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PSS2 February Update Guide

[p][/p][h2]February Feature Update – Two-Part Rollout 🚀[/h2][p][/p][p][/p][p]February is a big month for Pixel Starships 2, with two major feature updates rolling out across the month. Our goal this patch cycle is to smooth the early-game experience, improve stability and performance, and introduce fresh mid-to-late game content to keep the galaxy feeling alive.[/p][p][/p][p]Below is a breakdown of what’s coming in Part 1 (v0.8.98 – rolling out today) and what you can expect in Part 2 later this month.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]🔹 Part 1 – Update v0.8.98 (Rolling Out Today)[/h2][p][/p][p][/p][p]This first update focuses heavily on onboarding, polish, and stability, laying a stronger foundation for both new and returning captains.[/p][p][/p][p][/p][h3]✨ Improved Onboarding & Tutorials[/h3][p][/p][p][/p]
  • [p]Improved tutorials and guide highlights for a smoother, clearer onboarding experience[/p]
  • [p]Updated onboarding battle, designed to better teach core combat mechanics without overwhelming new players[/p]
[p][/p][p][/p][p][/p][h3]🎁 UI & Flow Improvements[/h3][p][/p][p][/p]
  • [p]Updated Bank gift UI, making rewards clearer and more satisfying to collect[/p]
  • [p]Revenge battle flow improvements for faster, more intuitive PvP interactions[/p]
[p][/p][p][/p][p][/p][h3]⚙️ Performance & Stability[/h3][p][/p][p][/p]
  • [p]Fixed critical loading issues affecting some players[/p]
  • [p]For steam platform. Additional assets are now bundled with steam download[/p]
  • [p]Resolved multiple stability problems and crashes[/p]
  • [p]General visual and performance improvements, including particle effects and UI layout refinements[/p]
[p][/p][p][/p][p][/p][h3]🎉 Rewards & Quality of Life[/h3][p][/p][p][/p]
  • [p]New daily bonus rewards added[/p]
  • [p]Fixed various localisation issues across supported languages[/p]
[p][/p][p][/p][p]This update is all about making the game feel smoother, faster, and more approachable, especially for new players joining the fleet.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]🔹 Part 2 – Content Update (Later in February)[/h2][p][/p][p][/p][p]The second half of February brings new content and deeper gameplay changes, aimed at veteran captains and collectors.[/p][p][/p][p][/p][h3]🛸 New Content[/h3][p][/p][p][/p]
  • [p]New Quatrain ship reskin[/p]
  • [p]5 brand-new gear sets to expand build diversity[/p]
  • [p]New Chinese New Year crew, celebrating the season with unique designs and abilities[/p]
[p][/p][p][/p][p][/p][h3]🧠 AI & Combat Updates[/h3][p][/p][p][/p]
  • [p]AI abilities refactor, improving clarity, balance, and long-term expandability of crew behaviors and combat logic[/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h2]⚖️ Balance Monitoring & Economy Updates[/h2][p][/p][p][/p][p]As always, we’re keeping a close eye on the live game.[/p][p]We’re currently monitoring market and balance conditions, and may make small adjustments to crafting recipes and drop rates during the second half of February if needed to keep progression healthy and fair.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]👀 What’s Next?[/h2][p][/p][p][/p][p]February sets the stage for bigger things ahead. Expect continued improvements to:[/p][p][/p]
  • [p]Early-game clarity[/p]
  • [p]Mid-game build diversity[/p]
  • [p]Long-term balance and economy stability[/p]
[p][/p][p][/p][p]As always, your feedback plays a huge role in shaping Pixel Starships 2—thank you for being part of the journey.[/p][p][/p][p]See you in space, Captain. 🧑‍🚀✨[/p]

First 2026 Patch Update has landed

[h2]🚀 Pixel Starships 2 — v0.8.96[/h2][p][/p][p][/p][p][/p][h3]Welcome to 2026, Captains![/h3][p][/p][p][/p][p]First update of the year is here! v0.8.96 brings important balance adjustments, new tactical options, and quality-of-life improvements across the client and UI.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]⚖️ Balance Changes[/h2][p][/p][p][/p]
  • [p]Interceptor Lasers[/p][p][/p]
    • [p]Reduced accuracy (easier to dodge)[/p]
    [p][/p]
  • [p]Interceptor[/p][p][/p]
    • [p]Lowered HP[/p]
    [p][/p]
  • [p]Stinger[/p][p][/p]
    • [p]Lowered HP[/p]
    [p][/p]
  • [p]Gas Refinery[/p][p][/p]
    • [p]Reduced construction cost[/p]
    [p][/p]
  • [p]Missile Launcher[/p][p][/p]
    • [p]3rd Missile Launcher now available at Ship Level 9[/p]
    [p][/p]
  • [p]Missile Systems[/p][p][/p]
    • [p]New Missile Barrage room combo introduced[/p]
    [p][/p]
  • [p]Pirate Faction (Future)[/p][p][/p]
    • [p]Pirate ships receive an additional Bedroom at Ship Level 10[/p]
    [p][/p]
  • [p]Crafting[/p][p][/p]
    • [p]New crafting recipes added for Modules[/p]
    [p][/p]
[p][/p][p][/p][hr][/hr][p][/p][p][/p][h2]🛠️ Game Client Changes[/h2][p][/p][p][/p]
  • [p]Improved stability during battles and character rendering[/p]
  • [p]UI improvements across multiple panels and tutorials[/p]
  • [p]You can now upgrade multiple rooms simultaneously[/p]
  • [p]Fixed issues with:[/p][p][/p]
    • [p]Rush costs[/p]
    • [p]Ammo purchases[/p]
    • [p]Inventory display[/p]
    [p][/p]
  • [p]Added support for Revenge Battles[/p]
  • [p]Improved Federation features[/p]
  • [p]Various visual improvements and bug fixes[/p]
[p][/p][p][/p][hr][/hr][p][/p][p]Thanks so much to everyone for sending in suggestions via Discord. We will be adding additional features in the coming weeks.[/p][p][/p][p]As always, thank you for flying with us into the new year.[/p][p]More tuning, content, and surprises are on the way—see you in space! 🌌[/p]

Monthly AMA

[p]Monthly AMA[/p]

PSS2 Q1 Feature Roadmap

[p][/p][h2]🚀 Q1 2026 Feature Update – What’s Coming[/h2][p][/p][p][/p][p][/p][h3]🔧 Quality of Life Improvements[/h3][p][/p][p][/p][p]These changes are designed to improve clarity, balance, and overall gameplay flow for both new and veteran captains.[/p][p][/p][p]1. Crew Ability Rework[/p][p]Crew abilities are being reworked and rebalanced to better define roles, reduce edge-case exploits, and improve combat readability.[/p][p][/p][p]2. Armor & Lift Upgrade Improvements[/p][p]Armor and lift upgrades can be upgraded in batches—expect clearer progression, faster upgrades, and more meaningful ship-building decisions.[/p][p][/p][p]3. Ship Rendering & Performance Enhancements[/p][p]We’re rolling out rendering optimisations and performance improvements to deliver smoother battles, faster load times, and improved visual consistency across devices. This will also set the foundation for ship skins coming in Q2.[/p][p][/p][hr][/hr][p][/p][p][/p][h3]🆕 New Features Coming Soon[/h3][p][/p][p][/p][p]These systems expand Pixel Starships 2 beyond its current boundaries and form the backbone of upcoming competitive and live gameplay.[/p][p][/p][p]4. Ground Battles (Q1 or Q2)[/p][p]A brand-new combat layer that takes the fight off your ship and onto the ground, introducing new tactics, units, and progression paths.[/p][p][/p][p]5. Live Ship Updates & Online Ship Attacking[/p][p]Ships will update in real time, enabling more dynamic online attacks and defenses—no more static snapshots of enemy ships.[/p][p][/p][p]6. Annual Tournament System (Q1/Q2)[/p][p]A large-scale competitive event designed to crown champions, introduce exclusive rewards, and establish long-term competitive prestige.[/p][p][/p][p]7. Daily Rewards System[/p][p]A new daily rewards feature to encourage consistent play and reward captains for returning to the galaxy each day.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]🛠️ Plus: Minor Fixes & Polish[/h2][p][/p][p][/p][p]Alongside these major features, this update will also include a list of minor fixes, balance tweaks, and polish improvements, which we’ll detail closer to release in the full patch notes.[/p][p][/p][p]For this week we've fixed some server-based issues such as issues upgrading the Pirate to Level 8. and some tweaks to the room combos.[/p][p][/p][hr][/hr][p][/p][p][/p][h2]🌌 Looking Ahead[/h2][p][/p][p][/p][p]Q1 2026 marks an important step forward for Pixel Starships 2. These updates not only improve the day-to-day experience, but also prepare the game for larger live events, deeper combat systems, and a stronger competitive ecosystem. We also aim to push out Level 10 ships towards Q1/Q2.[/p][p][/p][p]Thank you for being part of the journey—we can’t wait to share more soon.[/p][p][/p][p]– The Pixel Starships Team[/p]

0.8.94 Client Update

[p][/p][h2]Pixel Starships 2 – v0.8.94[/h2][p][/p][p][/p][p][/p][h3]Fixes & Stability[/h3][p][/p][p][/p]
  • [p]Fixed an issue where rearm costs were displayed incorrectly[/p]
  • [p]Fixed gas storage display issues[/p]
  • [p]Fixed display issues for factional armor blocks[/p]
  • [p]Fixed oxygen display inconsistencies[/p]
  • [p]Fixed ghosted room visual issue[/p]
  • [p]Fixed missing asset visual glitch[/p]
  • [p]Fixed crew floating after dragging[/p]
  • [p]Fixed construction drone getting stuck[/p]
  • [p]Fixed PVP freeze caused by rare edge cases[/p]
  • [p]Fixed EMP duration calculation[/p]
  • [p]Fixed immunity duration display sync[/p]
  • [p]Fixed EMP and Healing Rain ability icon display[/p]
  • [p]Fixed issue repairing broken mines[/p]
  • [p]Fixed first-frame trail effect display issue[/p]
  • [p]Removed incorrect icon display for Reinforced Hull[/p]
  • [p]Fixed lab room UI[/p]
  • [p]Fixed maximum lift grid display in shop[/p]
  • [p]Fixed top-right button link issues[/p]
[p][/p][p][/p][p][/p][h3]UI & UX Improvements[/h3][p][/p][p][/p]
  • [p]Minor improvements across all UI elements[/p]
  • [p]Improved loading scene performance[/p]
  • [p]Improved crafting UI display and clarity[/p]
  • [p]Craft detail panel now shows squadron size[/p]
  • [p]Improved fabricate menu UI[/p]
  • [p]Ammo and Research UIs now support tooltips[/p]
  • [p]Improved inventory-to-ship dragging[/p]
  • [p]Improved virtual keyboard placement[/p]
  • [p]Improved EMP visual effect[/p]
  • [p]Improved crew combo calculation[/p]
  • [p]Added additional camera angle to PVP ships[/p]
[p][/p][p][/p][p][/p][h3]Gameplay & Features[/h3][p][/p][p][/p]
  • [p]Added ability to view Fleet details directly from Directory and Leaderboards[/p]
  • [p]Added ability to view Captain details directly in-game[/p]
  • [p]Updated room execution order[/p]
  • [p]Added Set No Target AI command[/p]
  • [p]Shipyard now shows additional ship stats[/p]
  • [p]New Pirate Bedroom type added (replacing standard bedrooms)[/p]
[p][/p][p][/p][p][/p][h3]Web & Platform Updates[/h3][p][/p][p][/p]
  • [p]New Web API to support League Rank listings and history[/p]
  • [p]Added UGC-based event support on the website[/p]
  • [p]Added support for new custom challenges and leagues[/p]
[p][/p][p][/p][p][/p][h3]Content & Balance[/h3][p][/p][p][/p]
  • [p]Added new Science equipment sets[/p]
  • [p]Added new Gunner equipment sets[/p]
  • [p]Additional balance changes underway, including cost adjustments[/p]
  • [p]Hangar now has higher execution priority, positioned behind Bomb Launcher[/p]
  • [p]Ship Level 7–9 and future Level 10–12 hulls now use distinct naming tiers (Cruiser and Capital Ship) with updated design principles to better support future ship hull expansions[/p]
[p][/p]