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INDUSTRIA 2 News

INDUSTRIA 2 Dev Update #5: What happened since October 2025?

[p][/p][p][/p][p]Hey everyone![/p][p]We are still here, silently chugging along on this beast of a game. I'll fill you in on what we have been working on since the last INDUSTRIA 2 Steam update in October.[/p][p]After the demo we updated the core game with a lot of important technical features like proper Ultrawide Support (with Hor+ Scaling etc) along with loads of fixes regarding UX, key binding and correct DLSS initializing. With this out of the way, we could return to the main task: getting all our gameplay levels done.[/p][p]INDUSTRIA 2 is a much bigger game than the prequel. We do have about 24 individual maps to work with, in relation to 6 for INDUSTRIA 1. That's also down to us separating bigger levels into much smaller ones for improved performance, but we also just have in general more different settings and scenes to support the story we want to tell.[/p][p][/p][p]Here are some screenshots showing level progressions:[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Another thing we did was getting a major gameplay element more defined, which some of you might have seen already in the demo in its early form: the weapon upgrade station. We call it the ATLAS Vault now. How the hell does this fit into the game lore, you might ask? Why should a bloody AI sell the player weapons and upgrade them? Well, the answer, I think, is pretty cool.[/p][p]During the occupation of Nordvold, the AI ATLAS confiscated all kinds of human objects, such as weapons, tools and whatever it deemed useful or harmful to itself. It stores those human artefacts in underground containers, or Vaults, as we call them. Any kind of ATLAS machine, like the common Hollows, could interact with this Vault and retrieve any kind of these objects, by giving some of the dark fluid, or ATLAS blood, Petrichor, to it. Essentially, the Vault gives out objects by feeding it Petrichor, the fluid the player can collect all over the game.[/p][p][/p][p]Here is a video of how it works, early work-in-progress: [dynamiclink][/dynamiclink][/p][p]There are so many more individual systems and features we could get into, which to be honest is just too much to share in a steam update like this. And we also don't want to spoil too much already and keep things fresh for you to explore when the time comes.[/p][p]And lastly, our aim is to get NVIDIA DLSS 4.5 Super Resolution into the game, sometime post launch, to ensure you have the latest DLSS version at your hands, when jumping into INDUSTRIA 2. Launch? Yes, you heard that right, we are talking about launch (kind of). It's happening soon-ish. This year. Stay tuned, we will update you with further info as we get closer to it.[/p][p]All the best and until the next dev update!
David & The Bleakmill Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

INDUSTRIA 2 demo update 0.2.18 is out now!

[p][/p][p][/p][p]Greetings all![/p][p]First things first: A massive THANK YOU to all you out there that have played our INDUSTRIA 2 demo since last Friday and shared a massive amount of constructive feedback with us – that's really appreciated and helpful for us.[/p][p]The result is demo update 0.2.18, which is available now. The changes, improvements and adjustments include resolutions for INDUSTRIA 2 (yeah, including ultrawide ːsteamhappyː), key bindings, controller settings and much more.[/p][p][/p][p]This is the complete changelog:[/p]
  • [p]Added additional supported resolutions[/p]
  • [p]FoV is now using Hor+ scaling providing full support to ultrawide resolutions[/p]
  • [p]FoV is now capped at 130 (up from 120 and previously 115). Higher FOVs may cause some clipping of first person models, this is still being worked on.[/p]
  • [p]Fixed some game-breaking issues with the keybinds menu and removed some obsolete input options[/p]
  • [p]Added Lean Left & Right as bindable key inputs[/p]
  • [p]Added the 'Restore Default' keybind functionality which will reset any issues with custom keybindings[/p]
  • [p]Added additional support for Controller keybinds[/p]
  • [p]Changed some default mappings for controllers[/p]
  • [p]Keybinding UX is now improved (especially in regards to controller support) and correctly shows selected columns/input indices[/p]
  • [p]Changed some sensitivity calculations to allow better control whilst aiming on thumbsticks[/p]
  • [p]Camera controls are no longer framerate dependant making thumbstick controls much more consistent[/p]
  • [p]Added a 'Return' keybind for controllers in all menu screens[/p]
  • [p]Fixed some issues in regards to saved items which are dynamically spawned in the world at runtime[/p]
  • [p]Implemented new human react animation set to Marlene. This is a precursor to further upcoming feedback animations to other characters also[/p]
  • [p]Fixed Marlene being able to pass through the rollup door at the start of the game[/p]
  • [p]Fixed some missing textures on various meshes[/p]
  • [p]Fixed an issue with DLSS not initialising correctly[/p]
[p][/p][p]We hope you enjoy you first stay in INDUSTRIA 2! And if you do please consider following and wishlisting it and leaving a review on the demo. That would be very helpful to us.[/p][p]Talk to you again very soon friends!
David & the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

INDUSTRIA 2 demo is now available!

[p][/p][p][/p][p]Hey everyone![/p][p]After a successful playtest some of you participated on, we decided to drop the demo for INDUSTRIA 2 NOW! Just a few more bits of information, and then we'll send you off to the parallel dimension:[/p]
  • [p]The demo is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.[/p]
  • [p]You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.[/p]
  • [p]Everything is of course subject to change and work in progress. You might face bugs, performance issues and balancing problems[/p]
  • [p]When starting the demo, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the graphic settings to find the best performance for your system.[/p]
[p][/p][p]Here are the minimum requirements:[/p]
  • [p]OS: Windows 10 / Windows 11 (64-bit OS required)[/p]
  • [p]Processor: Intel i5-8600 or AMD Ryzen 5 3600[/p]
  • [p]Memory: 8 GB RAM[/p]
  • [p]Graphics: Nvidia GeForce RTX 2060 Super (8GB) or similar[/p]
  • [p]DirectX: Version 11[/p]
  • [p]Storage: 10 GB available space (SSD recommended)[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]You can download and play the demo now and if you want, leave a review. This will help us to see what you all think of it, so we can improve on all aspects. [/p][p]Have fun and good luck,
the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Open INDUSTRIA 2 playtest extended!

[p][/p][p][/p][p]Greetings all![/p][p]Since we launched the open playtest seven days ago, well over 10,000 players have tried INDUSTRIA 2 and provided us with loads and loads of constructive and valuable feedback.[/p][p][/p][h3]Thank you all so much—this really helpful and appreciated! ❤️[/h3][p][/p][p]The open playtest was actually supposed to end in less than an hour, but we decided at short notice to extend the duration. You now have until next Monday, 6 October at 8am PDT / 5pm CEST to explore the old cannery building with Nora.[/p][p][/p][p]A few facts to get you started:[/p]
  1. [p]The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.[/p]
  2. [p]You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.[/p]
  3. [p]Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).[/p]
  4. [p]When starting the playtest, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the graphic settings to find the best performance for your system.[/p]
[p][/p][p]Here are the minimum requirements:[/p]
  • [p]OS: Windows 10 / Windows 11 (64-bit OS required)[/p]
  • [p]Processor: Intel i5-8600 or AMD Ryzen 5 3600[/p]
  • [p]Memory: 8 GB RAM[/p]
  • [p]Graphics: Nvidia GeForce RTX 2060 Super (8GB) or similar[/p]
  • [p]DirectX: Version 11[/p]
  • [p]Storage: 10 GB available space (SSD recommended)[/p]
[p][/p][p]We attached a survey to the end of the demo. Takes 5 minutes to fill this out and will help us a LOT to gather feedback early and get this into the final game.[/p][p][/p][p]Happy Friday and all the best
David & the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Our open INDUSTRIA 2 playtest is live now!

[p][/p][p][/p][p]Hey all![/p][p]Today is the day we worked towards for the last weeks: you can access our INDUSTRIA 2 Playtest now. As it's a public playtest, you will get instant access to the game if you opt-in on the store page:[/p][p][/p][p]A few facts to get you started:[/p]
  1. [p]The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.[/p]
  2. [p]The playtest will be available for one week (from today to October 3, 4pm CEST).[/p]
  3. [p]You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.[/p]
  4. [p]Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).[/p]
  5. [p]When starting the playtest, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the graphic settings to find the best performance for your system.[/p]
[p][/p][p]Here are the minimum requirements:[/p]
  • [p]OS: Windows 10 / Windows 11 (64-bit OS required)[/p]
  • [p]Processor: Intel i5-8600 or AMD Ryzen 5 3600[/p]
  • [p]Memory: 8 GB RAM[/p]
  • [p]Graphics: Nvidia GeForce RTX 2060 Super (8GB) or similar[/p]
  • [p]DirectX: Version 11[/p]
  • [p]Storage: 10 GB available space (SSD recommended)[/p]
[p][/p][p]We attached a survey to the end of the demo. Takes 5 minutes to fill this out and will help us a LOT to gather feedback early and get this into the final game. ❤️[/p][p]We hope you will have fun and sink into the world of INDUSTRIA 2 thats so close to our hearts, and that we finally cant wait to share with you![/p][p][/p][p]All the best,[/p][p]the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]