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v0.8.993 Update

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๐Ÿš€ Pixel Starships 2 โ€“ v0.8.993
[p][/p][p]Our 2nd March update focuses on stability and quality of life improvements along with some balance changes.[/p][p][/p][h3]โœจ Improvements[/h3][p][/p][p][/p]
  • [p]Research details now include page navigation for easier browsing[/p]
  • [p]Research panel now shows missile and craft stats even when locked[/p]
  • [p]Research costs are now visible before unlocking[/p]
  • [p]Improved stat display ordering on list and graph views[/p]
  • [p]Improved overall game stability and performance across devices[/p]
  • [p]Optimised battle simulation responsiveness and reduced latency[/p]
  • [p]Enhanced UI clarity in ship management and crew assignment screens[/p]
  • [p]Improved matchmaking consistency for PvP battles[/p]
  • [p]Minor update to tutorial flow for new captains[/p]
  • [p]Greatly increased first time loading speeds[/p]
  • [p]Greatly improved main scene performance when holding a lot of inventory items.[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]๐Ÿ› ๏ธ Fixes[/h3][p][/p][p][/p]
  • [p]Fixed rooms sometimes failing to place correctly when dragged onto occupied spaces[/p]
  • [p]Fixed modules not respecting placement limits properly[/p]
  • [p]Fixed crew visuals sometimes stacking incorrectly[/p]
  • [p]Fixed crew ability effects not playing correctly in some cases[/p]
  • [p]Fixed Arson effect and buff calculations when crew has full resistance[/p]
  • [p]Fixed chat messages overlapping sender names[/p]
  • [p]Fixed text input issues in the social panel[/p]
  • [p]Fixed graphics settings not saving properly between sessions[/p]
  • [p]Fixed a missing texture on level 8 Federation ships[/p]
  • [p]Fixed tutorial and mission battles not ending correctly in some cases[/p]
  • [p]Fixed battle action panel layout on mobile[/p]
  • [p]Fixed inventory display breaking when updating items[/p]
  • [p]Fixed rare crash when switching between ship layouts[/p]
  • [p]Fixed issue where certain modules would not correctly update stats after upgrade[/p]
  • [p]Resolved crew ability activation delay in specific combat scenarios[/p]
  • [p]Fixed visual glitches in battle effects and projectile rendering[/p]
  • [p]Fixed incorrect resource display in some edge cases[/p]
  • [p]Fixed occasional desync in PvP battles[/p]
  • [p]Fixed login/session timeout issues affecting some players[/p]
  • [p]Fixed PVP getting stuck from using certain abilities[/p]
  • [p]Fixed issue where dead crew will still give room a stat bonus[/p]
  • [p]Fixed a issue with evasion calculation[/p]
  • [p]Equipment items no longer incorrectly show bonus stats[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]โš–๏ธ Balance Changes[/h3][p][/p][p][/p]
  • [p]Adjusted crew ability timing for better combat consistency and allows ability to be used in more flexible situations.[/p]
  • [p]Minor tuning to weapon cooldowns and shield interactions[/p]
  • [p]Improved AI targeting behaviour for defensive modules[/p]
  • [p]Old Rifle now has higher mixed damage and lower build cost[/p]
  • [p]Added equipment slots for some crews with missing slots[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]๐ŸŽฎ Gameplay[/h3][p][/p][p][/p]
  • [p]New Boxing gear set with weapons and equipment[/p]
  • [p]Rooms now show a charging highlight effect[/p]
  • [p]New Phoenix Crew[/p]
  • [p]Fixed arson ability[/p]
  • [p]Improved AI command reliability[/p]
  • [p]Better pathing for crew movement inside ships[/p]
  • [p]Enhanced feedback for module damage and repair states[/p]
  • [p]Localization updates[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]๐Ÿ”ง Backend & Live Ops[/h3][p][/p][p][/p]
  • [p]Improved server-side stability and sync reliability[/p]
  • [p]Optimised data loading times when entering battles[/p][p][/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]๐Ÿงช Known Issues[/h3][p][/p][p][/p]
  • [p]Some UI elements may still overlap on smaller screens[/p]
  • [p]In PVP some ability UI still has mirrored display[/p]
  • [p]Occasional delay when opening certain menus[/p]
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