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Pioneers of Pagonia News

Bug fix release 0.11.3

Bug fix release 0.11.3


  • All seasonal changes are rolled back to normal
Note that thieves and bandits no longer prefer to steal bread which changes the flow in saved games of the winter map slightly.

[h2]Bugfixes[/h2]
  • NPC villages shown in the main menu background no longer have scaffolds
  • The lights of the NPC villages are no longer flickering synchronously
  • Fixed few rare crashes
  • Try fix for rare compatibility issue on nVidia mobile configurations

Hotfix 0.11.2

[h2]Bugfixes[/h2]

  • Fixed stuck units when a baneroot kills a unit when it is moving on the street
  • Fixed dropped frames when the minimap textures needed updates to reflect changes to terrain height

Hotfix 0.11.1

Hotfix 0.11.1


[h2]Bugfixes[/h2]
  • Fixed crash happening during building placement
  • Fixed crash happening when narration camera is used

Roadmap Update December 2024

[h3]Dear Pioneers,[/h3]

we've had a very exciting first year of Early Access! We can hardly believe it's been that long already since we pressed the "release" button and shared Pagonia with the world. Since that day, our excitement about Pagonia has barely abated.

In this post, we want to take a look back at the last 12 months as well as ahead at what's yet to come to Pagonia. Keep reading for more details about our just-published, updated roadmap.

[h2]A look back at Pioneers of Pagonia's first year[/h2]

We say this a lot, but we really read and appreciate all feedback we receive from our community! Whether here in the Steam community, over on our Discord server or on our social media channels.

Many of the updates we released over the last year were directly or indirectly inspired by your feedback: the improved handling on farm fields, new HUD configurations, the combat system rework and even a whole enemy type (the Scavs!). In total, we added over 150 improvements of all kinds to the game.

This all happened in between us working on content we envisioned for Pagonia from the very start (for example the cursed Malthorn or our shared co-op mode) and highly anticipated economy additions like the fisher and subsurface mining (along with the iconic Geologist of course!).

Summed up, our focus this year were the key features to build a solid foundation and deep economy system.

A typical Pagonian village

[h2]The road ahead[/h2]

Our updated roadmap for Pioneers of Pagonia

The new roadmap reveals that we will focus on two main topics in the near future:

The first is to continue improving all aspects of quality, to make the game even more enjoyable. We listen to your feedback, and you will find many requested quality of life improvements on the roadmap as well as upcoming game system and feature improvements, as we did with the combat system recently.

The second main topic is game content: We will extend the tutorials to ensure new players find their way around Pagonia. We will deliver a map editor as a tool for the community to create and share their own maps. While the full release is not yet on the horizon, we are proud to announce that a full story campaign will be part of the 1.0 release!

A magical location in the woods being uncovered

Thank you for your ongoing support. We look forward to Pagonia's future and hope that you do, too!

See you in Pagonia,
Your Envision Entertainment team

Official digital Pioneers of Pagonia Guidebook is here!

[h2]Dear Pioneers,[/h2]

we are excited to announce that the Official Digital Guidebook for Pioneers of Pagonia is now available!

The comprehensive handbook contains detailed instructions, valuable tips, detailed tables and more on 190 pages.
Also included is a high definition digital poster with the full tech-tree and all commodity and building dependencies!

As the guidebook is digital, changes and additions to the game can be reflected in automatically updated versions of the guidebook.

Get it now on its own or in our new Builder's Edition Bundle:

https://store.steampowered.com/bundle/48189/Pioneers_of_Pagonia__Builders_Edition/