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Pioneers of Pagonia News

Pioneers of Pagonia – 1.0 Release Date Reveal

[h2]Hey Pioneers,[/h2]

We have exciting news! Our 1.0 release date is finally confirmed!



[h3]Pioneers of Pagonia 1.0 will be released on December 11th, 2025![/h3]

Watch our brand-new cinematic trailer and get to know more about Pagonia's mysterious back story.

[previewyoutube][/previewyoutube]

So far it has been an eventful road from Early Access in December 2023 and now we look forward to the 1.0 release at the end of this year! We cannot thank you enough for your ongoing and lively support!

Now it's time for the final sprint to 1.0.!

Pick up the tools, Pioneers!
We see you in Pagonia. :)

https://store.steampowered.com/app/2155180/Pioneers_of_Pagonia/

Pioneers of Pagonia – Live Show at Gamescom

[h2]Dear Pioneers,[/h2]

We have exciting news! Pioneers of Pagonia will be part of the Find Your Next Game Show live at Gamescom 2025!



[h2]Find Your Next Game Show[/h2] Our game designer Volker Wertich will be live on stage and answering some highly requested questions about our final sprint to 1.0! Rumor has it you will also get a sneak peek at our story campaign!

You can watch the show live on Wednesday, 20th August at 5:30 pm CEST on the GameStar Twitch Channel. Our slot will be around 7 pm CEST. The show will be in German but will be covered worldwide by several outlets to make it also accessible for non-German speakers.

We are so excited to show you a first glimpse at our campaign! Don't miss the live stream, because we will also have some exciting news to share. Stay tuned!

Also watch out for a new trailer, which will show you more about Pagonia's backstory! It will air during FYNG but also be released on our Envision YouTube Channel on Wednesday, 20th August at 8 pm CEST!

See you at Gamescom, Pioneers!

https://store.steampowered.com/app/2155180/Pioneers_of_Pagonia/



Dev Blog #13: Visit us at Gamescom, Official Wiki Launch and more!

[h2]Dear Pioneers, [/h2]

Are you enjoying your summer holidays? Whether you go hiking in real life, are sipping a cool drink at the pool or just relaxing at home, you might have missed what happened in Pagonia. But don’t worry, we got you! Here comes a little throwback about what has happened and what exciting things are about to come!

[h2]Major Economy Update [/h2]
A month ago, we released a Major Economy Update where we reworked the start of the game and introduced a new settlement progression! As many of you have requested, it is now possible to start from scratch with a small landing party.

You can also enjoy a refined gameplay experience including 8 new buildings. Additionally, the Pagonian islands got a visual boost in many areas and got more exciting geography. Who needs a holiday if you can go hiking in the Pagonian mountains, right?

Improved Map Gen. It's now possible to generate maps with steep cliffs and more interesting landscapes!

Check out the detailed patch notes on Steam or just watch our update overview summary on YouTube.

https://youtu.be/10MNX5PjdFA?si=IhWVtvCllxF7JMuY
Thanks to everyone who already played it and sent us positive feedback on changing the start of the game. This was a major task and took a lot of effort, but your positive reactions and comments made it worth it! We truly think that this was the best for the game and players will benefit from it in the future.

[h2]Visit us at Gamescom! [/h2]
It’s that time of the year again, Pioneers! We will showcase Pioneers of Pagonia at Gamescom Cologne! Good things come in threes, or so they say.

Come visit us at the Indie Arena Booth in Hall 10.2! While most of us will stay at our desks and keep working on the game, there are still some members of our dev team at the booth waiting for your visit!

Booth Crew from last year! From left to right: Mascha (Back Office), Anika (Code), Katharina (Social Media), Mirjam (QA), Chris (QA), Samuel (Content Design)

You can play the recent version of Pioneers of Pagonia, come by and say hello or grab some exclusive stickers!. We had plenty of fun the last two years and can’t wait to exhibit next to so many great indie studios again.

And as a special highlight, we are once again hosting a stamp rally with nine other indie studios this year!



See you next week, from the 20th to 24th August 2025!

[h2]Our PoP Wiki is finally here! [/h2]
But this is not all! We also launched our official Pioneers of Pagonia Wiki!

You can check it out here: https://pioneersofpagonia.wiki.gg/

This wiki is officially supported by us, the dev team. We already added some basic information as well as original assets and icons from the game. But it’s still a work in progress and a community effort, that’s why we need you!

We won’t always add all content but support you in adding content to the wiki, answer specific questions and more.

Everybody is welcome to edit the wiki page (after you’ve created a free account). Please note that the wiki is in English for now, but if there is enough interest, we intend to set up a German version in the future.

Please note that this wiki will always be a work in progress and subject to change during the development of the game.



[h2]Working on the Campaign [/h2]
And finally, we would like to share some news! We got some support in the writing department from Janika Hoffmann, a German author of Fantasy novels. We are so happy to be working with her on our story-campaign for the 1.0 release!

Janika pays regular visits to our office in Ingelheim, working with our game designer Kian and content designer Samuel on the story and dialogues for the campaign. We cannot show you anything yet, but our Pioneers will embark on an adventurous journey, that’s for sure!

From left to right: Maurice (Social Media Intern), Alex (3D Artist), Timm (Art Director), Samuel (Content Designer), Janika (Game Writer), Katharina (Social Media), Katja (3D Character Artist)

Keep your eyes peeled for a special announcement and maybe also some campaign sneak peaks during Gamescom. We will send a notification on our Discord channel! If you don’t want to miss it, join here.

And that’s it for this Dev Blog! Thanks for your ongoing support and we hope to see some of you at Gamescom!

Your Envision Entertainment Team

TL;DR
  • We released a major update in July! Thanks for your support! Read full patch notes here.
  • We exhibit at Gamescom, come and visit our booth in the Indie Arena in Hall 10.2!
  • If you can’t be there, keep your eyes peeled for live streams and a big announcement! We will send the link on Discord.
  • The official wiki is here! Everybody can collaborate! https://pioneersofpagonia.wiki.gg/
  • We are focused on working on the campaign and the map editor. Stay tuned!


https://store.steampowered.com/app/2155180/Pioneers_of_Pagonia/

Major Economy Update 0.14.2 - Hotfix

[h2]Bugfixes[/h2]

  • Fixed rare crash in low video memory situations
  • Fixed rare crash when canceling road construction
  • Fixed random light setup using light setting from an inactive season
  • Fixed pausing building construction while buildup resources are incoming
  • Fixed rare crash in UI of recruitment/production mode change
  • Fixed rare crash in construction menu
  • Fixed crash during trade due to exploration done by building which was removed afterwards
  • Fixed exploration fog coming back after disrupting Baneroot construction
  • Made deposits at the edge of the own territory more accessible to harvesting
  • Neutral villages make space in their trade depots with more priority
  • Fixed localization for diary title, Magic Compass, Captain's Hat

Major Economy Update 0.14.1 - Hotfix

[h2]Balancing[/h2]
  • [p]The amount of coal has been increased by about 20% to cover the amount of iron ore we increased recently with the major economy update.[/p]
  • [p]Some more stone boulders in and around the starting area have been transformed into small rocks to reduce the risk of a deadlock if not expanding towards more stones in time.[/p]
  • [p]Some more copper-bearing boulders around the starting area have been transformed to copper chunks to ensure an increased initial copper supply.[/p]
[h2]Interface[/h2]
  • [p]The landing party choice for custom maps is now mandatory[/p]
  • [p]Huts and Cottages now show all comfort meal ingredients they can use in a tooltip of the meal section[/p]
  • [p]The tooltip about incompatible save games now has additional information about archived version 0.13 to continue and finish older save games[/p]
[h2]Bugfixes[/h2]
  • [p]If huts or cottages were lacking wood to cook hot meals, and ingredients were available, they were instead showing the status that they do not find any comfort meal ingredients in range. Now they show that they are lacking wood to cook hot meals instead.[/p]
  • [p]Some Cursed portal activation notifications were filtered. Instead now the Cursed portal activation will always trigger a warning notification.[/p]
  • [p]A few fixes of rare map generation crashes and savegame desync issues[/p]
  • [p]Some UI fixes, e.g. village hall sometimes not showing tools required for automatic training[/p]