/h2]

A brand-new area will appear at the end of year in the World of Twelve. This mysterious island harbors many secrets that players will have to unravel by exploring a variety of biomes, while keeping an eye out for the five new families of monsters inhabiting them.

This expansion will also raise the level cap; it is destined for players at levels 231-245. It's the perfect opportunity to expand the game with a whole new level band to discover and master.

[h2]Noximilian the Clockmaker[/h2]

Probably one of the most famous antagonists in the Krosmoz, Noximilian the Clockmaker has taken up residence on this misty island to extract as much Wakfu from it as possible. Only the boldest adventurers will have what it takes to confront the dreaded Xelor in what promises to be an epic battle!

WAKFU HD


In late October 2023, we deployed a new client to display WAKFU's interactive elements in high definition: WAKFU HD.

As promised, after months of hard work, the environments* will be updated to WAKFU HD in the upcoming Update 1.85!

*With the exception of the animated pictograms, which will arrive at a later date.

Are you ready to rediscover WAKFU in high definition?