1. Pawperty Damage
  2. News
  3. Version 1.1 | High Scores, Steam Leader Boards, Character Skins

Version 1.1 | High Scores, Steam Leader Boards, Character Skins

What's new in Version 1.1?

[h2]High Scores and Steam Leader Boards[/h2]

The game will now keep track of your high scores, both locally and via Steam's leader boards feature:
At the end of each game, the results screen will display your personal best, as well as a leader board including your Steam friends' high scores.

From the button in the bottom right of the main menu you can also access a more detailed overview of your and your friends' high scores.

Note: To make scores consistent and comparable, the default settings for Crush Hour and Time Attack modes can no longer be adjusted: For a customized experience, use the Custom game mode, instead.

[h2]Custom Character Skins[/h2]

The game now allows you to import custom textures to change the look of the default cast! You can find a detailed guide as well as example and template files, at the following path, in the game files:
[Installation Directory]\Pawperty Damage_Data\StreamingAssets\Skins

Currently, this feature only supports material adjustments for the existing characters (i.e. switching textures): Changes to the models are not possible, yet. In the future, an option to import custom character models will hopefully be available!

Similarly, sharing custom skins via the Steam workshop is not supported yet, either.

[h2]Dynamic Shadow Distance[/h2]

As a graphical improvement, the rendering distance for shadows is now adjusted on the fly, to get the best result at any given scale.

Free Character Skin Pack

Additionally, I've released a skin pack which adds 6 new looks to the game's cast of characters—it's available as a free DLC!

[hr][/hr]

Patch Notes


[h2]New[/h2]
  • High scores and Steam leader boards
  • Custom character skin support

[h2]Changes[/h2]
  • Improved shadow rendering
  • Camera is less likely to clip into the player model, at very large scales
  • Target level of destruction in Time Attack mode is now 100%
  • Collision behavior of collapsing buildings has been adjusted to be less obstructive to the player
  • Wind turbines and farms are now destructible (but will give no points)

[h2]Fixes[/h2]
  • UI scaling for ultra-wide screens
  • Display names for Chinese language options
  • Level of destruction of 100% will only be displayed if all buildings are actually destroyed
  • Various minor bugs